riderr3

Members
  • Content count

    433
  • Joined

  • Last visited

2 Followers

About riderr3

  • Rank
    Member

Recent Profile Visitors

2495 profile views
  1. That's where the Final Doom cover came from.
  2. How many time did you spend on this? I've made my megawad in 2 years. Also should say that GZDoomBuilder features can improve mapping speed a lot.
  3. Also my map name is "Parthoris tunnels", parttunn is just short name for wad file. So it can be fixed or just leave as is.
  4. Yeah, just in case. Also my modem is broken last week. Got new today. Fortunately I've uploaded my map earlier. @HexenMapper I suppose it will be 2 episodes wad, probably 18 maps? And what about secret exits, will they be added later?
  5. I'm done with my map. "Parthoris tunnels" by riderr3 For Heretic upstart mapping project Advanced engine needed: Crispy Heretic or ZDoom Music: Ambient 10.mid from Dune 2 Single Player: Designed for Cooperative: Yes Deathmatch: Yes Difficulty Settings: Yes Build Time: 8 days Editor(s) used: GZDoomBuilder-bugfix, Slade Tested With: Crispy Heretic Description: This tunnels were filled with monsters for a long time, now it's time to cleaning. http://www.mediafire.com/file/usks2l4la20k93n/parttunn.zip Download and comment.
  6. Progress
  7. Add me too, I've not touched Heretic stuff for years. So that is the motivation.
  8. PSX Doom in friends house, somewhere back in 1998! We are also played Final Doom deathmatch/coop with link cable and second PS1. PC Doom I start to play somewhere in middle 00s.
  9. I remember good old PS1 Doom times where I input cool password and I can have 300% of armor.
  10. Dis... disappointment...
    Played this through DW Megawad Club! Overall verdict, pros and cons: +Non linear layouts +Proper monster placement +New music +Good final boss idea -Lack of "scenic" locations -Some levels lacks of medikits -Not many of Boom features used So I rate this megawad 3.8/5
  11. MAP30 So this is the short boss map. The final boss looks like motherdemon from Doom64, and it's shoots different types of projectiles. If you have BFG there is no problem to kill it. I finished it with plasmagun second time. The main tactics is run/shoot in this circle, watching for pits/obstacles and also hide behind big flesh pillar. Overall verdict, pros and cons: +Non linear layouts +Proper monster placement +New music +Good final boss idea -Lack of "scenic" locations -Some levels lacks of medikits -Not many of Boom features used So I rate this megawad 3.8/5
  12. A few sketches done in just two hours. It is necessary to fill the outer space with some kind of rocks/stones.
  13. MAP29 Most parts of map is dark and gloomy, I even want to raise the gamma correction. I have big problem in lava area because of radsuit is ended and I running on lava and shooting two archviles. The view to inner yard is kinda sinister. Running from revenants after getting blue key is fun. After final door I realised that is not over yet. Probably the most longest level in wad - 28 minutes to complete.
  14. MAP28 Well, the design of this map is looks like a boss map with some points of no-returns. Have no problem at the start with 2 arch-viles because of having BFG and enough space to move. I even survived in crusher hall. I knew intuitively that I had to run. Many lost souls just prevent rocket launching. In techbase part of map there is many moving mechanisms which can distract the player.