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Godsdoomer

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Everything posted by Godsdoomer

  1. Godsdoomer

    ACS Help

    Hello all, I am currently making a mod that I have put ACS into. I have used the HUDMESSAGE command to display the title of the map upon start up of the level. My question is, how would I get the HUDMESSAGE command to be executed in certain instances? (Like when the player walks over a flagged linedef, the text is executed then and ONLY then.) (The flag is #80 - Execute Script, 6 is the ID number of my script) Currently this is what I have: HudMessage(s:"blahblahblah"; HUDMSG_LOG | HUDMSG_FADEOUT, 6, CR_PURPLE, 1.5, 0.8, 5.0, 0.05, 2.0); } I can get the text to appear when the player walks over the flagged linedef, however, this message also appears upon start up of the level. How do I make it so that the message only appears when the player walks over the flagged linedef?
  2. Godsdoomer

    ACS Help

    Thank you very much mork, that works perfectly. I wasn't aware that there was any other way to open a script besides OPEN or ENTER.
  3. Godsdoomer

    Unloved II [BETA1 released]

    yes no???? Any 1 got updates?
  4. Godsdoomer

    Winter's Fury

    It's not even loading. I keep getting a decorate error: Script error, "Winters Fury.wad:DECORATE" line 23936: "INVENTORY.UNTOSSABLE" is an unknown flag
  5. Godsdoomer

    Unloved II [BETA1 released]

    VylePhinder, Yes, yes there is indeed. I have high hopes for Unloved 2, and I do think Paul will be finishing it, its just not on the top of the to-do list so to speak.
  6. Godsdoomer

    Resource confliction

    Ive been working on a project for a while which seems to be having issues with the resource wad I'm using and the playpal it contains. I'm using medivltx.wad as a texture resource. Right now, when I try to play test the map, or enter visual mode in doom builder, the pixels from the doom graphics are different random colors. (ie, Doom marine is green, now hes a mixture of bark brown and orange). In the errors box, its displaying a multitude of "missing patch lump" and "double defined resource errors.", however, I don't think this is the issue since the original doom graphics are being corrupted. I THINK there is some sort of conflict between the doom resources and the playpal in the medivltx.wad that I'm using for textures. Help would be greatly appreciated!
  7. Godsdoomer

    Resource confliction

    I've tried to delete the palette and set all textures to the Doom palette, but this corrupts nearly ALL of the textures to the point where I would need to edit them all in Photoshop, and that's just not feasible. I have seen Doom wads before that have original heretic textures in them, how was that possible without corrupting one or the other? Is there any way to forgo palettes, and have the textures just display as they are?
  8. Godsdoomer

    Resource confliction

    Is there any way to combine the two pallets into one? Because if i get rid of the medevltx palette, then the colors from that wad will be corrupted. Or can those textures only have the same colors as doom 2 palette? If that's the case the textures in medvltx will all look a lot different.
  9. Godsdoomer

    Serpent: Resurrection [New player class 07/2012]

    Hey man, Does this update address the issues some people (including me) have been having in the dothi volcano? It seems to be crashing for me.
  10. Godsdoomer

    Unloved II [BETA1 released]

    Go to youtube at search "Super Panda Adventures". It seems like a dynamic side scrolling game with rpg elements. I know for certain that I havent seen anything quite like it before.
  11. Godsdoomer

    Unloved II [BETA1 released]

    It dident, and I have been talking to Blue Eagle via YouTube. He was told me that he is currently working on a video game that he is going to be selling for money. He feels that he will most likely be done with the game by this fall. So maybe he will have time in winter to finish U2 and then possibly release it in mid fall sometime...possibly. This all depends on how things go with the games release, and how it will be released. In the meantime, maybe replay U1 with some mods?
  12. Godsdoomer

    Unloved II [BETA1 released]

    PHML is just mad that he doesn't enjoy Blues levels. I tell you what bud, since your so bust taking out your rage in semi sophisticated rants, maybe ill make you a level that you can play over and over, since you don't like much differentiation, it will be easy? lol
  13. Godsdoomer

    Unloved II [BETA1 released]

    While your doing that Grain, try Unloved too, it might just make you not want to resist such a thing.
  14. Godsdoomer

    Unloved II [BETA1 released]

    @ PHML This is a subjective thing so I dont see how any of that makes any sense.
  15. Godsdoomer

    Unloved II [BETA1 released]

    Yea I hope he dident either, its all the old moldies around here that resist anything that doesn't seem to be vanilla-ish. Im sure he'll respond to this thread soon.
  16. Godsdoomer

    Unloved II [BETA1 released]

    Has anyone heard anything from blue eagle lately?
  17. Godsdoomer

    Unloved II [BETA1 released]

    You know, Blueeagle would have usually replied to such activity on this thread by now. Makes me worried, wonder if he just lost interest, or succumbed to the problems of life he seemed to be facing. In any case, I pray that he's doing well.
  18. Godsdoomer

    Pk3 Files

    Thank's guys,Slade is pretty awesome, and I had no clue that Pk3 was essentially a ZIP file.
  19. Godsdoomer

    Pk3 Files

    How do you view the resource's that are in a pk3 file in XWE? If there is no possible way to do this, how do you extract the graphical resources out of the lumps?
  20. Godsdoomer

    Unloved II [BETA1 released]

    I wonder how this project's coming along... I hope it didn't die.
  21. Godsdoomer

    City of the Damned (v1.3)

    Very good as always torm!
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