

Radromity
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Everything posted by Radromity
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Thank you. None of them are done yet, but I am planing on working on that today. Between work, events in a few games, and just hanging out with friends I've only got this done so far. I think its been a couple more times than that.
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I've been working on this map off and on for about a week, only got this room done although these screenshots had the unfinished lighting. Overall I am enjoying making maps again. Its probably going to take several months to finish. https://puu.sh/vFGEB/c92afd8778.png https://puu.sh/vFGED/0b88e20bcc.png https://puu.sh/vFGEp/072d5213a4.png https://puu.sh/vFGEb/4069bc531e.png
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Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
Nice Foodles reminds me of some vanilla maps. -
Post your Doom video! [but don't quote video]
Radromity replied to DuckReconMajor's topic in Doom General
so im doing a little work on a mod for right now. credits in the description -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
That looks awesome. -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
So after taking a break from doom editing for a while i have come back this is a shot from a vanilla compatible (as far as i know) wad. http://imgur.com/TGF1g Visplane explorer says that this spot will crash vanila doom but you cant get there thankfully. Edit: I did some more work this time on the starting area its amazing how good vanilla levels can look if you just spend some time with it. http://imgur.com/Zu2TG Edit: dont know what to do with this room http://imgur.com/ret1c -
Doomworld Mega Project - /idgames link is up
Radromity replied to TimeOfDeath's topic in WADs & Mods
so i went ahead and did a quick map for this (i hope you dont mind) i decided to call it circle of imps for some reason here it is. http://www.mediafire.com/?hfh1thud7i6g96d Edit: its for map 27 sorry for not posting that. -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
thanks for spotting the problem there. I will defiantly fix them right away. -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
here are a few very early wip screenshots of my "High detail" (or what i consider high detail) map that I'm working on -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
so I'm working with a the info criticism from my last map and improving on it i think this have come out ok it doesn't flow as well as I like but ill learn how to do that better eventually -
Episode 2 Intermission 3D Models (work in progress)
Radromity replied to Koko Ricky's topic in WADs & Mods
Thar is quite simply amazing. -
Thanks will defiantly work this in.
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This is a short doom2 only level (It shoulkd be compatible with most source ports now.) That takes about a minute or two to max. There are two secrets almost 90 enemy's and a few basic traps and puzzles. It is for map01. It is also currently unnamed and might have more levels added to it soon. Here is the screen shot for proof. Here is the download link for version two http://www.mediafire.com/?6mll7177p66ddd9 I will very much appreciate criticism
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Thanks!
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Thanks will work on that Edit: I Think i unpeged all the sides of the doors and i fixed all the misaligned textures i could find and working on removeing zdoom requirements. Edit 2: couldn't get it to work with chocolate doom but managed to get it working with prboom+ might do some experimenting tomorrow with different things to make things less stop and go might even throw in a few extra areas as well see if i can fit them in will upload v2 tonight though. Edit 3: version two is uploaded it contains various fixes (or at least they should be fixed) I couldent replicate the zombies getting stuck but I gave them more room anyways.
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Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
Current progress of my new level that's e1m1 inspired i think it looks great right now as a wip. http://imageshack.us/photo/my-images/831/screenshotdoom201201261.png/ http://imageshack.us/photo/my-images/600/screenshotdoom201201261.png/ http://imageshack.us/photo/my-images/707/screenshotdoom201201261.png/ -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
Wow that's very good for a first level how long have you been working on it? -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
Quite nice walter -
Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
So I've been working on a new level any thoughts on this cause i'm still new to making maps. http://imageshack.us/photo/my-images/843/screenshotdoom201201241.png/ http://imageshack.us/photo/my-images/38/screenshotdoom201201241.png/ http://imageshack.us/photo/my-images/18/screenshotdoom201201241.png/ http://imageshack.us/photo/my-images/850/screenshotdoom201201241.png/ -
Just did what you said and that worked thanks!
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first off i hope this is the correct area to post this. OK for some reason doom builder is doing this. http://img580.imageshack.us/img580/3458/wtfjd.png If you cant see it I somehow got a sector over a sector and I can remove it but when I make sector right around there it does this again. Is there something I can do to avoid or fix this in the future or is it a unfortunate bug or something?
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Mine was when i just started doing VERY well with the berserk pack avoiding everything and just punching demons. I had so much excitement and fun over this too.
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Post your Doom picture! [post in Part 2 instead]
Radromity replied to Shanoa's topic in Doom General
Nice job Six reminds me lots of E1M1 in that first shot there.