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The Mysterious Moustachio

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About The Mysterious Moustachio

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  1. @DJVCardMaster Thanks for the review of Map08! About the crushers: the ghost monsters are intentional with the goal being that a savvy player could stop the crushers quickly with the contraption on the blue platform. Perhaps the crushers activate too soon after walking into the room though? I'll add some more cover and rockets for potential ghost monsters as well as more cover towards the end so it's not quite so slaughtery.
  2. The Mysterious Moustachio

    Atonement Episode 3 CAPITOL [RC1.2] Map31 Music Updated [Vanilla-Compatible Megawad]

    RC1.1 is here: https://www.dropbox.com/s/q2jx3s4kxgsbnte/atonE3_R1-1.zip?dl=0 Added some updates to Map31 as well as the music track for Map31. EDIT: Added some updates to the text file as well as an update to the Map31 music from Dial-up himself: https://www.dropbox.com/s/ud0uhb7w3vkusq9/atonE3_RC1-2.zip?dl=0
  3. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- 3 Map Slots Open)

    A Few Announcements: New Resource Pack (v4b) We've only got half the maps in, so I'm extending the deadline out to March 31, 2019. We're still looking for testers, and we're now also looking for any volunteers to do map clean-up and detail. Also, if there are any sprite artists who would be willing to take on part of the workload to finish the final boss sprites, it would be much appreciated. (EDITED) The following Map Slots are now available: Map06 (map claimed by @Juza) Map13 Map17 (map started by myself, stewboy, & Pegleg) Map24 Map25 (map claimed by @Aquila Chrysaetos) Map26 (map started by myself) Map32
  4. The Mysterious Moustachio

    Pain Elemental: Classic, N64, or a mixture?

    @Rhebiz Spawning a ton of lost souls was probably taxing on PC hardware because they're 3D models? I think Doom Eternal is getting away with Pain Elementals because the lost souls would explode upon impact instead of flying everywhere.
  5. The Mysterious Moustachio

    Atonement Episode 3 CAPITOL [RC1.2] Map31 Music Updated [Vanilla-Compatible Megawad]

    @fraggle Alright, but I haven't tested Episode 3 specifically in Doom2.exe yet. That's the only reason I settled for Choco compatibility because I wasn't sure how well loading two wads simultaneously works on the original exe.
  6. The Mysterious Moustachio

    Atonement Episode 3 CAPITOL [RC1.2] Map31 Music Updated [Vanilla-Compatible Megawad]

    Atonement Episode 3 CAPITOL [RC1] has been released, and you can grab it right here: https://www.dropbox.com/s/vgvfd5eb3sna4ss/atonE3_RC1.zip?dl=1 Episode 3 contains 4 city-themed maps for Chocolate Doom which, when loaded after atonE1E2.wad, provide a seamless continuation of Episode 1 + Episode 2. However, the wad will also work correctly if loaded by itself. Episode 3 starts on Map12 and ends on Map15. The last few maps (especially 15) become quite large, so saving is encouraged. The maps are fairly challenging for me, which usually means they're easy for other people. Regardless, skill settings are implemented. The gameplay is mostly inspired by Doom II; run-and-gun style action with some puzzle solving here and there. Dial-up for Murder also returns to provide the soundtrack.
  7. The Mysterious Moustachio

    Post Your Doom Picture (Part 2)

    Just updated the Interception II thread's opening post with a plethora of new screenshots. A few I really like: Map07: "The Everlaster" by joe-ilya Map16: "Asteroid Assault" by DerFurer'sFace Map03: Untitled Map by Myst.Haruko & DMPhobos
  8. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- 3 Map Slots Open)

    Thanks, totally spaced that. @Pegleg I'll probably have to make a map for it myself, meaning I'll have to do Map02 and Map25 largely at once. I may ask for help developing some parts of Map02 and/or Map25 from the team to help me out.
  9. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- 3 Map Slots Open)

    Important update for those not on discord: The deadline has been pushed back to December 21st. This is to give the scholarly folks among us a break during the end of the semester, as well as to allow a little more leniency during the holidays.
  10. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- 3 Map Slots Open)

    @General Rainbow Bacon Got it, thank you! For those not on Discord, @joe-ilya is currently streaming his progress making Map07 on Twitch:
  11. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- 3 Map Slots Open)

    @PeglegThanks for relaying that back to the thread. As far as regular map slots go, we've still got Map07 and Map25 to fill if anyone would like to crank out a map (collabs are accepted).
  12. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- 3 Map Slots Open)

    We had a few mappers leave in the last week, so there are four two open map slots: Map25 Map28 Call them if you want them. And, since I haven't mentioned this on the thread yet, the new deadline for map submissions is Dec. 14, 2018. EDIT: I should also mention that the first round robin (Map04) has now been completed, but Map17 and Map26 are still up for grabs if you'd like to contribute on a smaller scale. The idea is that each mapper that takes hold of a round robin slot is allowed to add a bit onto the map. If your section is too huge it has a higher chance of being edited down, but otherwise any changes made to the existing map structure should keep the original design of those areas intact.
  13. The Mysterious Moustachio

    $100 for >=100% - Doom 2 demo challenge

    To be fair, I beat Anc's score by a mere 1 second. Call it a competitive karma.
  14. The Mysterious Moustachio

    $100 for >=100% - Doom 2 demo challenge

    Speaking of which: 14/63/25 (0:45) tmm-lingmap18-14.zip
  15. The Mysterious Moustachio

    $100 for >=100% - Doom 2 demo challenge

    @Linguica Is it limited to one submission per demo author?
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