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bejiitas_wrath

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Everything posted by bejiitas_wrath

  1. bejiitas_wrath

    New Scythe2 wads.

    I have created a new wadpack for scythe2 that has maps 24-30 as new maps I have made. The MAP28 is the one you should check out. http://www.geocities.com/hungry_mancubus/dark.zip. I hope you like the map I have made (MAp28) I made it in 13 months.
  2. bejiitas_wrath

    New Scythe2 wads.

    I have decided to re-work the map as per your suggestion and reduce it to about 1300 monsters, I will just include MAP28 and change the map around. I am sorry I got carried away with the map without peer review. Look for an updated version just including the MAP28 soon. http://www.geocities.com/hungry_mancubus/darkness.zip This is a new copy of MAP28. Just load it instead of dark.wad. I just ran this map with BOOM v2.02 in xdosemu and it ran perfectly with monsters so give it a try. I have chopped out the chapel area, but sped it up considerably.
  3. bejiitas_wrath

    My Doom artwork so far.

    http://www.flickr.com/photos/10025160@N07/ I have finally seen the light and setup flickr to host my coool pics. I have put up the Doom wallpaper and my textures. Enjoy.
  4. bejiitas_wrath

    Nice new Doom3 texture.

    Here is a nice new Texture for Doom or Doom3 Usage. http://www.geocities.com/hungry_mancubus/moss.png 512*512 png format. Perfectly tileable. I made this with the Gimp about 3 years ago and decided finally to post it. I hope you like it. And my wallpaper I posted before has been finished. Check out the new wallpaper thread below to get the link.
  5. bejiitas_wrath

    Funny things in Doom

    I was playing Scythe last night and there was an Archvile attacking me and he was near a wall and when he attacked me the last time he killed himself. And I was using Prboom 2.2.6 to play doom2 in MAP04 UV and I got to the Blue Key Switch and died, and my view was bouncing up and down after my corpse hit the grating and slid along it to the end. This was strange, as I checked the Automap and the z height stayed at 56. Has anyone else had such strange things happen to them? And once I was playing a George Fiffy map and a Demon died in a doorway on a raised ridge and it slid along to the end and bounced back and forth and back and forth and back++; And the time I was playing AV MAP25 and the Cyber in the first room was stuck against the teleporter structure and the Barons scratched him to death :). Has anyone else got any weird tales to tell?
  6. http://www.geocities.com/hungry_mancubus/doom3.jpeg I hope you like this one. I wanted something simpler than those HR ones I made before. I am accepting suggestions on how to improve this as I can fix this up and make it better according to suggestions. I kept the *.xcf file this time and I can change it whenever I want. 68KB Download Jpeg, but I can supply any format. Im taking a sh*t you fscking Gimp!
  7. bejiitas_wrath

    Was the Doom movie good?

    I have just seen the Doom Movie on DVD and I have to say I loved every bit of it. There were scenes where they paint on the walls with paint sticks which is taken from the Doom novel. Mostly the movie seems like the movie version of Doom]|[ which is not bad at all and could be seen as a good move considering the popularity of Doom]|[. And the scene where Sarge fires the BFG for the first time is classic. Totally cool. And there are the monsters which are well done and the dark atmosphere of the facility. The only gripe I have with it is the Ark travel device which is totally unexplainable physics wise and I will leave that alone. But the action is very good and the monsters and other things crawling around in vents is good too. I agree with those who have said that the action and the overall thrill ride provided by the movie is the best thing and that we should not quibble over which things in the movie are not like the original story set in Phobos and Deimos. Because that is not what the movie is about. And yes I did wait a long Time until the movie came out before I watched it because I waited until I could rent the DVD. And it was worth it to watch the Doom Nation documentary. Speaking of that, why was the footage of Doom shown to have such a slow frame rate? and it had low quality 8 bit sound. Maybe they used v1.2? Can someone who has seen the extended edition help as I want to know which version of Doom they were using that would have such low frame rates and sound quality. And I thought the Pinky monster was cool, it looked exactly like the Pinky in Doom3 which proves my point. Not that Doom ever waned with the popularity of Quake and Counter strike but I think that the Doom movie can only add to the user base of our beautifully violent and gore splattered game. Long live the Doom movie. Even though Sarge never did the Peoples Elbow on Dr Carmack/Imp. But what happened when Reaper and Dr Grimm got to the surface. Sounds like they could make a sequel. Doom2 Hell on Earth. Or Maybe not. Anyway anyone who has not seen the Movie watch it now or I will send a Spider mind to your house. Go to my PSX Doom page http://members.tripod.com/bejiitas_wrath/psx_doom.htm for a gratuitous picture of transformed Pinky. One of the coolest monsters although the Hell Knight in the Jail cell area is the best.
  8. bejiitas_wrath

