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The Mysterious Moustachio

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Everything posted by The Mysterious Moustachio

  1. The Mysterious Moustachio

    "It's too cartoony"

    It wasn't just id Software. Games and media in general had been striving for more and more realism for the better part of the past two decades. Recently, there has been a shift towards more fantastical media -- like the 5 billion highly successful MCU movies, for example, which are only growing closer to adapting designs straight from comic pages.
  2. The Mysterious Moustachio

    Post Your Doom Picture (Part 2)

    DerFurer'sFace just submitted a beta of Map11 for Interception II. Here are some screenshots from that map and others from said project: Map11:
  3. I'm going to try and participate again this time. Hopefully, Discord doesn't crash me out of the ASScord again
  4. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    Alright, everyone, we've got about a fourth of the maps ready to be playtested, some new midis coming out (and already composed -- thanks, stewboy!), and two new round robins getting ready to start. The most important announcements, however, are: All current Interceptors now have the ability to edit whichever maps they would please (rules are outlined below), and We are now accepting new members on the team as dedicated playtesters. Should you join as a playtester, your goal is to review as many maps as extensively as you possibly can. Each map needs a minimum of 7 reviews to make it to release, but more are always welcome and appreciated! If you would like to join as a playtester, please join the Interception II Discord server: https://discord.gg/NpxPUyW (This link is good for 10 new members). Three integral text channels you may be interested in are #playtesting, #edits, and #mapsmapsmaps. The Rules for Editing: Keep it civil, respectful, and caring. No trolling or harassment please! Each and every tweak must be announced in the Interception II Changelog. Any member of The Interceptors (Gen 2) is allowed to make any change he/she/they sees/see fit with sufficient explanation. Without a sufficient explanation, changes may be reverted or vetoed (see 4 and 5 below). Respect the original map author's right to veto any change made to his/her/their map with sufficient explanation. Vetoes without a sufficient explanation may be re-edited (see 5 below). Any changes or vetoes made without a logical and sufficient explanation are subject to be reverted entirely.
  5. DOWNLOAD THE RESOURCE PACK (VERSION 2h) HERE SCREENSHOTS Interception II is the direct sequel to the 2013 megawad, Interception. Keeping in line with the last project, this wad will be a Doom II community project open for anyone -- mappers, musicians, and other artists alike -- to contribute content to until we have 32 full (and well polished) single-player/coop levels, 32 music tracks to go along with them and then some, some new graphics listed below, and the story texts (the absolute most crucial ingredient). This time around, however, the limits are off, and complevel 9 is in! On that note, the story premise this time around continues directly from the ending of Interception: You have just stopped the demon spawner on Earth when you realize that Barbatos was merely a shield, guarding a portal to the demons' home dimension. Fearing the worst for all life in the Multiverse, you hastily dive through the portal, hoping to snip the head of the demon army. Episode 1 (Map01-Map11) will have a parallel universe vibe; things are all out of whack, as the demons have distorted this entire dimension beyond comprehension. Episode 2 (Map12-Map20) revolves around a planet hopping gimmick, wiping the Hell invaders off of a new planet each level. Episode 3 (Map21-Map30) will see the player return back to Earth and encounter some of the fiercest challenges Hell has to offer. If you are interested in Playtesting, join the Interception II Discord server: https://discord.gg/NpxPUyW This thread will remain open throughout for any questions and comments as well as important updates. So far on the team we have... The