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About axdoomer

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  1. axdoomer

    Can you play Doom 2 on Nightmare?

    I was only able to complete the episode 1 of Doom 1 on nightmare. I think the rest is too hard because you have to abuse the "save game" and "load game". In episode 2, E2M3 is hard to go through and I can't remember about episode 3. The first level of episode 4 is very hard on nightmare. I think the farthest that I got in Doom 2 without loading and saving was level 5. I prefer playing on Ultra-Violence with fast monsters. When the monsters respawn, it makes it the hardest because you can't take your time to complete a level.
  2. Oops. I wasn't aware that there was a thread about this book created a month ago. I'll ask @Linguica to delete my thread.
  3. axdoomer

    $100 for >=100% - Doom 2 demo challenge

    We can use my Paypal account as an escrow account.
  4. axdoomer

    What is the closest you've been to death?

    I was climbing a ladder behind a restaurant. Something that I wasn't supposed to do because it's a private property and it had a huge metal plate locked over it so people wouldn't climb. I still managed to grab a bar of the ladder and was able to raise high enough only with my arms to the point where I could put my feet on the ladder. This was a two stories building. When I was almost close to the roof, I released the ladder with my left hand to grab it higher and my right hand slipped at the same time. I was falling from behind, but I was quick enough to grab the ladder with the tip of my fingers. This happened really fast, but my brain still had the time to tell me that I was going to die. I was very lucky. If I had fallen, I would have hit my back and my head on the asphalt bellow. I would have died because of the height. Don't be a stupid jackass like I can be sometimes and risk your life for useless reasons.
  5. axdoomer

    What's your Opinion on Linux?

    I've been using Debian Linux as my only OS since one year. Previously I was still using Windows and had a bunch of different Linux distros in dual-boot for 3 years. I really don't miss Windows at all. My PC was at least three times slower with Windows 7. It took a very long time to boot and when starting a program, it would take a lot of time. Linux is very secure, so I don't have to worry about catching malware and choosing the good anti-virus. It comes with maximum security by default and doesn't take you by the hand every time you do something. Also, installing software is much easier and faster. I can recreate my entire system configuration using a script. Debian is also a lot less heavy on memory and disk usage. Windows 10 is slow to a crawl because it always writes/reads a bunch of stuff from the disk for whatever reason. I don't even understand why they sell Windows 10 on low-end PCs in stores because it's so unusable, I can't understand why people would buy them. I was very impressed by the fact that when I installed Linux older PCs (more than 10 years old), it ran very fast even though they had crappy CPUs and low RAM. Linux distros don't force you to reboot in order to install updates, which is really nice. I know a lot of Windows 10 users who get frustrated because it restarts when it's not time or it takes time to shutdown because it needs to install updates (very inconvenient if you carry your laptop in your backpack). I became a huge fan of Linux when I noticed all of what I could automate. Running scripts is much faster than clicking in a GUI. I've been saving a lot of time and time is money. The only thing that I miss is that I can't use Doom Builder on Linux.
  6. axdoomer

    Things about Doom you just found out

    While chatting during a multiplayer game in vanilla Doom, the message that you're typing is sent as you type, not when pressing 'enter'. So if you start typing a message but don't press 'enter', the characters that make the message have still been sent to them, but it won't be displayed to them because you didn't press 'enter'. If you type 'A', it's sent to other players during the same tic that you typed it. Only one character can be sent to another player during each tic, but using this technique, the message is shown to other players instantaneously when you press 'enter' because it only has to transmit one tic saying that the message has been sent in order for it to be displayed to them. If this wasn't the case, you'd have to wait 1 second (35 tics) before the other players would receive a 35 characters long message.
  7. axdoomer

    Chocolate Doom

    Yes PVS, you're right. The code in Chocolate-Doom has been changed from the original code. Good find. Original code for those who can't use GitHub:
  8. axdoomer

    Things about Doom you just found out

    When a player dies in Doom, its height becomes 0. Your POV will move down to your feet's height, but it's not instantaneous. That way your body may slip into areas that have an height of 8 even though your head is still 32 units over the floor. So if you get blown up by the Arch-Vile in an area with a low ceiling and die, since you get trust upwards and your head hasn't moved to your feet's height yet, your head will go though the ceiling and you'll be able to see trough it (this will create a HOM effect). This has been fixed in source ports like ZDoom.
  9. axdoomer

    Random Image Thread

    I got a new bird... he’s pretty cool. He's playing "Connect nein".
  10. axdoomer

    Things about Doom you just found out

    It totally makes sense. Thank you for clarifying.
  11. axdoomer

    Things about Doom you just found out

    Usually this happens when linedef #0 is very long, but on this map it's only 16 units (see picture below). It's strange and would be nice to investigate. Either it's another linedef that's included in the block (on the blockmap) where you were standing that's not supposed to be there or it's that linedef #0 that's still causing an overflow even though it's length is very short. The invisible bullet barrier will always be parallel to linedef #0. After testing with Russian-Doom, which skips linedef #0, I conclude that the bug still occurs and that thus it's not the same bug as described in the section that deals with linedef #0 of the "Hitscan attacks hit invisible barriers in large open areas" wiki article linked above. I have never seen it happen with another wall than linedef #0 before. It would be very helpful to have a source port that prints the index of the wall that was hit in order to debug this. The bug may be similar, but linedef #0 is not the cause of the problem.
  12. It would be a shame if it wasn't released to the public.
  13. axdoomer

    Random Image Thread

    Doom runs on PonyOS.
  14. axdoomer

    Unknown or Underrated First Person Shooters?

    Deus Ex 1. It's in the top 20 best games ever and no one ever names the game.
  15. axdoomer

    Random Image Thread

    I still don't know what to think about this.