    Alien Vendetta 96% Kills.

    http://www.geocities.com/hungry_mancubus/av96.zip Here is a nice demo I recorded with prboom 2.4.1. I wimped out of getting 100% kills. But I got most of the monsters killed. And I had some great fights as well. Enjoy. <OFFTOPIC> And base.wad has been updated! http://www.doomworld.com/vb/showthread.php?s=&threadid=36770 </OFFTOPIC>
  9. bejiitas_wrath

    Largest Doom Map

    I have removed the DEH patch and I have added a new experimental map as E1M2. I hope you like this map now, I know there are not as many monsters in this map, but I think the Barons are still challenging. They can come from anywhere and throw plasma from some distance. And I put the matter transporter conveyor belt from the original version. E1M2 uses a bug from prboom, so I think it will only work properly in prboom 2.2.6 to 2.4.1. #define EDIT 1 Just tested it in Zdoom .98 and the E1M2 \thing does work. Sweetness and light.
  10. bejiitas_wrath

    Largest Doom Map

    http://www.geocities.com/hungry_mancubus/base.zip Here is a remake of my base.wad for Zdoom, prboom 2.4.0. I hope you like this better than the original version. This map has MANY bug fixes and 100% secrets are now possible and I have added new areas and more weapons. For Ultimate Doom.
  11. bejiitas_wrath

    Largest Doom Map

    I have finished this map and made it much more fun to play. I removed the extra areas and changed the huge nukage pit into an area you can go down into and fight in. Now it is easier to get %100 kills. There are only a few Barons in this map now and I can easily get through it without much backtracking. Have Fun with this.
  12. bejiitas_wrath

    Largest Doom Map

    I will re-do that section and make steps leading down there and make it a normal sector maybe. This version is just the version I have hacked on since uploading it to /IDGames. I will not be reppalcing that version so you have a choice of which version to play. And the Windows below the nukage level looking into Sector 170 only work with translucency with Zdoom .98. I tried it with prboom 2.4.0 and they will not work properly. I will re-do the red key area and put more computers in there. I am trimming down the monsters numbers and I will be acting on your suggestions and updating this map with your suggestions.
  13. bejiitas_wrath

    prboom Issues Thread

    I am wondering if the demo recording facility in Prboom 2.3.1 has been fixed on Linux yet? I have tried to record demos with prboom 2.3.1 on Linux and I have had no success. Please tell me this is fixed? I am using Suse 10.0 and Kernel 2.6.14.4 and I downloaded the i386 binary release from sourceforge. I am dowloading 2.4 as I speak so I will try that. #define OFFTOPIC 1 I have also uploaded my newstuff reloaded and my new Ultimate Doom Tecbase map to /incoming so hopefully there will be a couple of good maps in /newstuff soon. Btw, when is the next /newstuff update? #undef
  14. I have removed the DECORATE monsters since the people who do not like them speak volumes about their annoyance rating. I have changed the 3rd secret to a secret exit room. And I have added more cool stuff to the final area. Have fun! This map requires my Hellpak texture wad: http://www.doomworld.com/idgames/index.php?id=14019 Load the tex.wad with the map for textured goodness. sorry about the missing link ;). I have just upgraded to Suse 10.0 and I downloaded a Linux binary of Zdoom 2.0.98. And so I decided to move to Zdoom to create monsters I thought would add more of a challenge. And there are many more places to hide. I am developing a new map and I want community feedback on my level design. I am going to use user feedback to develop this map just like I did with Nexus of Evil. http://www.geocities.com/hungry_mancubus/evil.zip I hope you like this map, I want to make a really hard and challenging map using infighting and cool Boom tricks.
  15. bejiitas_wrath

    The /newstuff Chronicles #267

    The PSX Doom Tribute uses resources from this wad. http://www.doom2.net/~doomdepot/wads/consoledoom.zip I thought I would make that clear, I found it with a Google search in about 5 min. Also linked to here: http://www.geocities.com/hungry_mancubus/index.htm
  16. bejiitas_wrath

    Ultimate Doom Trick

    I was using all of the flags set to doom in the menu, not the proper compflags. I was hitting the Demon with the beserk fist and I was repulsed somehow, and I went out side the map. I could not exit, but it should be possible. As I said I was using prboom-2.2.6 and using shift held down for running.
  17. bejiitas_wrath

    Alien Vendetta MAP25.

