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About saski

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    Warming Up
  1. saski

    The Hellforge One Year Anniversary Project

    Exiting and detailed map. This begs to be played cooperative. Could you add this, please?
  2. saski

    SMOOTH DOOM [UPDATE 9/25/19]

    @Gifty is there any chance you could provide the acs sources? I'd like to make this run on my doom engine but my acs implementation is incomplete right now. Thx
  3. saski

    Doom Neural Upscale 2X [v 1.0]

    @Scuba Steve Thank you for explaining. This makes sense since writing decorate for all sprites sure is painful - however easy to read. Since the sprite metadata header is 40 bytes I thought the empty sprite files would hole a litte additional meta info than just dimensions and offet since they are larger but aparently they don't. Anyway great and amazing looking work! :)
  4. saski

    Doom Neural Upscale 2X [v 1.0]

    I took a closer look at the pk3 content and I wonder why the original sprite dimensions and offsets are stored in SPRITES/ . Aren't there easier ways of doing that like using PNG chunks "grAb" to store image offsets inside the png itself or simply to use DECORATE to supply dimentions and offset for every sprite? @Scuba Steve could you elaborate on why you choose that solution? Did the SPRITE/ solution worked OOTB for gZDoom or did the developer make special modifications for that?
  5. saski

    Doom Neural Upscale 2X [v 1.0]

    @hidfan @Scuba Steve Thank you guys for all the great work
  6. saski

    Doom Neural Upscale 2X [v 1.0]

    You may know all this but according to https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement subdirectories in HIRES is not defined and ZDOOM might not find the sprites or tags them wrong. Further more the sprites in this project have no offset. Original sprite lumps store offset coordinates to place the sprite at correct x/y(z) position. ZDoom can use those offset coordinates in PNGs. The offset for the sprites in this project should be 2* offset x/y of the low res sprites. Otherwise the engine puts the sprite at the wrong position (see screenshot).
  7. saski

    Doom Neural Upscale 2X [v 1.0]

    Megasphrere looks good. The invisibility sphere however has a vertical offset issue in one frame and the glowing eye (CEYExxx) and the burning barrel have sone horizontal offset glitches. Other than that pretty awesome. I'm mot sich a big fan of the wall/flat upscales as they seem to look somehow painted to me but the pistol guy and the item sprites are definately shaping up! Plz keep em' comming. Great work!
  8. saski

    Doom Neural Upscale 2X [v 1.0]

    could you provide individual images or a sprite package plz?
  9. saski

    Doom Neural Upscale 2X [v 1.0]

    zombieman looks really cool. Are you going to upscale the other enemy sprites as well?
  10. nice job! :) will give it a spin ASAP and see if there are any coop traps ;)
  11. dude PLEASE make your maps coop friendly! huge and beautiful(!) maps like that are begging to be challenged togehter with a coop friend! :D
  12. [WARN][tic 1] Ld_LoadSideDefs(): invalid sector [4256] for side [33793] seems like some sidedefs are pointing to non existing sectors. rebuilding the map with a nodebuilder (glbsp, zdbsp) helps :)
  13. Well hurry up man! I need a nice valentine treat for my girlie :D
  14. Any chance to upload it to dropbox, mediafire, etc? It might take some time until this is been cleared for the newstuff archive.