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M3g4Sph3r3

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About M3g4Sph3r3

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  1. M3g4Sph3r3

    The Doom Confessional Booth

    Your grandma sounds bad ass
  2. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    yes i know what you mean, but 'that map with the annoying explosion that kills you right away and you don't have a clue wtf is going on' isn't quite like the other ones you mentioned. Maybe for a late Doom2 map or possibly E4.. but there's nothing that felt 1993 id-like about that at all. I don't remember being forced into anything that unforgiving back then. I might have thought it was a glitch and stopped playing until I read about it in PC Gamer or something. If it were somewhere else or even if there were two paths at the start and one went into a trap and one didn't... but starting out like that doesn't fit IMO. It's not that easy to escape even now, so back in 94 that would be asking a lot of the players.
  3. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    Come on, the freaking map is named 'Barrels O Fun' and that's a bit different. Not to mention it's Doom 2 Exactly Thank You!
  4. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    you all seriously think that's something id would have done?
  5. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    I thought today was the deadline
  6. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    Yeah can people start voting and posting comments at least, so mappers have an idea of what needs to be fixed/scrapped by the release? I doubt it was meant for people to be making changes up until December 9th. Also, do you guys really only add items and monsters for UV only and then go back and adjust everything later? Am I the only one that adds items for all different difficulty settings while building the map? it's a lot easier/quicker...
  7. M3g4Sph3r3

    2002 ADO 10th year edition (RELEASED)

    what?! you're crazy. maps 08, 24 and especially 20 are great. 23, the barrels level, was a bit gimmicky and annoying, but it was cool idea. the only doom2 map i wouldn't miss is 21 and the wolfenstein levels
  8. M3g4Sph3r3

    How do you like your Doom?

    I'm positive it was 60 mhz. it's what i played doom and doom2 on in 1994. i'm pretty sure it's still laying around. it was a packard bell machine
  9. M3g4Sph3r3

    How do you like your Doom?

    doom.exe from dos on a pentium 60mhz keyboard only 16-bit soundblaster <- would be ideal but im forced to try to replicate that with zDoom as vanilla as possible
  10. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    heh I was just kind of joking. When I was in the room though there wasnt much going on, besides me bugging people to deathmatch. i'll start coming back around
  11. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    my 30 day trial expired
  12. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    wow, so i'm like a senior citizen here at 29. when working on this project i;m trying to think back what i was feeling when doom first came out and you guys are probably like yeah whatever old timer. no wonder nobody likes my maps
  13. M3g4Sph3r3

    DTWID: Project is done, check the release thread

    What?! Wow, you guys are 14 and 15? This game is older than you are! I figured the only people playing this game still were the ones who grew up with it. I was about 12 when Doom came out and there's way too many games out since then for me to keep up with. I just figured teens today would be playing all the other more advanced games out. That would be like me trying to make levels for the original pac man. No offense or anything, but that's rather interesting. I thought that playing the game back in 1993-94 was kind of important for mapping for a project like this to understand what people's expectations were back then, but I guess not because your guys' maps are pretty good
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