    Here is a good UV demo of this awesome map; http://www.geocities.com/hungry_mancubus/avdemo.zip I tried to get many cool moments into this demos and I died when I hit the Exit! A funny moment in one demo attempt was when a Demon and a Shotguy were ressurected by the Archie as ghosts and they walked through the wall and killed me. That was quite funny indeed. And once a Cyberdemon was trapped up against a torch and was being easten by a Demon ;)
  18. bejiitas_wrath

    Alien Vendetta MAP25.

    http://www.geocities.com/hungry_mancubus/av25_new.zip Here is a 99% Kills demo. Far from a max actually but there were heaps of Archie respawning. I was afraid to go back to the start I was paranoid about dying :); #Edit: this may be the last demo I record with prboom, I want to start using chococalte doom instead, being a linuxer I cannot run doom2.exe. Suse 9.1 professional and Kernel 2.6.4 is too much fun. Will there be a section for chocolate doom demos at all? As I did a nice 00:14 run of E3M6 with it and it played back just fine with prboom. I want to try and get 00:11 or 00:10. #endEdit
  19. bejiitas_wrath

    Even More Doom News.

    Dosdoom has a special look and feel that is different from Edge. And I just want to update and fix any problems with the source port and update it.
  20. bejiitas_wrath

    Even More Doom News.

    I have downloaded the Dosdoom v0.65 source code that has ddf support and should compile on Linux and I am considering moving to that because I have had enough of dosdoom v0.61, that is a p.o.s and the dosdoom 0.653 source tree is more of what I wanted out of a source port. I am downloading the rhide ide for Linux and I am going to try and compile the game and get it working on Linux. It requires Allegro, but that is cool, Better than Libx11 I bet. Although i have gotten the original dosdoom source tree with the sndserver to run on my Linux system, I actually do not want to use SDL if I can get the game working with the existing code. And Allegro can be had on Win32 and Linux, although I tried a dosdoom v0.64 binary on Windows 2000 and it was a no-go so I will be concentrating on Linux. I just hope that the v0.653 is more stable than the .61 release. And A version of dosdoom with ddf support would really kick arse! Then you could extend the game without hacking on the code endlessly, you could just create a ddf modification. That would rule! And I will put the files on geocities so that the downloads will actually work ;( damn Tripod.
  21. bejiitas_wrath

    Yadex question.

    I am using Yadex and I am wondering when the Hexen support will be updated and if anyone is working on the Hexen support. I was making a map with the Hexen mode on Linux this morning and it was a shame that I could not save it. I have had many problems with Zeth so I want to be able to use Yadex to make a Hexen map. Although I know I would need a way to insert the BEHAVIOUR lump. but this should not be too hard. Any yadex helpers out there listening?
  22. bejiitas_wrath

    Doom Turns 12

    I love it, 12 years already, I cannot wait until the 20TH! And Merry Christmas to everyone. And a happy new year. And look out for my base.zip and hellgate2.zip in /newstuff. Well worth the download. It seem so long since i played the original shareware Doom game in the dark on a trusty 486sx and that was quite a gaming experience I must say. The greatest game ever made. IMOP only half life can match Doom for the level design.
  23. bejiitas_wrath

    Alien Vendetta MAP25.

    I actually got a demo with 99% Kills, I will get the 100% soon I promise!
  24. bejiitas_wrath

    Doom Dream

    I am wanting to talk about a dream I had once where I was walking around this huge open area and I went into this huge square building and there was a mancubus with some Imps, lazing on a easy chair surrounded by the Imps and he was just laying there like that and it was very wierd. Has anyone had any _really_ strange dreams about Doom? It waas like the Tank Commander sex god from Quake 2... I also had a dream about the Ultimate Doom map "Limbo", and It was full of Shotguys and had a different layout with more of those teleport cubicle thingies.
  25. bejiitas_wrath

    Cchest 2 & 3

    The maps in Cchest2.wad have a certain feel, especially in later maps like "Event Horizon". Was this intended or did it just turn out that way, as they seem to be quite spooky and strange in a good way. Especially when they are played late at night. I hope Cchest 3 turns out the same way. I want to see a map in it like AV 25 but with bstone2 textures like Doom2 MAP14. That would rock.
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