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About saski

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    Warming Up
  1. saski

    [v 0 .95] Doom Neural Upscale 2X

    You may know all this but according to https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement subdirectories in HIRES is not defined and ZDOOM might not find the sprites or tags them wrong. Further more the sprites in this project have no offset. Original sprite lumps store offset coordinates to place the sprite at correct x/y(z) position. ZDoom can use those offset coordinates in PNGs. The offset for the sprites in this project should be 2* offset x/y of the low res sprites. Otherwise the engine puts the sprite at the wrong position (see screenshot).
  2. saski

    [v 0 .95] Doom Neural Upscale 2X

    Megasphrere looks good. The invisibility sphere however has a vertical offset issue in one frame and the glowing eye (CEYExxx) and the burning barrel have sone horizontal offset glitches. Other than that pretty awesome. I'm mot sich a big fan of the wall/flat upscales as they seem to look somehow painted to me but the pistol guy and the item sprites are definately shaping up! Plz keep em' comming. Great work!
  3. saski

    [v 0 .95] Doom Neural Upscale 2X

    could you provide individual images or a sprite package plz?
  4. saski

    [v 0 .95] Doom Neural Upscale 2X

    zombieman looks really cool. Are you going to upscale the other enemy sprites as well?
  5. nice job! :) will give it a spin ASAP and see if there are any coop traps ;)
  6. dude PLEASE make your maps coop friendly! huge and beautiful(!) maps like that are begging to be challenged togehter with a coop friend! :D
  7. [WARN][tic 1] Ld_LoadSideDefs(): invalid sector [4256] for side [33793] seems like some sidedefs are pointing to non existing sectors. rebuilding the map with a nodebuilder (glbsp, zdbsp) helps :)
  8. Well hurry up man! I need a nice valentine treat for my girlie :D
  9. Any chance to upload it to dropbox, mediafire, etc? It might take some time until this is been cleared for the newstuff archive.
  10. Maybe a public beta will be out in time for holiday season? :D
  11. Any news on how the betatest is going?
  12. Very nice! Any chance you can add brightmaps too?