

saski
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[Doom2, limit-removing] BOOMER: Beyond Vanilla — Action/adventure/exploration-focused WAD (v0.08.01 2023-10-07)
saski replied to Fernito's topic in WAD Releases & Development
I'd be happy to :) -
[Doom2, limit-removing] BOOMER: Beyond Vanilla — Action/adventure/exploration-focused WAD (v0.08.01 2023-10-07)
saski replied to Fernito's topic in WAD Releases & Development
VERY Nice work! Would love to play this co-op. any chance you could add playerstarts and eliminate co-op traps? -
ABSCISSION - Dark, Atmospheric Doom II Megawad [32 Vanilla Maps] Now On IdGames!
saski replied to Snaxalotl's topic in WAD Releases & Development
Nice mapset very vanilla-isch. love it! But a Megawad sould also be playable coop IMHO. Could you add playerstarts and also avoid coop traps in your maps please? -
Journey To Hell 2.0 is now here! (Out now on IDGames!)
saski replied to IRod54's topic in WAD Releases & Development
Thank you for putting in coop starts! Love to play this coop with a friend :) -
Journey To Hell 2.0 is now here! (Out now on IDGames!)
saski replied to IRod54's topic in WAD Releases & Development
Holy crap! This is just AWESOME!!!! No Coop Playerstarts unfortunately. Any chance you could make these maps coop-playable? -
{DIVBXXXC-HXII}: A 3 map mini wad for DOOM1 (also, soon it will be updated with more maps ^-^)
saski replied to xh12bbbb's topic in WAD Releases & Development
In deed VERY detailed and evil-ish. Love your design. Can we expect a full episode? Also could you add coop player starts and check the maps for coop traps please? -
*EDIT* Never mind. Seems my VPN connection was the culprit. Downlaod works now :) Nothing happens actually when trying to download the zip with chrome. So I used wget in order to get more information on what went wrong: wget http://www.windward.dk/Doomstuff/bondhate.zip --2020-11-05 19:44:05-- http://www.windward.dk/Doomstuff/bondhate.zip Resolving www.windward.dk... 94.231.108.252 Connecting to www.windward.dk|94.231.108.252|:80... connected. HTTP request sent, awaiting response... 406 Not Acceptable 2020-11-05 19:44:05 ERROR 406: Not Acceptable. Seems that the http download request is denied for some reason :(
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I cannot download this map
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The Hellforge One Year Anniversary Project
saski replied to SiMpLeToNiUm's topic in WAD Releases & Development
Exiting and detailed map. This begs to be played cooperative. Could you add this, please? -
@Gifty is there any chance you could provide the acs sources? I'd like to make this run on my doom engine but my acs implementation is incomplete right now. Thx
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@Scuba Steve Thank you for explaining. This makes sense since writing decorate for all sprites sure is painful - however easy to read. Since the sprite metadata header is 40 bytes I thought the empty sprite files would hole a litte additional meta info than just dimensions and offet since they are larger but aparently they don't. Anyway great and amazing looking work! :)
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I took a closer look at the pk3 content and I wonder why the original sprite dimensions and offsets are stored in SPRITES/ . Aren't there easier ways of doing that like using PNG chunks "grAb" to store image offsets inside the png itself or simply to use DECORATE to supply dimentions and offset for every sprite? @Scuba Steve could you elaborate on why you choose that solution? Did the SPRITE/ solution worked OOTB for gZDoom or did the developer make special modifications for that?
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@hidfan @Scuba Steve Thank you guys for all the great work
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You may know all this but according to https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement subdirectories in HIRES is not defined and ZDOOM might not find the sprites or tags them wrong. Further more the sprites in this project have no offset. Original sprite lumps store offset coordinates to place the sprite at correct x/y(z) position. ZDoom can use those offset coordinates in PNGs. The offset for the sprites in this project should be 2* offset x/y of the low res sprites. Otherwise the engine puts the sprite at the wrong position (see screenshot).