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About jdagenet

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  1. jdagenet

    Doom 64 coming to PC and modern consoles?

    Bethesda will find some way to screw up the game, gez hit the nail on the head. I have no faith in them staying faithful to the original. Whether it be requiring a Bethesda account to play, censoring graphics, different engines (which in turn causes other problems as seen in the switch titles), etc. Fact of the matter is Doom 64 has already been ported to PC in several different ways, all of which are very good despite the differences between the releases. This is nothing more than Bethesda looking for more easy cash (and I expect the Playstation titles to come next). As for said ports, I would imagine Bethesda is going to try and have them taken down unfortunately. This is really reminding me how smart I was keeping my N64 and all the games including Doom 64.
  2. Screenshots are looking real nice.
  3. jdagenet

    [Released] NeonDM

    Glad to see this project finally turning the corner and heading towards a final release after being in development FOR SO LONG. Excellent work.
  4. jdagenet

    [WIP] Trinity - New School Megawad

    Ivan and I have been busy as of late with other things. But we do still update each other regularly with progress.
  5. jdagenet

    [WIP] Supplice

    Looks great as always, keep up the great work.
  6. jdagenet

    Post Your Doom Picture (Part 2)

    Yep, getting gameplay mechanics finalized first should make the detailing phase a lot smoother since I don’t have to worry about a certain gameplay element fitting somewhere — it’s already there. There’s still a few areas (dead ends) that need some work layout wise (I’m sure you can actually see them from the editor shot) but for the most part this is it.
  7. jdagenet

    Post Your Doom Picture (Part 2)

    Placing items inside my layout and testing to perfect gameplay first before I start detail work. I do like the layout considering I just hopped right into DB and made it :P
  8. jdagenet

    Master of Space

    Size and scale are important, and testing a map as many times as Romero did will surely let you know exactly what your scale is going to be. Is my map too large? Is it too small in places? A good practice is to also bounce between these two ideas throughout your level and not stay locked on one mindset for too long.
  9. jdagenet

    [WIP] Trinity - New School Megawad

    Here's some screens from a map I've been working on for this: a hellish themed, medium-large sized map that the OTEX pack capitalizes on really well.
  10. jdagenet

    Argent Agent's "Sky-Fi" Skybox/Sky Texture Archival Dump

    Skies look great, that red one especially.
  11. jdagenet

    [WIP] Trinity - New School Megawad

    Got any progress updates?
  12. jdagenet

    [WIP] Trinity - New School Megawad

    Where's the Boom compat patch
  13. jdagenet

    LAN in Prague

    Make more maps regardless. The type of maps you made for pl2 are one of a kind, I’d love to see more of those maps.
  14. jdagenet

    ZDaemon 1.10 Released

    @Medis Honestly, I'm not sure if I just watched footage of GZDoom or this new update but holy cow!! Those features look beautiful!! The sharks (shark week?), the zooming (terminator?), waterfall effects (natural?) all look amazing, great work!