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Everything posted by SiFi270
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Did a developer sneak in a one-in-a-zillion chance of players being gibbed Heretic-style into this? Because that's what Decino seems to have stumbled upon.
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How could the forces of hell psychologically torment doomguy?
SiFi270 replied to mewbusi's topic in Doom General
Those are all based on things he says in vanilla Q3's chat when fought as a bot. You can find them in one of the game's .pk3 files, with comments to indicate context. -
How could the forces of hell psychologically torment doomguy?
SiFi270 replied to mewbusi's topic in Doom General
Show him his ancestor as a child, hanging from a noose, face unnaturally pale. Maybe have three more of them for good measure. And then force him to escape by destroying all four corpses. -
The marine in the artwork for Doom 3 BFG Edition is weilding guns not seen in the actual game, just like his classic counterpart. They look like they belong in an Unreal game.
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Crispy Doom supports the PSN version of Master Levels if you can extract the wad from it or go through some even more complicated than usual patching shenanigans or set up Classic RBDoom3 BFG by putting the DOS version's wads in the right directory. It shows that ending text when you beat Express Elevator or Bad Dream, and until now I thought it was a placeholder that Fabian came up with.
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The location of Doom 64's story finally revealed!
SiFi270 replied to Revenant100's topic in Console Doom
There's also this magazine article, but again, it's Nintendo rather than id or Midway. -
The name "Mother Demon" is much easier to trace. The first sentence of the ending text is "Finally... The mother of all demons is dead!" But it's only after seeing your post that I considered it may just be an expression, like how "the mother of all explosions" tends to mean a really big one.
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Believe it or not, it's not the first time these games have been combined.
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New leak suggests Doom may be represented in smash
SiFi270 replied to Egg Boy's topic in Doom General
Maybe I'm just a dummy, but the closest thing to an obvious reason I can think of for not linking is because it might be taken down quickly. But I don't suppose this record of it is going anywhere. -
The DWmegawad Club plays: MAYhem 2019 & Alienated
SiFi270 replied to dobu gabu maru's topic in WAD Discussion
+++ Master Levels +++ Plutonium Winds -
The DWmegawad Club plays: MAYhem 2019 & Alienated
SiFi270 replied to dobu gabu maru's topic in WAD Discussion
I did it guys 12midfix.rar -
The DWmegawad Club plays: MAYhem 2019 & Alienated
SiFi270 replied to dobu gabu maru's topic in WAD Discussion
Map 13 It seems you can "fix" the midi by switching to OPL. A welcome change of pace after the last few maps ground my face in, but there are some unfortunate oversights. In addition to the stuff NIH posted, there's also this if you're playing in software mode: -
@chungy recently released patches to turn the Doom IWADs into PWADs containing only the maps. This project feels like a good reason to do the same for Heretic.
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The DWmegawad Club plays: MAYhem 2019 & Alienated
SiFi270 replied to dobu gabu maru's topic in WAD Discussion
Map 11 There's this one part where you're teleported directly in front of two Satyrs that are guaranteed to get a free hit, because of how teleporting briefly stops you. I really think there should a least be a wall in front of them at first, and then have that lower when you take a step forward. -
The DWmegawad Club plays: MAYhem 2019 & Alienated
SiFi270 replied to dobu gabu maru's topic in WAD Discussion
Map 10 So I've been playing all these maps twice, once in GZDoom with Ultra Crispy (except for map05, which I played with Final Doomer's JPCP class) and once in PrBoom+ at complevel 11. When playing this map with UC, I got to the secret with what would normally be a flamethrower, and the ensuing horde of skeletons made me think "oh I bet this goes so much better with the flamethrower," but then I went there in PrB+ and it was still pretty tough. This is my interesting story. -
When Doom looks more cartoony than Serious Sam...
SiFi270 replied to Tetzlaff's topic in Doom Eternal
Because Croteam wanted to make a Doom game. -
When Doom looks more cartoony than Serious Sam...
SiFi270 replied to Tetzlaff's topic in Doom Eternal
If it was more cartoony than Sam 2, then there might be a problem. But from what I understand, BFE was the one that wasn't cartoony enough, so it's not really a fair comparison. And the only thing that really seems that cartoony about the mancubus is the bright, vibrant colors that most shooters are so afraid of. -
⬆️ Doomworld Community Top WADs of All Time (resurrected)
SiFi270 replied to m8f's topic in WAD Discussion
When was this? Could it be what lead to him picking Jimmy for Sigil's midi soundtrack? -
confirmation of new quake game in the works?
SiFi270 replied to Mk7_Centipede's topic in Doom General
The "official" spellings of Cthulhu Mythos things (including the namesake himself) are just approximations anyway. It's one of the lesser things that make them beyond human comprehension. You could easily just say "oh it's more like shub-nyurath and Lovecraft just kind of heard what he wanted to hear" -
If this is still how it behaves, then that's more of a problem for demo compatibility than letting you select the fist at any time at all, but since the only demos that can be played with these versions are the ones already built in, I don't suppose either will actually come up.
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Since we're discussing the list in Dragonsbretheren's post here instead of bumping that thread... while it's possible that deadlock.wad refers to the Scott Harper level that can be found on /idgames nowadays, it also happens to be the name of a map that Soundblock made for Hexen. So now I'm wondering, could that have originally been a Doom level that got converted?
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Category 2. Killed by a horde of skeletons in map13. sitvrdwi.rar
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Crispy Doom plays the item respawn sound for secrets by default, but if it finds a lump named "DSSECRET" it'll prioritize that instead. I'd recommend just converting the one found in D4T.
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The DWmegawad Club plays: Witness of Time & Monument & Unwelcome
SiFi270 replied to dobu gabu maru's topic in WAD Discussion
+++ Demon Eclipse E1 (both the limit removing version from 2004 and the standalone ZDoom version from 2014), Hell-Forged -
Pirate Doom. The closest thing to criticism I can think of is that the super shotgun isn't a blunderbuss.