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bejiitas_wrath

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Everything posted by bejiitas_wrath

  1. bejiitas_wrath

    Adding new objects with DECORATE.

    Here is the file. TNT.WAD required. This is UMDF format. securitronlinux.com/arma3/hateme.wad.zip See if you can find the problem. No matter what I do, Ultimate Doom Builder and Gzdoom Builder will not show my DECORATE items.
  2. bejiitas_wrath

    Adding new objects with DECORATE.

    I am using this code in a UMDF Doom 2 map to try and add new trees, but they are not available in Ultimate Doom builder. ACTOR PineTree 8400 { Radius 32 Height 108 ProjectilePassHeight -16 +SOLID States { Spawn: TRENA A -1 Stop } } ACTOR PineSTree 8500 { Radius 32 Height 108 ProjectilePassHeight -16 +SOLID States { Spawn: TRENB A -1 Stop } } ACTOR PineSTree 8600 { Radius 32 Height 108 ProjectilePassHeight -16 +SOLID States { Spawn: BRPLA A -1 Stop } } Is there something I am missing? I want to add all new items and have no inheritance. Thanks.
  3. bejiitas_wrath

    Adding new objects with DECORATE.

    is this not working because I have a ZSCRIPT file as well. Is that interfering with the DECORATE lump? I still can not get this working. I installed the latest Ultimate Doom Builder and still nothing.
  4. bejiitas_wrath

    Hangar 2021. Gzdoom map for Doom II.

    I have updated the map in the OP. I have added a few more enemies and tweaked the map a bit. I used portals to make a long corridor much shorter without having to change the map too much. But I also added more ammo to compensate as well.
  5. bejiitas_wrath

    Hangar 2021. Gzdoom map for Doom II.

    This map for Doom 2 is a version of Hangar E1M1, this has a runway for planes to land or whatever landing ship they used in Doom canon, and a hangar to put it in. No screens, but I have a gameplay video to show the map and gameplay. Download the map here. Instead of trying to make a Scythe2 map, I am better at making a classic Doom map instead. I played with Text To Doom.wad just for fun. securitronlinux.com/arma3/hangar.zip I hope you like this map, it has more height variations and is pretty big as well. I even added landing lights for the runway. Gzdoom and doom2.wad required. I have been working on this one for a while, now I want to see what you think of it. Did I do Hangar justice?
  6. bejiitas_wrath

    New Gzdoom map I am working on.

    This is a new Gzdoom wad for Doom 2 I am working on. This requires the gothictx.wad file to load textures. This will be a Scythe2 early maps level of difficulty, this does not require jumping or crouching at all, this is classic Doom gameplay. I am still working on how to place monsters, so it is a bit sparse at the moment, but this map plays well with Brutal Doom. I am just looking for a tutorial on how to place new decorative items with Zscript, then I can finish adding new objects. All of the examples I can find are decorate instead. https://securitronlinux.com/arma3/vorpal.wad Screenshots. https://ibb.co/7y9LwXS https://ibb.co/0nz340q https://ibb.co/gjjYFP3 https://ibb.co/YRPZ3BC
  7. bejiitas_wrath

    Fake transparent floors in Boom.

    This is a very cool trick, a transparent floor effect. This is done via the nuke24 texture aligned as shown in the screenshot and then set as a translucent line with the Boom engine. As you can see, the NUKE24 texture is lowered right to the bottom of the lower pit and it is set as translucent. This results in a fake 3d floor effect. Make sure it is only 1 unit away from the edge, this makes the illusion look as good as possible. This seems to only work well with certain floor textures and only with a maximum wall texture of 24 pixels. But is relatively convincing. Above is the setup in DB2. This is really easy to do, and this is a very neat trick.
  8. bejiitas_wrath

    Fake transparent floors in Boom.

    I used standard Prboom-Plus.
  9. bejiitas_wrath

    Fake transparent floors in Boom.

    Here is my wad for Doom 2. No texture packs are required. https://easyupload.io/qshpuc
  10. Is there a way to extract the maps from the Doom 0.4 alpha? I can open the doom.wad in Slade 3, but I cannot view the actual maps. They are in a different format. This is a pity. I think I did it decades ago, but I forget everything.

  11. bejiitas_wrath

    Old Mystery Burner Phone Found in My Bathroom Ceiling

    How would the world react to Doom 2 in real life? Would we be able to handle a massive invasion of horrible monsters that are not very smart, but are relentless and bent on killing us all?
  12. bejiitas_wrath

    Old Mystery Burner Phone Found in My Bathroom Ceiling

    Imagine if you switched it on and it opened a portal and demons poured out. Then we would have Doom II in real life.
  13. What does MALVM SPECTO at the start of Unholy Cathedral in Deus Vult II mean? Thanks.

