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Everything posted by xnv

  1. Map10 was updated since initial submission: https://www.doomworld.com/vb/post/1517553 (direct link: http://www.mediafire.com/download/7m2f4n402vbmb74/xnv-prar.zip). I think I forgot to email it. Only if you are trying to speedrun it! Can't recreate it in the megawad version. What engine version are you using? Can you also check newer map version?
  2. Updated "Problem Areas" http://www.mediafire.com/download/7m2f4n402vbmb74/xnv-prar.zip
  3. I love this idea but isn't 9 contrubitors a little bit too few?
  4. xnv

    What is a flawless wad to you?

    Are you being double-contrarian?
  5. xnv

    My first level

    Oh yeah, because you're so going to be infected with malware from opening a RAR or a WAD file. Thanks for the heads up. Anyway, it's a really cool little map but those Hell Knights in the narrow hallways were real mood killers. Other than that it's sure worth checking out. Liked you hommage to ORIGWAD too.
  6. This is very sexy. Quickly skimmed through the MAP01 and it's very retro yet fresh. I will wait until this mapset is finished to play experience it seamlessly. Is there any completion estimate?
  7. xnv

    Somewhere in Irem

  8. I refuse to play maps that have less than 4 linedefs per 8 map units squared.
  9. Does not seem like he does but at least he is fully aware of what he created. We should suggest him to make a map though.
  10. xnv

    Deem 2: ReDeem'd

    Looks god.
    ey my map is bretty good i made it in one hr
  11. Do you mean letterboxing? I guess for that "cinematic feel".
  12. Thank you very much for testing! Glad to hear that it's balanced too! I will fix that HOM and add a few missing light effects later and that map is basically finished.
  13. I don't believe you.
  14. http://www.mediafire.com/download/cpd5x93e243c84a/xnv-prar.zip This is a map called "Problem Areas". While it's beta quality in terms of gameplay it's mostly finished (unless I broke something right before uploading lol) except some light work and detailing. Any balance/gameplay related tips are more than welcome.
  15. So I making this WAD with some rather complex (lol) sequences that are made with use of PassThru flag. Right now it looks like that: https://i.imgur.com/Mqb4PCS.png Leftmost vertical trigger linedef is impassable and has switch texture and linedefs beyond that one trigger other actions. This works fine but there's a slim chance player might activate only some of them by not being close enough. As that happened to me once this should be fixed in some way. It's critical for some triggers to be fired simultaneously so I can't use one voodoo doll as it has slight delay between triggering each W1 action. Best solution I see is to use multiple voodoo dolls at once but that seems a little bit overcomplicated. So, what's the best way to activate multiple linedefs at once eliminating and possibility of such a contraption glitching out?
  16. I'm pretty sure there are some mappers who stream.
  17. Just to clarify, 8 actions can start at the same tic or 8 actions can be "in progress in the same tic"? I.e. if I trigger 8 elevators at once and then trigger one more nothing bad should happen?
  18. I have another sequnce like this that activates 12 linedefs at once. It works perfectly in Boom with default compatibility settings but I guess it's still a good idea to keep less than 8 actions from happening at once.
  19. Cool little map with simplistic yet pleasing visuals and not hard but fast-paced gameplay. The only thing I don't get why there's an entirely skippable room. Makes me wish I did not turn my maps into some incomprehensible mess.
  20. xnv

    Maps From Memory

  21. xnv

    Test my first wad!

    Why not? Slaughtermaps are pretty popular. Check out Holy Hell for example. What amount of detail you consider "very little" though?
  22. xnv

    Test my first wad!

    Some pics with comments: https://imgur.com/a/UL5mx Pretty pointless and easy combat. No reasonable weapons progression. Ugly and boring just like my wads. Keep trying.