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Thadeuss

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About Thadeuss

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    Warming Up
  1. Good to hear. I used to use Doomsday all the time years ago, but changed to ZD because of multi-player. It's great to see that you guys are working on this. I'll check it out. Good luck!
  2. Thadeuss

    ZDaemon turns 109 today

    1.09 Beta 23 just got released. It will automatically update on connection. Here's the changelog: 262. Blocked the silent BFG dmflag from Heretic/Hexen. 263. Implemented random sound variations for Heretic/Hexen. 264. Linespecials that were implemented/extended and will work online: new: LS_Floor_MoveToValue LS_Ceiling_MoveToValue LS_Thing_ChangeTID LS_Sector_SetFriction LS_NoiseAlert LS_ForceField LS_ClearForceField LS_Plat_UpNearestWaitDownStay LS_Teleport_ZombieChanger LS_Thing_Damage LS_Thing_ProjectileAimed LS_Thing_ProjectileIntercept LS_Thing_Raise LS_Sector_SetFloorScale2 LS_Sector_SetCeilingScale2 added arg0==0 check: LS_Thing_SetSpecial LS_Thing_Activate LS_Thing_Deactivate LS_Thing_Remove LS_Thing_Spawn LS_Thing_SpawnNoFog LS_Thing_SpawnFacing LS_Thing_SetTranslation added floor sound: Plat_DownWaitUpStayLip (tag, speed, delay, lip, floor-sound?) added type arg: LS_TranslucentLine 265. Fixed a bug that prevented game saves. 266. The update dialog in ZLauncher can now produce a list of affected files. 267. Fixed a recently introduced bug that would not let rockets pass through the window in d5m1. 268. Fixed projectiles thrusted by ThingThrust and ThingThrustZ linespecials. 269. Fixed monster reflected projectiles. 270. Game loading doesn't mix well with start/end of game transitions. Fixed. 271. When someone canceled a game load he'd get into a mixed player/ spectator state. Fixed.
  3. Thadeuss

    Hobbit Production Blogs

    Yeah I've been following these, they are very interesting and definitely get you excited if you are a fan. I just worry though with all the problems it's had will it be as good as TLOTR? I suppose it worked for Apocalypse now....that films was a disaster during production.
  4. Thadeuss

    ZDaemon turns 109 today

    For those who don't know, ZD now automatically updates when the team releases fixes and enhancements. Due to this ZD will be updated often. The 22 Beta has been released which includes the following fixes and enhancements (from the changelog): 243. New netcode for ACS GiveInventory and TakeInventory. 244. Fixed the ACS Spawn and SpawnSpot functions. 245. Made the sitrep display a bit more flexible: it's now an integer rather than a boolean CVAR and it can take the following values: 0 -> no sitrep 1 -> show health/armor only 2 -> show sectinfo only 3 -> show health/armor/sectinfo 246. New rule for individual DDOM scoring: +1 point when someone kills an opponent near a domination point and the killer's team scores within 2 seconds of the kill. 247. Clients are now notified of all CVAR changes on the server during a game. 248. Display health/armor in the PiP next to the player's name. 249. Joins in survival are now blocked when the last player dies and before the map restarts. 250. New server CVAR "survival_timed_spec_reset". It's a boolean. When it's "true" (the default value), the inventory of spectators will be reset at 60 seconds after the round starts (the start of the round is taken as when the first player joins: not when the map changes on the server). The idea is to prevent people from remaining spectators for the purpose of retaining weapon/item stock from previous rounds. The CVAR is forced to true for all public, non passworded servers. 251. New server CVAR "coop_telefrags". It's a boolean. It controls whether player-to-player telefragging is enabled in coop/survival modes. The CVAR is forced to false for all public, non-passworded servers. 252. Chaingun of other people sounded a bit too fast: fixed. 253. Heretic ambient sounds were mixed up: thx to Krawa for the report and debugging work. 254. Fixed 'ghost' lost souls on client. 255. Fixed drop into ledge when firing railgun at floor. 256. When someone dies in overtime in CTF and DDOM modes, he will be forced to remain dead for a period directly proportional to the time already played in overtime (2 seconds delay per minute played). This is intended to serve as a tie-breaker. 257. New client CVAR "cl_turndeathcam". If disabled then the view will NOT follow your killer. The default value for the CVAR is true. 258. New client CVAR "r_zdoomtrans" to toggle the transparency from the following doom actors: TeleportFog, ArachnotronPlasma, ArchvileFire,SpawnFire, BaronBall, CacodemonBall, DoomImpBall, PlasmaBall, BFGBall,BFGExtra, FatShot, RevenantTracer, BulletPuff, BlurSphere, LostSoul, ARocket (explosion). The default value for the CVAR is true. 259. The client CVAR "r_eyecandy" is now a pure 'meta' CVAR that overrides different CVARs to restore a classic doom2.exe look. When disabled it is the same as setting cl_maxdecals=0, cl_rockettrails=0, r_zdoomtrans=0, cl_chasedeath=0, cl_bloodtype=0, cl_pufftype=0. The default value for the CVAR is true. 260. When a round starts in double domination (after a team score), all players are teleported to their team spawns. This is done to avoid camping on the dom. points. 261. Security and Aiming cameras should now work online. Check it out by logging on or download it HERE
  5. Thadeuss

