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About drifter20k
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Green Marine
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I started playing Double Impact the e1 replacement for Ultimate Doom last night. I'm listening to Final Doom ost right now at work and now I feel like playing TNT:Evilution again. I just have to suffer through a day at this miserable fucking job just so I can rush home and play it....
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^^^Great stream Suitepee, and the second stream highlight is fucking great. We were watching the stream live today at work when it happened and we laughed our fucking asses off!
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After playing DOOM for two decades, I have changed my strategy of battling Cyberdemons. I used to primarily use rockets and cells and sloppy BFG shots. Now I use point blank SSG blasts and try to 2 shot them with the BFG whenever possible if it is close quarts combat. I tend to favor using the SSG more than anything on the Cyberdemon. For long range work or if the Cyberdemon is up on a ledge or below me, I use the pump shotgun or single tap the hell out of the chaingun. I still think of the Cyberdemon as the ultimate boss even if there are more than one on a map. His alert sound still fills me with dread every time I hear it and I feel the urgent need to kill it any way possible. Either destroying swiftly and efficiently with 2 shot BFG or chipping away at it with chaingun or pump shotgun, it is always a good fight. I save my rockets for hordes or Archviles, rarely use rockets on Cyberdemons. Infighting is another fun dynamic in itself. Letting the Cyberdemon clear hordes for you and or the horde kill off the Cyberdemon. This game never gets old.
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Mori Christmas! (huge Boom speedmap for Christmas)
drifter20k replied to Katamori's topic in Map Releases & Development
What a great Christmas map! Thanks for making this. I loved the little touches in the last room especially how the date on the wall changed. -
Played TNT Renaissance in ZDoom and found it to be fun. Will try it again later in pure vanilla in DOS.
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Adam blathers about wads (now playing: Sacrament)
drifter20k replied to Capellan's topic in WAD Discussion
I just played this level (Map06 The View) again after work today pistol start UV. It was fun, 100% kills and only missed 2 secrets. The monsters popping out of the floor is annoying, I had forgotten about that. The next level is a big techbase map I remember having fun playing and it has a nice twist to it in homage to Dead Simple. -
Adam blathers about wads (now playing: Sacrament)
drifter20k replied to Capellan's topic in WAD Discussion
I liked the outside firefights toward the end with the section of walls opening up and monsters pouring out. I wiped them all out, I felt the need to kill them all and grabbed the Megasphere before exiting. -
Adam blathers about wads (now playing: Sacrament)
drifter20k replied to Capellan's topic in WAD Discussion
Nice I had to replay level 5 as I was playing UV and when I got to the exit there was a Cyberdemon and I did not have enough shells for the close quarters battle as I use SSG most of the time to battle him. So I reserved 60 shells for the exit battle. The beginning can be hard with all those hitscanners and I couldn't even see the spectres in the tunnels so I am punching blindly and feeling my way around with chaingun. The subterranean techbase was fun to clear out but it did get hairy at times. The SSG was weapon used for the up close thick meat and I used chaingun bullets as much as I could for everything else. -
Adam blathers about wads (now playing: Sacrament)
drifter20k replied to Capellan's topic in WAD Discussion
I think you will enjoy CC2. I had fun with it except for 3 maps, 2 of which were complete bullshit. It is better than CC1. -
Love the thread title!
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muskadet.wad - a big vanilla map [Now on /idgames]
drifter20k replied to franckFRAG's topic in Map Releases & Development
This is a big, highly detailed map. Good combat and lots of secrets. I managed 90% kills, but did not find the rocket launcher or plasma rifle if there is one. Will play again. -
Just finished playing this and it is outstanding! It looks like an original E3 from id, real nostalgic feel to it. Combat was fun and never got stale. Lots of monsters and Romero style monster waves from previously explored areas that you have to return to. High replay value like the original iwads.
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This was way better than the 1st CC.wad, I played this October 2014 on a Pentium 3 1ghz in ZDoom and only Death Mountain caused FPS drop. These levels were awesome except for 3 levels: map 24 Mucus Flow would have been a master piece but lack of ammunition caused combat to fall flat on its face, Map 27 Gethsemane was a slog, map 28 No Room was a total piece of shit. All the other maps were good, lots of techbase. Even the Gene Bird maps were fun. Dick tested, Cock approved!
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I played this 12 level wad November of 2014 and it was pretty fun. I blasted through the levels as fast as I could playing aggressively. I found level 1 to be the hardest and level 2 looked good at first but then I got lost a few times. A good classical wad on the easy side. Dick tested, cock approved.