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DoryH123

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About DoryH123

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    Warming Up
  1. When you look at the automap in Hexen, the map's name is displayed at the bottom part of the map, right above the status bar. (See picture: http://www.majhost.com/gallery/coredefender/misc/screenshot_hexen_20110929_173810.png) What I want to do is to move the map's name to the upper part of the screen, either in the middle(between the monster counter and the timer) or, if there's no room, in the upper left corner(in which case the counter would be beneath it). Is such a feat at all possible? I found no trace for it in the ZDoom options menu, nor in zdoom.pk3 or hexen.wad. Is it something I missed, or is it at all impossible? It would be a tremendous help for my upcoming Hexen wad.
  2. DoryH123

    Hexen WAD: Changing Names

    Thank you once again; I found everything I needed to change. Thanks for the link on custom monsters, too! It will come in handy. :) For all your help, your name will appear on the credits list when this mod (hopefully) comes out. This thread can be closed now.
  3. DoryH123

    Hexen WAD: Changing Names

    Thank you, I tried it in GZDoom and it works. For some reason it doesn't work on ZDoom although I downloaded the latest version today. also, thanks for the heads-up about the warezing- I'm still fairly new to WAD modding so I'm still prone to beginners' mistakes. One last thing: the monster names, or "obituaries" that you mentioned earlier, where do I find them?
  4. DoryH123

    Hexen WAD: Changing Names

    Fixed it, try again. :)
  5. DoryH123

    Hexen WAD: Changing Names

    Here's the link: http://www.mediafire.com/?gk89a7vfaztyd4s
  6. DoryH123

    Hexen WAD: Changing Names

    Not working... I did exactly what you said, but the names in the menu are still the original Hexen class names.
  7. DoryH123

    Hexen WAD: Changing Names

    I do not know how to create a lump; However, I managed to import the altered language.enu file into the WAD as is, and it worked.(I changed the name of the Porkalator item to Moschopsator) The problem is, when I tried to do the same with clericplayer.txt, fighterplayer.txt and mageplayer.txt, they showed up in SLADE as unknown files rather than TXT files, and the changes to the class names didn't work.
  8. DoryH123

    Hexen WAD: Changing Names

    Thank you, I managed to find the necessary lines and changed them around. I saved the result as zdoom.pk3 and ran ZDoom, but when starting a new game I still saw the standard class names(fighter, cleric, mage) instead of my custom names. What am I doing wrong?
  9. DoryH123

    Hexen WAD: Changing Names

    Thank you both for your quick reply. :) I've taken a look inside the languages.enu and found all the object and weapon names, but unfortunately no class or monster names. Also, I could not find the "Player.DisplayName" property you speak of, and I looked all over the PK3. Where exactly must I look?
  10. DoryH123

    Hexen WAD: Changing Names

    Yes, I intend the WAD to be played in ZDoom, but how do I use it to change names?
  11. DoryH123

    Hexen WAD: Changing Names

    Hello all, I'm currently working on a Hexen WAD and I plan to change all of the original Classes, Monsters and some of the Items. I want to change their names within the game so when, let's say, you start a new game, instead of seeing "Fighter, Cleric, Mage" in the menu, you see my own custom class names. Same when you're killed by a monster, picking up an item, etc. I tried both XWE and SLADE and still there's no clue on where those details are stored within the WAD and how to change them. Any help would be appreciated.
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