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The Mysterious Moustachio

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About The Mysterious Moustachio

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  1. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    Episode 3 of Atonement is shaping up nicely:
  2. The Mysterious Moustachio

    "It's too cartoony"

    It wasn't just id Software. Games and media in general had been striving for more and more realism for the better part of the past two decades. Recently, there has been a shift towards more fantastical media -- like the 5 billion highly successful MCU movies, for example, which are only growing closer to adapting designs straight from comic pages.
  3. The Mysterious Moustachio

    Post Your Doom Picture (Part 2)

    DerFurer'sFace just submitted a beta of Map11 for Interception II. Here are some screenshots from that map and others from said project: Map11:
  4. I'm going to try and participate again this time. Hopefully, Discord doesn't crash me out of the ASScord again
  5. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    Alright, everyone, we've got about a fourth of the maps ready to be playtested, some new midis coming out (and already composed -- thanks, stewboy!), and two new round robins getting ready to start. The most important announcements, however, are: All current Interceptors now have the ability to edit whichever maps they would please (rules are outlined below), and We are now accepting new members on the team as dedicated playtesters. Should you join as a playtester, your goal is to review as many maps as extensively as you possibly can. Each map needs a minimum of 7 reviews to make it to release, but more are always welcome and appreciated! If you would like to join as a playtester, please join the Interception II Discord server: https://discord.gg/NpxPUyW (This link is good for 10 new members). Three integral text channels you may be interested in are #playtesting, #edits, and #mapsmapsmaps. The Rules for Editing: Keep it civil, respectful, and caring. No trolling or harassment please! Each and every tweak must be announced in the Interception II Changelog. Any member of The Interceptors (Gen 2) is allowed to make any change he/she/they sees/see fit with sufficient explanation. Without a sufficient explanation, changes may be reverted or vetoed (see 4 and 5 below). Respect the original map author's right to veto any change made to his/her/their map with sufficient explanation. Vetoes without a sufficient explanation may be re-edited (see 5 below). Any changes or vetoes made without a logical and sufficient explanation are subject to be reverted entirely.
  6. The Mysterious Moustachio

    Doomslayer looks like the Predator?

    @Ex Oblivione Well, when you put it that way... haha EDIT: I want to be clear when I say that I really do see more of a resemblance between Ash Williams and Doom Slayer than RoboCop. I mean, don't get me wrong, Doom Slayer as we know him is built-up in many ways similar to RoboCop, but remember that he started as a (somewhat) scared, clueless survivor who slowly became so used to the madness in his life that he became mad (much like Ash from Evil Dead). EDIT EDIT: Also, to be on-topic, having recently watched Predator, I think the influence is welcome mostly because they have such clear and appealing gameplay mechanics attached to it. Also, has anyone else noticed the blade icon in the lower right corner of the HUD in the gameplay demo? Perhaps, the player will find the arm blade at some point throughout the game (much like with the Delta-V jump boots).
  7. The Mysterious Moustachio

    Doomslayer looks like the Predator?

    A slap in the face to the marine who went around crop-topped and was seemingly based on Ash Williams.
  8. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    A short poem: Two skies are To die for Enjoy it while you can Ironman
  9. The Mysterious Moustachio

    Things about Doom you just found out

    I actually do this kind of thing on purpose because, after a while, I can start seeing the pattern in the grain texture, and it bothers me. It looks way more natural to me to vary the alignments.
  10. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    @Pegleg I'll have to come up with a better method of passing around the wad file, but that's not a bad suggestion at all! I'd certainly love to either kick off or add to another round robin map. I think the last one is turning out swimmingly. I should also specify that taking an extra slot is allowed. I'm limiting the amount of slot claims to 3 since that's how many maps I've got (though it's hardly helpful at the moment with four slots remaining). EDIT: I've allotted Map17 and Map26 for round robin style maps.
  11. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    @Pegleg Not much I can do except hope for more people to join. I started doing group mapping sessions on Discord to help more team members get in the groove of mapping. Otherwise, I suppose I could try and fill in the slots myself.
  12. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    Continuing work on Map05 and Map22 of Interception II Map05: Map22:
  13. The Mysterious Moustachio

    DOOM Eternal Gameplay Reveal Impressions

    The only time I ever felt disempowered during Doom was when I first played it (not counting thy flesh consumed, which was pretty silly by the way). I challenge anyone to actually play through Doom E1 through E3 and tell me that they, as a player, felt scared, hopeless, and disempowered. Even the so called "scary" Doom titles are just classic Doom gameplay with a darker theme on it. Doom 3 tried to be a survival horror game with 8 guns.
  14. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    Working on Interception II Map22
  15. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    Alright, everyone, if you haven't checked the Discord server in the past few days, I ought to mention here that December 1st is now our deadline for first draft maps (this means that the map is beatable, but it hasn't necessarily been polished yet). Also, for those looking to do some in-depth playtesting, I've pinned a comprehensive map list (with up-to-date download links) in the discord. Finally, I updated the screenshots in the OP; here they are again for convenience's sake:
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