Interceptors: The Next Generation: The Mysterious Moustachio (formerly Matt534Dog) valkiriforce Memfis General Rainbow Bacon stewboy Doomkid XenoNemisis Nine Inch Heels Myst.Haruko Big Ol Billy Jimmy bioshockfan90 AD_79 an_mutt DMPhobos DerFurer'sFace NaZa Crunchynut44 Quantum_dranger NuclearPotato NeedHealth A2Rob Scotty Spectre01 Uni 40oz Pegleg purist Macro11_1 If you'd like to join, shoot me a PM on Doomworld or leave a message on the Discord server. Anyone can contribute, and, like before, anyone is free to call any map slot they would like. If you're not interested in mapping, however, there are still plenty of ways to contribute if you're interested. We're still actively searching for musicians and visual artists to help round out the team. Make sure to PM me on Doomworld or reply to this thread if you'd like to join as a playtester, visual artist, and/or musician. Mappers, make sure to balance your difficulty settings appropriately for your map choice. Also, expect your map to be fixed, edited, and moved around as is necessary. It'll help out the flow of the wad a lot more if we can remain flexible and open to change our maps and try new ideas. Also, the maps ought to be compatible with Cooperative as well. Deathmatch isn't a real goal I had in mind for this project, so feel free to not worry about DM at all while mapping. THE MAP LIST Underlined Maps are fully drafted (meaning finished but not polished) maps that are ready for playtesting. Bold Maps are fully completed maps; the team would feel no shame in posting these maps on /idgames if the release were imminent. Episode 1 (11/11 Claimed | 4/11 Ready for Playtesting | 0/11 Completed): Map01: Untitled Map by Quantum_dranger Map02: AD_79 Map03: Myst.Haruko Map04: Untitled Map by DMPhobos Map05: "Warped Flying Fortress" by The Mysterious Moustachio Map06: bioshockfan90 Map07: General Rainbow Bacon Map08: Macro11_1 Map09: "Round Robin" by The Mysterious Moustachio, stewboy, Pegleg, NuclearPotato & valkiriforce Map10: "What Could Go Wrong?" by Big Ol Billy Map11: "Slipgate Ex Nihilo" by DerFurer'sFace Episode 2 (9/9 Claimed | 1/9 Ready for Playtesting | 0/9 Completed): Map12: "Aries Orbiting AU79" by The Mysterious Moustachio Map13: Crunchynut44 Map14: purist Map15: an_mutt Map16: jdagenet Map17: "The Return of Round Robin" Map18: General Rainbow Bacon Map19: NaZa Map20: DMPhobos Episode 3 (10/10 Claimed | 3/10 Ready for Playtesting | 0/10 Completed): Map21: Untitled Map by A2Rob Map22: The Mysterious Moustachio Map23: “Construction Site” by NeedHealth Map24: Uni Map25: DerFurer'sFace Map26: "The Spawn of Round Robin" Map27: "Sinister Teachings" by General Rainbow Bacon Map28: Spectre01 Map29: valkiriforce Map30: The Mysterious Moustachio Secret Levels (2/2 Claimed | 0/2 Ready for Testing | 0/2 Completed): Map31: Nuclear Potato Map32: Nine Inch Heels Here's a list of the GRAPHICS we need finished by the time the wad is finished: TITLEPIC INTERPIC BOSSBACK CREDIT HELP SKY1 (Mechadon) SKY1B GENERAL SKY2 (Mechadon) SKY3 (Mechadon) SKY3B (valkiriforce) M_DOOM I am also gathering a set of custom textures that all members will be able to pull from. It will be updated constantly as I find new textures -- or some one makes them special. 😉 If you want to submit textures for the resource pack, just run them by me, and I'll add them in. Be sure to send a credit for the texture along with it, so we don't run into any issues tracking down sources or giving credit where it is due. On top of all that, we need music. As previously stated, XenoNemisis and stewboy have both shown interest in returning to compose original music for I2, but we're always looking for extra hands. If you have some kick-ass MIDI jams, please, send them over! It would be preferred if the music was originally written for the wad. MUSIC TRACKS: Title: WIP by XenoNemisis Intermission: WIP by XenoNemisis Story: WIP by XenoNemisis Map01: Map02: Map03: Map04: Map05: WIP by stewboy Map06: Map07: Map08: Map09: Map10: Map11: Map12: WIP by XenoNemisis Map13: Map14: Map15: Map16: Map17: Map18: Map19: Map20: Map21: Map22: Map23: Map24: Map25: Map26: Map27: Map28: Map29: Map30: Map31/End: Map32:
  6. The Mysterious Moustachio

