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Average

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  1. Yesterday I spent pretty much the whole day on my own with my laptop and played lots of Doom.

    I started off by playing through the shareware wad. Then I moved onto njdoom.wad (which I believe to be the first Doom megawad). I had such a blast playing through these in Chocolate Doom 2.0 and Doom Retro 1.0.

    I then moved on to (what I think) are the most sophisticated vanilla WADs out and about. I started with one from the good ole days: Suspended in Dusk. Then I moved onto a more up to date WAD: Back to Saturn X. Honestly, SID is still really, really fun. A true classic. If someone told me it was only released yesterday I'd believe them! BTSX seems to be a little contentious with some of you but I get totally absorbed in it and I adore the music.

    Then I switched engines and played through Doom shareware using GZDoom with lots of bells and whistles. I used Cosmetic Doom with the SBrightmaps.pk3 and the contrast3.WAD. I also loaded up the PSXSM sound WAD for some really spooky ambient music. God, that is my favourite setup to play with these days (along with a fire sky (from PSX Doom)pk3 and a melee kick attack mapped to mouse button 2.

    So, you'll be asking, what's the point of me sharing all this boring stuff with you? Well, the point is that I found that the shareware Doom is a small package of true gaming perfection. All the developments in mapset design and gameplay mods are great and I love them but when you take all that away you're still left with the perfect distillation of a visceral experience. No surprise for most of you here. I just thought I'd share my anniversay thoughts with you. :)

    TL;DR Doom shareware rocks!

    Happy birthday. :)

    1. Show previous comments  1 more
    2. Maes

      Maes

      Clonehunter said:

      Hey, stop modding the shareware you dirty pirate-esque thing.


      Well, I've yelled it to the four winds for fourteen years that source ports (and modern editors) don't honor the shareware IWAD's restrictions, but my warnings to the community were not listenend to and now it is too late. Far too late for now, anyway.

    3. Quasar

      Quasar

      Maes said:

      Well, I've yelled it to the four winds for fourteen years that source ports (and modern editors) don't honor the shareware IWAD's restrictions, but my warnings to the community were not listenend to and now it is too late. Far too late for now, anyway.

      You might be interested to know Eternity honors it very strictly, despite having dozens of new ways to load wads, including at runtime.

      Amongst features that will disable if a shareware IWAD is detected:

      • Ability to add wads via a GFS file
      • Loading of wads from base/<game>/autoloads and user/<game>/autoloads
      • Loading of wads through the autoload items in the config file (from MBF)
      • Runtime loading through the menus or through the addfile console command
      • Support for managed mission packs (no NR4TL or Master Levels directory support)
      • Ability to override the episode selection menu through EDF
      Current IWADs which detect as shareware (via the lumps inside, and not the file names) are doom1.wad, and two variants of heretic1.wad: the beta, and the normal shareware version.

    4. drifter20k

      drifter20k

      Love the shareware Doom!! Still have it loaded on several 486 machines and Pentium I machines and I play it keyboard only, vanilla with Soundblaster 16 with OPL and CRT monitor. Played through it recently on a Packard Bell Legend 486 with Intel DX4 Overdrive 100mhz with old Packard Bell speakers. Episode one has my favorite levels of all time.

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