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I.C.H.I. Znot

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About I.C.H.I. Znot

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  1. So, I finally made it. Something that I always wanted to make but kinda didn't care to begin the process because had too much other things to do. Download and use it. In the archive you will find full set of midi tracks converted from PS1 port of Final DooM and Soundfont for them. Also read info.txt inside if you wish. PS1_DooM_MIDI.zip
  2. I.C.H.I. Znot

    (G)ZDoom bug

    When i make more than one 3d floor under water (e.g. pipe or ladder) only upper looks normal, others rendered with only flats. I make in this case water alpha equal to zero, and to make water surface visible i place translucent sheet where is water level is. But this is stupid way because gzdoom render 3d floors very slowly and i don't want to see ghost traces each time when i look on them. In legacy port (which render 3d floors much much faster, about twice) i don't have render bugs like that. I tried all posible ways to solve this problem, and looks like he must be fixed only by the developers.
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