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Radromity

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  • Content count

    23
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About Radromity

  • Rank
    Warming Up
  1. Radromity

    Post Your Doom Picture (Part 2)

    Thank you. None of them are done yet, but I am planing on working on that today. Between work, events in a few games, and just hanging out with friends I've only got this done so far. I think its been a couple more times than that.
  2. Radromity

    Post Your Doom Picture (Part 2)

    I've been working on this map off and on for about a week, only got this room done although these screenshots had the unfinished lighting. Overall I am enjoying making maps again. Its probably going to take several months to finish. https://puu.sh/vFGEB/c92afd8778.png https://puu.sh/vFGED/0b88e20bcc.png https://puu.sh/vFGEp/072d5213a4.png https://puu.sh/vFGEb/4069bc531e.png
  3. Radromity

    Post your Doom picture! [post in Part 2 instead]

    Nice Foodles reminds me of some vanilla maps.
  4. Radromity

    Post your Doom video! [but don't quote video]

    so im doing a little work on a mod for right now. credits in the description
  5. Radromity

    Post your Doom picture! [post in Part 2 instead]

    That looks awesome.
  6. Radromity

    Post your Doom picture! [post in Part 2 instead]

    So after taking a break from doom editing for a while i have come back this is a shot from a vanilla compatible (as far as i know) wad. http://imgur.com/TGF1g Visplane explorer says that this spot will crash vanila doom but you cant get there thankfully. Edit: I did some more work this time on the starting area its amazing how good vanilla levels can look if you just spend some time with it. http://imgur.com/Zu2TG Edit: dont know what to do with this room http://imgur.com/ret1c
  7. Radromity

    Doomworld Mega Project - /idgames link is up

    so i went ahead and did a quick map for this (i hope you dont mind) i decided to call it circle of imps for some reason here it is. http://www.mediafire.com/?hfh1thud7i6g96d Edit: its for map 27 sorry for not posting that.
  8. Radromity

    Post your Doom picture! [post in Part 2 instead]

    thanks for spotting the problem there. I will defiantly fix them right away.
  9. Radromity

    Post your Doom picture! [post in Part 2 instead]

    here are a few very early wip screenshots of my "High detail" (or what i consider high detail) map that I'm working on
  10. Radromity

    Post your Doom picture! [post in Part 2 instead]

    so I'm working with a the info criticism from my last map and improving on it i think this have come out ok it doesn't flow as well as I like but ill learn how to do that better eventually
  11. Radromity

    Episode 2 Intermission 3D Models (work in progress)

    Thar is quite simply amazing.
  12. Radromity

    Single level beginner wad Released

    Thanks will defiantly work this in.
  13. Radromity

    Single level beginner wad Released

    Thanks!
  14. Radromity

    Single level beginner wad Released

    Thanks will work on that Edit: I Think i unpeged all the sides of the doors and i fixed all the misaligned textures i could find and working on removeing zdoom requirements. Edit 2: couldn't get it to work with chocolate doom but managed to get it working with prboom+ might do some experimenting tomorrow with different things to make things less stop and go might even throw in a few extra areas as well see if i can fit them in will upload v2 tonight though. Edit 3: version two is uploaded it contains various fixes (or at least they should be fixed) I couldent replicate the zombies getting stuck but I gave them more room anyways.
  15. This is a short doom2 only level (It shoulkd be compatible with most source ports now.) That takes about a minute or two to max. There are two secrets almost 90 enemy's and a few basic traps and puzzles. It is for map01. It is also currently unnamed and might have more levels added to it soon. Here is the screen shot for proof. Here is the download link for version two http://www.mediafire.com/?6mll7177p66ddd9 I will very much appreciate criticism
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