    1. Use

      Use

            Evil eye? Watch evil? Something like that. It's Latin. 

  14. bejiitas_wrath

    List of all VANILLA slaughter maps

    The nochance.wad, super hard slaughter map. Very hard in UV. Almost impossible. https://www.doomworld.com/idgames/levels/doom2/m-o/nochance
  15. bejiitas_wrath

    What other fps do you like besides doom

    Stalker mods like New Arsenal 7 and Dead Air. Such a creepy atmosphere and cool mutants. Would a Doom game made in the X-ray engine even work? You could have creepy hellish anomalies.
  16. bejiitas_wrath

    why do people care about hitler and medkits so much?

    But wolfenstein is fun...
  17. bejiitas_wrath

    Ultimate Doom Trick

    I was playing this level and fighting some Pigs here: http://www.geocities.com/hungry_mancubus/trick.png And I punched a monster with the beserk fist when I was positioned as shown on the screenshot and I was repulsed back by the monster and I clipped through the wall and ended up right next to the exit switch! Is this a possible glide or what? I hope it is something possible as it would make quite a fast demo if it was possible. I was using prboom with full doom compatibillity mode on. (Prboom-2.2.6) Running on Linux. This is very good fun indeed, it would not work when I tried to record myself doing this. I was not using str50 or anything either , jusdt holding shift to autorun.
  18. bejiitas_wrath

    My old TNT Map.

    I am wondering if anyone has a copy of the map that I posted about here: http://www.doomworld.com/vb/showthread.php?threadid=40742 It was for TNT Evilution and it is about the only old map of mine I lost. It was a while ago, but someone might have a copy, the Internet Archive could not help.
  19. bejiitas_wrath

    Tnt wadfile. This WILL work.

    Here is a new wadfile for Tnt.wad. http://one.fsphost.com/goten/cratnew.zip MAP01. This is a good map, and one I like to play. The darkness.wad has some problem with the blockmap I will give up on that one. I am better with the standard Doom textures. And I got a proper file host. You need Zdoom for my decorate monsters. [OFFTOPIC] For the Doomworld people here is a Yadex 1.7.0 rpm for OpenSuse Linux. With the preview patch merged in. http://one.fsphost.com/goten/yadex-1.7.0-1.i386.rpm Might want this for the utilities page they still have v 1.5... [/OFFTOPIC]
  20. bejiitas_wrath

    Bare Bones iWAD

    Make sure the header is IWAD instead of PWAD.
  21. bejiitas_wrath

    New Scythe2 wads.

    I have created a new wadpack for scythe2 that has maps 24-30 as new maps I have made. The MAP28 is the one you should check out. http://www.geocities.com/hungry_mancubus/dark.zip. I hope you like the map I have made (MAp28) I made it in 13 months.
  22. bejiitas_wrath

    New Scythe2 wads.

    I have decided to re-work the map as per your suggestion and reduce it to about 1300 monsters, I will just include MAP28 and change the map around. I am sorry I got carried away with the map without peer review. Look for an updated version just including the MAP28 soon. http://www.geocities.com/hungry_mancubus/darkness.zip This is a new copy of MAP28. Just load it instead of dark.wad. I just ran this map with BOOM v2.02 in xdosemu and it ran perfectly with monsters so give it a try. I have chopped out the chapel area, but sped it up considerably.
  23. bejiitas_wrath

    My Doom artwork so far.

    http://www.flickr.com/photos/10025160@N07/ I have finally seen the light and setup flickr to host my coool pics. I have put up the Doom wallpaper and my textures. Enjoy.
  24. bejiitas_wrath

    Nice new Doom3 texture.

    Here is a nice new Texture for Doom or Doom3 Usage. http://www.geocities.com/hungry_mancubus/moss.png 512*512 png format. Perfectly tileable. I made this with the Gimp about 3 years ago and decided finally to post it. I hope you like it. And my wallpaper I posted before has been finished. Check out the new wallpaper thread below to get the link.
  25. bejiitas_wrath

    Funny things in Doom

    I was playing Scythe last night and there was an Archvile attacking me and he was near a wall and when he attacked me the last time he killed himself. And I was using Prboom 2.2.6 to play doom2 in MAP04 UV and I got to the Blue Key Switch and died, and my view was bouncing up and down after my corpse hit the grating and slid along it to the end. This was strange, as I checked the Automap and the z height stayed at 56. Has anyone else had such strange things happen to them? And once I was playing a George Fiffy map and a Demon died in a doorway on a raised ridge and it slid along to the end and bounced back and forth and back and forth and back++; And the time I was playing AV MAP25 and the Cyber in the first room was stuck against the teleporter structure and the Barons scratched him to death :). Has anyone else got any weird tales to tell?
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