    Doomslayer looks like the Predator?

    @Ex Oblivione Well, when you put it that way... haha EDIT: I want to be clear when I say that I really do see more of a resemblance between Ash Williams and Doom Slayer than RoboCop. I mean, don't get me wrong, Doom Slayer as we know him is built-up in many ways similar to RoboCop, but remember that he started as a (somewhat) scared, clueless survivor who slowly became so used to the madness in his life that he became mad (much like Ash from Evil Dead). EDIT EDIT: Also, to be on-topic, having recently watched Predator, I think the influence is welcome mostly because they have such clear and appealing gameplay mechanics attached to it. Also, has anyone else noticed the blade icon in the lower right corner of the HUD in the gameplay demo? Perhaps, the player will find the arm blade at some point throughout the game (much like with the Delta-V jump boots).
  7. The Mysterious Moustachio

    Doomslayer looks like the Predator?

    A slap in the face to the marine who went around crop-topped and was seemingly based on Ash Williams.
  8. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    A short poem: Two skies are To die for Enjoy it while you can Ironman
  9. The Mysterious Moustachio

    Things about Doom you just found out

    I actually do this kind of thing on purpose because, after a while, I can start seeing the pattern in the grain texture, and it bothers me. It looks way more natural to me to vary the alignments.
  10. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    @Pegleg I'll have to come up with a better method of passing around the wad file, but that's not a bad suggestion at all! I'd certainly love to either kick off or add to another round robin map. I think the last one is turning out swimmingly. I should also specify that taking an extra slot is allowed. I'm limiting the amount of slot claims to 3 since that's how many maps I've got (though it's hardly helpful at the moment with four slots remaining). EDIT: I've allotted Map17 and Map26 for round robin style maps.
  11. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    @Pegleg Not much I can do except hope for more people to join. I started doing group mapping sessions on Discord to help more team members get in the groove of mapping. Otherwise, I suppose I could try and fill in the slots myself.
  12. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    Continuing work on Map05 and Map22 of Interception II Map05: Map22:
  13. The Mysterious Moustachio

    DOOM Eternal Gameplay Reveal Impressions

    The only time I ever felt disempowered during Doom was when I first played it (not counting thy flesh consumed, which was pretty silly by the way). I challenge anyone to actually play through Doom E1 through E3 and tell me that they, as a player, felt scared, hopeless, and disempowered. Even the so called "scary" Doom titles are just classic Doom gameplay with a darker theme on it. Doom 3 tried to be a survival horror game with 8 guns.
  14. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    Working on Interception II Map22
  15. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    Alright, everyone, if you haven't checked the Discord server in the past few days, I ought to mention here that December 1st is now our deadline for first draft maps (this means that the map is beatable, but it hasn't necessarily been polished yet). Also, for those looking to do some in-depth playtesting, I've pinned a comprehensive map list (with up-to-date download links) in the discord. Finally, I updated the screenshots in the OP; here they are again for convenience's sake:
  16. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    Some more screenshots of Interception II Map12:
  17. The Mysterious Moustachio

    What are you listening to?

    WHYYYYYYYYYYYYYYYYYYY ME
  18. The Mysterious Moustachio

    Doom: Eternal Announced at E3

    @whirledtsar Yup, here's the quote from the doomwiki.org page:
  19. The Mysterious Moustachio

    Doom: Eternal Announced at E3

    @Pegg I think that's also how John Romero or Sandy Petersen originally described the arch-vile: a bastard who only resurrects demons for the sick thrill of watching them die again and again.
  20. The Mysterious Moustachio

    Doom: Eternal Announced at E3

    To be fair, Doom 3's arch-vile already summoned enemies without corpses. Or it could work as a healer and bolster monsters that are currently on the field as well while the summoner summons monsters.
  21. The Mysterious Moustachio

    Doom: Eternal Announced at E3

    Officially making Eternal Doom obsolete. Bless id.
  22. The Mysterious Moustachio

    what are you working on? I wanna see your wads.

    Trying to create a city-scape that won't be too demanding for vanilla... We'll see how well it works out.
  23. The Mysterious Moustachio

    Crispy Doom 5.3 (Update: August 12, 2018)

    Because that's an easy thing to pick up right? Fabian doesn't have to add shit... but they're not bad suggestions. Especially the exit sounds one.
  24. The Mysterious Moustachio

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    We'll have to cut off the round robin at riderr3 and valkiriforce. We're already at three keys, and the map would just get too big if any more people added on to it I think.
  25. The Mysterious Moustachio

    I'm Also Looking to Play and Record Your Maps

    @HAK3180 The playthrough has been a blast to watch so far! I appreciate your well thought-out commentary, and it's a blast to see you freak out during a difficult encounter every now and again. I can't wait to see what you think of the bonus levels. :)
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