Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Horus

Members
  • Content count

    951
  • Joined

  • Last visited

3 Followers

About Horus

Recent Profile Visitors

1326 profile views
  1. Horus

    The DWmegawad Club plays: MAYhem 2020

    That one is accessible via a teleport in the poison pit on the south side of the map
  2. I got about half way through the first map of Skyewood before I decided it wasn't for me lol. Doom City (UV, prBoom+) Well when I saw the title and era I feared the worst. Realism in Doom maps does not tend to lead to good gameplay. But I enjoyed this one. It has a pretty hot start, mainly thanks to the plethora of hitscanners, coupled with a pain elemental and arachnotron that can also cause havoc. All the action inside the buildings is less inspired though. As much as I enjoyed the Doomcute visuals on the outside of the city, and parts of the inside, most of the buildings lack cohesion with each other as lots of different texture types are used. Hanging Gardens (UV, GZDoom) Well talk about a hot start! Except it's not really a hot 'start', it's hot all the way through. skillsaw basically keeps you on your toes throughout the entire map, which is basically one big arena where switches/key pickups trigger new hordes. Despite the high monster count, Doomguy is pretty much free to roam around the whole arena, with a notable lack of dead-ends. I don't play deathmatch so I wouldn't know for sure, but given the highly interconnected layout I wonder if this map has deathmatch potential. The three custom enemies at the end, let's just say I wished I saved some BFG ammo. It was a bit of a grind. Still, overall a fun map but skillsaw has done much better I think.
  3. Horus

    A wild megawad appears

    Since GZDoom was the only sourceport tested, it's pretty obvious that other sourceports will have errors, regardless of map format used. Author shouldn't have included the 'may work with other engines' line, but otherwise I don't see any problem.
  4. Horus

    MAYhem: 2020 Edition - On Idgames!

    I mentioned the secret bug on map 26 during beta, looks like it didn't get fixed, oh well. The secret still registers on the ZDoom family of sourceports, but not on prBoom+. The other bug you mention is on map 19. Haven't the faintest idea as to what the cause is though.
  5. Horus

    The DWmegawad Club plays: MAYhem 2020

    @tmorrow I daren't try map 44 saveless, but the following helped me in that map
  6. Phobos Mission Control (UV, prBoom+) Though I played Tech Gone Bad when Romero released it, somehow this level passed me by, and I'm playing this through for the first time. And although it's not that challenging (as one would expect for an E1M4), there's certainly more than enough action going on to keep things entertaining. Progression is also interesting, to see how this map gradually transforms and reveals more of itself as you press switches, with traps that gradually increase in scale (though things never get that big). I eventually found all 6 secrets, though I'm not sure I would have ever got there without the computer map that appeared in one of them. I was never a huge fan of the original E1M4, and even though it's not really a fair comparison, this is certainly a vast improvement over it in my view. An enjoyable map that shows Romero can still put out great maps, especially KDITD ones!
  7. Horus

    The DWmegawad Club plays: MAYhem 2020

    Seeing this post and seeing as you also play continuous, did you pick up the BFG and cells behind the other set of six-key bars before exiting map 12? :P
  8. Horus

    The DWmegawad Club plays: MAYhem 2020

    So having struggled mightily on map 43 (Sleeping Giants) on HNTR whilst the mapset was in beta, I tried yesterday to beat this map on UV...and I found it 10 times easier than my HNTR playthrough. Not because this map is actually easier on UV than HNTR (it isn't!), but because I finally understood the strategy - @tmorrow's tips certainly helped in that regard. This time I was able to play stealthily all the way up until picking up the invuln sphere (except the annoying switch in the cramped area by the two cybers at the start, and the soundproofed indoor sections), at which point I had the BFG to thin out the horde. I still died a few times (and I don't intend on trying it saveless) but not a whole lot. I'm still not a huge fan of the level, but I sure liked it a lot more than in beta stage when I didn't really understand the map.
  9. Horus

    Post Your Controversial Opinions About Doom

    I broadly agree with Arlene, except would narrow it to the use of gameplay-altering mods used in mapsets they aren’t designed for.
  10. Horus

    The 128 kb mapping extragavanza "challenge"*

    Is this using stock textures only?
  11. Horus

    The 128 kb mapping extragavanza "challenge"*

    - Try to keep linedefs/vertices to a minimum. Use the curve tool only very sparingly for that reason. On the other hand, you can be more liberal with thing/decoration usage, since they only take up 10 bytes each - Reuse space in your map - Play the 64KB challenge and open the maps up in the editor for inspiration (without copying, needless to say). I seem to recall an_mutt's map in the vanilla compilation getting the most out of the filesize restriction
  12. Congrats on the release! This project was a lot of fun to map for, and to play through as well.
  13. Horus

    The DWmegawad Club plays: MAYhem 2020

    @kalaeth Damn, all those GZDoom freezes sound frustrating. Are you using the latest version of GZDoom? Have you tried the mapset on prBoom+ (or another Boom-compatible sourceport) to see if it's more stable for you?
  14. Wow this is real tough. Not in a strict order as such, where there is a game series I'm picking the one I liked the most 1. Doom II 2. Banjo-Kazooie (the N64 in general has a bunch of games that make me feel very nostalgic, but this and the next three games especially so) 3. Super Mario 64 4. F-Zero GX (how has no-one mentioned F-Zero yet!? GX is the best but X is very close-behind) 5. Mario Kart 64 6. Half Life (just shades the sequel to me) 7. Goldeneye (ok sure it doesn't age too well but at the time it was amazing) 8. Age of Empires 2 / Age of Mythology (very hard to pick between these two. AoE2 is probably on balance the better game, but it's AoM that got me into online gaming, I had a lot of fun playing 1v1 multiplayer games on this one) 9. Super Monkey Ball (a masochistic pleasure, this one!) 10. Modern Warfare 2 (no doubt the most controversial inclusion in my list - yet I struggle to find a game I enjoyed more playing online multiplayer with)
×