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Horus

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About Horus

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  1. Horus

    Cacowards 2021 Mentionation Thread

    No hard evidence, and not this year, but the OP of this thread is my biggest concern:
  2. Horus

    Don't Cry (Vanilla)

    Vanilla maps are complevel 2
  3. Horus

    The DWmegawad Club plays: Zone 400

    +++Claustrophobia 1024
  4. Horus

    The DWmegawad Club plays: Zone 400

    +++Enjay Doom
  5. Horus

    deceased.cable - A tribute to dead.wire

    Nice, grats on the release! I love your wacky tribute names, like when you called your Mayhem 2020 map ‘Spire in the Cascade of Glimmers’
  6. Abstergo by Austinado Doom 2, GZDoom, 1 map 4:3 screenshots (think they are too big, but don't know how to resize, sorry):
  7. Horus

    (RELEASE) Doom: The Way We Remember It (V2)

    100% this, there are a lot of unrealistic expectations of this project :)
  8. prBoom+: 7 points GZDoom: 2 points Basically I use prBoom+ to play Doom maps, unless it requires GZDoom, or I just fancy a change. I’m not including ports only used for testing purposes, e.g. chocorenderlimits
  9. FYI the OP is a brand new member so is first-day post-capped and won’t be able to respond until the next day
  10. Horus

    Modern wads that are relatively empty?

    There is a 'Tested with' line about half way down the text file that tells you this information. Likewise, many WADs that are Boom/UDMF also have an 'advanced engine needed' at the very top of the text file. So it really takes 2 seconds to do, and is the quickest method of finding the information that you are looking for. e.g. for my latest map, I put the following in the text file =========================================================================== Advanced engine needed : prBoom+, GZDoom, ZDoom or Eternity =========================================================================== Tested With : prBoom+ 2.5.1.5, GZDoom 4.4.2, Eternity 4.02, ZDoom 2.8.1
  11. Horus

    Cacowards 2021 Mentionation Thread

    It might be worth clarifying this point in the OP of this thread
  12. One thing I’d add is that if you play someone else’s level and you find that it really frustrates you and you really don’t enjoy it, I would suggest waiting until the following day before writing a review. Waiting that extra day will help you cool down and frame your feedback in a more constructive manner, rather than writing an incendiary review which could offend the mapper and other members. Some self-reflection also can’t hurt (e.g. maybe I should have played on a lower difficulty? maybe I should have considered a different strategy for that fight?)
  13. Horus

    a Dean of Doom series companion thread

    It’s been a while since I played RR2 (I played an early beta version). I remember 01-08 actually being my favourite stretch, I preferred its more chilled-out vibe. 11-15 was pretty enjoyable, but above all what sticks in my mind about that project is the outstanding quality of the dehacked, it adds so much character to the wad.
  14. I'm not sure if playing on -fast is such a good idea, because no-one actually balances their maps for -fast, so playing on that setting can result in a different experience than the mapper intended.
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