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Ancalagon

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Everything posted by Ancalagon

  1. Ancalagon

    Max Exceptions Debate Thread

    The thing with closets is that most of the time it doesn't make a difference what teleport, in the mayhem map the closet has hundreds of enemies and it's usually 1 imp that doesn't teleport in, it doesn't make any difference in the fight but invalidates your run, saying a run in this map would now aim to miss monsters to save time is false, and so is the case of most broken closets. Pushing cybers off ledges would be the case that would give advantage to the player if it was decided they can be skipped. It could be decided if a monster not spawning makes a difference into the run, I can't think of maps where this is the case, but it would account for possible future noye2 maps that have broken cyber closets just to be the exception. There somewhat of a difference between slow teleporters and closets that are broken and the monster will never teleport. In sc26 max your time is almost entirely dependant on how fast the monsters decide to teleport, but since the teleporter actually works I think you should kill everything in this map.
  2. Ancalagon

    Max Exceptions Debate Thread

    Dsda has separate entries for normal and secret exits, I think there isn't a more correct way to max the map since they won't be in the same table anyway.
  3. Ancalagon

    Max Exceptions Debate Thread

    And now for the hotter takes, the initial post doesn't address the core issue that was maps where sometimes monsters are unkillable. Everyone knows if a map has a monster you can't kill in any way you skip it, it's been like that forever. The best example is sunder map13, it has some pains that I've heard spawn about 50% of the time, they didn't spawn in Arby's max so his 6 hour run got invalided. Is this reasonable? What is the cut? Would the demo be max if the pains only spawned 10% of the time? If a map has a closet of 1000 monsters but only between 800 and 900 teleport into the map cause the mapper managed to break his closet that badly, what would be the max? Would this just be a lottery of who gets more monsters to teleport in regardless of the quality of the demo? I've only seen a closet this bad in holyhell but closet where anywhere between 0-5 monsters don't teleport in are more common, mayhem18p map17, tat03, tat25 as examples, I've never seen all monsters successfully teleport in the tat maps, while in the mayhem map I had to get multiple exits in a 30 minute demo just cause that closet is an abomination of mapping. And the last case was monsters that were theorically possible to kill for the player but become unkillable later, such as those that fall into a pit the player can't reach, is sunder05. In su05 the monster only becomes unkillable if it's a cyber. But, even if it's a rev, you can see in my 5:45 run that I had to shoot 30 rockets into a wall until that rev died which is similar to killing the vile in pl27 that was decided long ago you don't need to kill. It's these 2 cases, together with iOS chaos maps, that really need to be talked about. The other cases mentioned in the thread are mostly settled, and some of them were never even a point of debate.
  4. Ancalagon

    Max Exceptions Debate Thread

    For iOS maps I think monsters resurrected by viles spawned by iOS should not count regardless of what was resurrected. You still have to kill all the pre placed monsters. My sl30 max went by this "rule" cause who knows what's happening in that map, and none of the ports differentiate between spawned and pre placed viles so it can't be checked currently.
  5. Ancalagon

    5 minute map megawad demos -clvl 9

    5myh map30 stroller in 0:29 5myh30str029.zip
  6. Ancalagon

    5 minute map megawad demos -clvl 9

    5myh map20 stroller in 0:05 5myh20str005.zip
  7. Ancalagon

    5 minute map megawad demos -clvl 9

    Stroller table fill of the 2nd wad, map17 is pacifist, there are 2 map31 cause of normal and secret exit. 5myh02str017.zip 5myh03str011.zip 5myh04str009.zip 5myh06str016.zip 5myh10str012.zip 5myh11str007.zip 5myh12str014.zip 5myh13str005.zip 5myh14str005.zip 5myh15str007.zip 5myh16str007.zip 5myh17p002.zip 5myh18str045.zip 5myh19str006.zip 5myh20str022.zip 5myh21str007.zip 5myh22str016.zip 5myh23str025.zip 5myh24str008.zip 5myh27str022.zip 5myh28str016.zip 5myh29str006.zip 5myh31str001.zip 5myh31strs001.zip 5myh32str008.zip
  8. Ancalagon

    5 minute map megawad demos -clvl 9

    While I fill the rest of the strollers in 5mnmayh, here's a map17 pacifist using a cool trick to jump around the fence blocking the exit. 5myh17p003.zip
  9. Ancalagon

    5 minute map megawad demos -clvl 9

    Table fill of the important Stroller category, map26 is strollerina (stroller ballerina) 5m01str008.zip 5m02str006.zip 5m03str007.zip 5m04str009.zip 5m05str008.zip 5m06str022.zip 5m08str013.zip 5m09str014.zip 5m11str015.zip 5m12str010.zip 5m13str009.zip 5m14str012.zip 5m15str138.zip 5m16str013.zip 5m18str025.zip 5m19str020.zip 5m20str044.zip 5m21str013.zip 5m22str023.zip 5m23str012.zip 5m24str014.zip 5m25str029.zip 5m26str128.zip 5m27str006.zip 5m31str044.zip 5m33str005.zip
  10. Ancalagon

    5 minute map megawad demos -clvl 9

    Apparently I recorded a map30 max in 2019 5m30-1115.zip
  11. Ancalagon

    Dimensions demos [-complevel 9]

    7:37 dmn01-737.zip
  12. Ancalagon

    Dimensions demos [-complevel 9]

    Today I learned a 5 map wad has it's own demo thread. Also a dmn01 max. dmn01-753.zip
  13. Ancalagon

    The DWIronman League dies to: Sunlust

    map15, cat2 I've only played this wad in multiplayer so I was unfamiliar with a lot of fights, the wad certainly gets a lot more difficult from map11. sunlust_iron_anc.zip
  14. Ancalagon

    NoSp3 Demos [-complevel 21]

    Map06 max in 6:06 nosp306-606.zip
  15. The wad that got speedrunning banned. --- Italo-Doom map17 max 1:48 it17-148.zip
  16. Ancalagon

    NoSp3 Demos [-complevel 21]

    Map05 max in 8:32 nosp305-832.zip
  17. Ancalagon

    NoSp3 Demos [-complevel 21]

    Map04 max in 5:18 nosp304-518.zip
  18. Ancalagon

    NoSp3 Demos [-complevel 21]

    Map03 max in 6:20 nosp303-620.zip
  19. Ancalagon

    NoSp3 Demos [-complevel 21]

    Map02 max in 2:12 nosp302-212.zip
  20. Ancalagon

    NoSp3 Demos [-complevel 21]

    And here it begins Map01 max in 1:58 nosp301-158.zip
  21. Ancalagon

    Rush demos [complevel -9]

    Map02 max in 3:45 ru02-345.zip
  22. Ancalagon

    Wad To Practice Mouse Movement in Combat

    I wanted to give this a try and did a casual "max" (ignoring the 40 cybers not mentioned in the video) using keyboard only, playing the map as intended (no using bfg at the last fight or just rushing the cybers for faster time) ancmouse.zip
  23. Ancalagon

    NoSp2 Demos -Cl 9

    Map06 max in 2:13 nosp206-213.zip
  24. Ancalagon

    Wad To Practice Mouse Movement in Combat

    One day later still waiting for the YouTube video :(
  25. Cosmogenesis map03 max in 67:11 cosmo03-6711.zip
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