    ZDaemon turns 109 today

    Um, when did I attack anyone? I think you are all being way too defensive, like the post Ralphis made which started all of this back at the beginning of this thread, when all I said was that I thought this version was great. I just think all of this is a massive waste of time. Also, when did I ever say people shouldn't be allowed to express an opinion? I'm all for people being able to say what they want. As I've always said, everyone just needs to calm down. It would be great to see everyone get on, but it looks unlikely. Who knows. I've not once got angry, not once got pissed off at you Ralphis, or anyone else that's posted here. The truth is I only posted here and at altdeath about this because I felt people should hear more than one point of view, I have no ill will towards you or anyone else for that matter. I'll happily bring this to a close so we don't all have to go around in circles. I won't post in this thread relating to this again, but I will continue to post on Doomworld, as I like it here :) Feel free to post what you like about myself, or anything else ZD related. I won't respond, I've said my piece, and like I keep saying, this really is a waste of time. Take it easy.
  6. Thadeuss

    ZDaemon turns 109 today

    Wow Ralphis, how much free time do you actually have? As I've been saying to you and others, it comes down to people having different ideas on how to run something. People are allowed to change their minds, and considering the number of people who have turned on the staff over the years, who can blame them? How many times do we really need to go over this. You want ZD to be ran your way, well that's not going to happen so move on, is it really worth spending all this time and energy on something so unimportant? Will you ever let this go?
  7. Thadeuss

    ZDaemon turns 109 today

    My point is that as long as the project is of a good standard then I don't care whether it's closed or open source. I think that is why the majority of people like myself who just want to play games don't really care either way. ZD is the premiere online DOOM port (before people get on my back, I think Skulltag is great, but it's more like a stand alone game engine that started off as a DOOM port) and that's all that matters, closed, open or otherwise. People should stop whining imo and just enjoy playing. If you don't like ZD, don't play it, if there are people there you don't get on with, don't associate with them. Just try and have some fun, that's what we're all still playing DOOM and its various ports for.
  8. Thadeuss

    ZDaemon turns 109 today

    What matters is whether ZD is a quality gaming experience or not. It doesn't matter whether it is open or closed. The fact is that people have complained for years about it being closed off and about it taking so long for 1.9 to come out, but it was well worth the wait and the staff have absolutely delivered.
  9. Thadeuss

    ZDaemon turns 109 today

    You guys can keep hating ZD and those who run it, but the fact is there's a fundamental disagreement about how to run the port and that's that. Let it go. It's been years, we all have better things to do with our lives than get so wound up about a port of a game from 1993. If you can't stand ZD then fine. Go and play the plethora of other great ports that are out there and just let it go.
  10. Thadeuss

    ZDaemon turns 109 today

    Your post seemed pretty defensive mate, really for no good reason at all, but I'm glad you've decided to finally move on.
  11. Thadeuss

    ZDaemon turns 109 today

    LOL Ralphis, drop the bitterness mate it only holds you back. Just let it go man. I actually had an account here a long time ago. I did come back to see if there had been a post to advertise the new ZD release (because it is THAT good), thankfully Earthquake had already posted. Oh and I'm not 'staff', I'm a mod on the forums but I have had no input into 1.9 or any form of development with regards to ZD. I'll happily admit when one port is better in some respects than another. In fact I've posted in the past on the ZD forums several times that there are certain aspects of other ports I'd like to see in ZD. My honest opinion is that ZD = best netcode and 'feel', ST = best modability and ODA = promising, but in early stages of development so it's not fair to compare it to the other two. I know I'm derailing the thread with this, but felt I needed to answer the point. Hope that clears everything up. ON Topic: What's the biggest number of players anyone here has played this with? I have to admit I've mainly been playing the shit out of survival.
  12. Thadeuss

    ZDaemon turns 109 today

    I personally think 1.9 blows everything out of the water in terms of netcode. It's incredibly smooth and responsive, plus a lot of the new features are really brilliant. I'm not bashing the other ports, but they feel pretty loose compared to 1.9 imo.
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