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About jdagenet

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  1. jdagenet

    LAN in Prague

    Make more maps regardless. The type of maps you made for pl2 are one of a kind, I’d love to see more of those maps.
  2. jdagenet

    ZDaemon 1.10 Released

    @Medis Honestly, I'm not sure if I just watched footage of GZDoom or this new update but holy cow!! Those features look beautiful!! The sharks (shark week?), the zooming (terminator?), waterfall effects (natural?) all look amazing, great work!
  3. jdagenet

    [WIP] Elementalism - a 32-map megawad

    @Dragonfly Doomkid has heard some of my music and he’s a big fan of it, so I wouldn’t say he’s exaggerating lol. But yes, I’d be willing to provide some music work, we could discuss in detail about it if you’re interested. I’m in your Discord as well as the multiplayer Doom Discord under the same name so feel free to shoot me a pm sometime!
  4. jdagenet

    [WIP] Elementalism - a 32-map megawad

    Man looks amazing. The thing about it: GZDoom could do a lot of this stuff for awhile now, but everyone maps for Boom format..... yuck. Glad to see someone finally pushing the port to its limits. by the way, what about music? What are you guys using? Please God I hope it’s not MIDI...
  5. jdagenet

    Speed Session: Impromptu DM

    Okay @ALMN how about this: why should we listen to you? What makes your opinion so valuable and credible? You seem adamant to quickly say a map is garbage or should mold in a trashcan but you really don’t back up what you’re saying other than “it’s cramped” and I know you’ll probably repeat yourself and say, “oh he’ll just call me a memer” which still isn’t a valid argument either. Give us a reason to highly consider your opinion.
  6. jdagenet

    [v 0 .95] Doom Neural Upscale 2X

    Looks like GZDoom's high quality resize mode.
  7. jdagenet

    Speed Session: Impromptu DM

    Spent pretty much a day on this: Download: https://www.sendspace.com/file/xpjgjs
  8. jdagenet

    Brutal Doom wins mod of the year on Mod DB

    Doom modding or crashing innocent-users sourceports? That’s the thing about it: some people have actually donated to this guy and here he goes injecting malicious code that freezes your port or possibly your PC. if it was just a joke then why did he remove the source code? Was he never going to mention this so-called joke if no one had brought it to light? The guy is just to shady to trust anymore. We already knew he stole and didn’t credit resources, now the new thing will be if his mods crash your game or not. Mod of the year oops?
  9. jdagenet

    Brutal Doom wins mod of the year on Mod DB

    Mod of the year crashes other mods intentionally. Good job @Sergeant_Mark_IV.
  10. jdagenet

    ''Military shooters are too brown and grey''

    Quake? Colorful? Then you woke up?
  11. jdagenet

    Why don't people just use UDMF format?

    Did you seriously just compare a game from 1993 to today’s games? A 2D engine vs a 3D engine? Lol you’re funny.
  12. jdagenet

    Why don't people just use UDMF format?

    Which isn't a bad thing. Most (G)Zdoom maps/mapsets follow a similar pattern where they feature just about every single advanced feature there is. 3D floors, 3D slopes, dynamic lights, portals, scaled textures, etc etc, and even then the maps still suck. They're traditionally HUGE fucking levels (usually on a space ship or something) jammed full of monsters with bland layouts that make it so obvious that the author just ran out of ideas. The (G)ZDoom mapping cliche is: Huge ass rooms with every advanced feature utilized terribly.
  13. jdagenet

    Why don't people just use UDMF format?

    Scripting is way more convenient than dummy sector hacks. With the amount of functionality in the popular source ports, there's literally no reason to use 1996 mapping hacks and tricks anymore.
  14. jdagenet

    Why don't people just use UDMF format?

    Looks like someone got offended over Decay's image, poor fella.