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JagDogger2525

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About JagDogger2525

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  1. JagDogger2525

    GZDoom 3.3.2 "Could not open"

    For some reason, I have changed the screen shot directory to C:\GZDoomScreen\ and it actually worked
  2. JagDogger2525

    GZDoom 3.3.2 "Could not open"

    Anyone want to kindly help, please?
  3. JagDogger2525

    GZDoom 3.3.2 "Could not open"

    Actual Location: "C:\Users\JagDogger\Documents\GZDoom" Nah, I don't think that's a write protected directory, if I'm not mistaken
  4. JagDogger2525

    GZDoom 3.3.2 "Could not open"

    I am trying to take a few screen shots but for some reason, GZDoom is giving me "Could not open C:/[insert_directory_location]/gzdoom[screenshot_name].png/jpg what is going on and how could I fix this?
  5. JagDogger2525

    GZDoom not working in Fullscreen

    Ok Guys, so it seems like it was something to do with Windows 10 on my computer - I had an old Windows 10 build and reinstalled Win10 and everything works perfectly fine now
  6. JagDogger2525

    GZDoom not working in Fullscreen

    I reset my computer so there should be nothing affecting it and when I did the graphic drivers, it kinda made everything worse. I have NVIDIA GeForce 210 in my computer and I am trying to get everything going on Ubuntu (Doom Builder and GZDoom) - Slade can wait for use on Windows Software - but I didn't do hardware
  7. JagDogger2525

    GZDoom not working in Fullscreen

    This is a Windows 10 issue because GZDoom and ZDoom BOTH don't work UUUGGGGGGHHHHH - I can't even get my work done properly without fullscreen
  8. JagDogger2525

    GZDoom not working in Fullscreen

    That's the thing - I was using the current drivers before the Windows Update, but then after, GZDoom stopped working in fullscreen mode, even with the current drivers
  9. JagDogger2525

    GZDoom not working in Fullscreen

    Soooooooo, I reset my computer (no graphics drivers whatsoever) and it didn't work - I updated the drivers, same result Both no drivers and current drivers aren't working
  10. JagDogger2525

    GZDoom not working in Fullscreen

    yea - now I am getting back to where I started before my restart - as soon as I updated my drivers, I was unable to get the start menu to popup for proper shut down - I am thinking maybe just upgrade the card
  11. JagDogger2525

    GZDoom not working in Fullscreen

    NVIDIA GeForce 210 but that isn't really the concern because before the update, 12/17 update, I would just whip open GZDoom 2.3.2 and it would play like nobody's business, but after, 2.3.2 and 2.3.5 are both not working in fullscreen It all worked before - I get the screen that went up as it opened up - this is just basic generic GZDoom 2.3.(2/5) starting up Doom, Doom 2, Ultimate Doom, any source port - Like I tried Gez's idea and it just gets stuck on the console window as borderless window mode. I start Doom in fullscreen, it shows the Ultimate Doom title screen with music, and it doesn't allow me to do anything - before the update, that didn't happen I tried that just now and it is getting somewhere but it still doesn't allow me to click anything. The console is still open and the cursor is still blinking but it's not allowing me to do anything. Update: Yea, having "win_borderless true" made it work 50% because now it is rotating between title and info screens but still no clickage
  12. JagDogger2525

    GZDoom not working in Fullscreen

    So, my computer updated to the December 17, 2017 update of Windows 10 and ever since then, I am not able to play Doom in fullscreen at all. Just to get out of fullscreen, I have to Ctrl+Alt+Delete into shutting my computer down. Whether I have it in windows mode and set it to fullscreen or I have it load to fullscreen from the boot menu, it still doesn't let me play. It just freezes. What's going on?
  13. JagDogger2525

    The /newstuff Chronicles #535

    It was my first attempt at a single-player episode and I hope to have more than just squares and such in the single-player wad that I am making. One of the maps was a line-by-line and item-by-item recreation of a Wolfenstein map so I couldn't really add it in (even though it really wasn't texture-by-texture). It was back in '09 so I get that it would be forgettable. I didn't really have any other inspiration at the time other than creating a train station for the first 5-6 levels and lost inspiration for the rest. I hope to make a second episode that is better but that might be a slight stretch. Still, it was a start and I learned from that and this so I could make bigger and better maps for the future. Thank you Walter confetti for reviewing my first single-player episode attempt. I am improving my style to make maps every time I map.
  14. JagDogger2525

    what are you working on? I wanna see your wads.

    Well, not unless he puts them between P_Start and P_End tags and files them away in the Texture-PName combo
  15. JagDogger2525

    Skill/Difficulty Shotgun Start

    I totally got the global effect: In SLADE: Create a new file (8 letters preferred) Create a new file (named LOADACS) Within LOADACS, use the file name you named Within the original file, make it ACS (ZDOOM) and use this code: #library "(name)lib" #include "zcommon.acs" script 1 ENTER { if (GameSkill() >= [Skill_Very_Easy to Skill_Very_Hard] or [number after doing ACSRETURN in MAPINFO]) { GiveInventory("Shotgun", 1); } } Compile the original file (ACC needed) Put the compilation in between A_START and A_END Save and Test
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