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Everything posted by riderr3
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About mapping. Not everyone has a talent for mapping. Sometimes, providing feedback and recording demos even the better form for contributing. Mappers will be very grateful to you.
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what are you working on? I wanna see your wads.
riderr3 replied to everennui's topic in WAD Discussion
I have huge Vice City feeling on this. -
https://doomwiki.org/wiki/How_to_play_Doom_online_multiplayer P.S. For some reason my ISP is blocking true Doomwiki.
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Are there any open GZDoom community projects going around right now?
riderr3 replied to Novaseer's topic in WAD Discussion
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E1M7: Computer Station E2M6: Halls of the Damned E3M6: Mt. Erebus E4M3: Sever the Wicked
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what are you working on? I wanna see your wads.
riderr3 replied to everennui's topic in WAD Discussion
More gothic stuff. -
Maybe use Ultimate Doom iwad and pwad with extra textures which are variations of Doom1 textures/flats. It may dilute the lack of resources.
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The DWMegawadClub Plays: Dawn of the Dead & Earth & Classic Episode
riderr3 replied to Magnusblitz's topic in WAD Discussion
+++ Master levels, +++ Deadly Standards -
What are some good mods that change doom's sounds?
riderr3 replied to D-Guy's topic in WAD Discussion
Q3AVOX.wad - Quake 3 sounds. qdoom3snd.wad - Doom 3 sounds. nessound.WAD - 8bit style sounds. pk_doom_sfx_20120224.wad - Doom sounds but with better quality. SPKSND.WAD - sounds which imitates old computer speakers. Also look at this category: https://www.doomworld.com/idgames/sounds/ -
Project Proposal - Ultimate Doom: By The Map
riderr3 replied to Dark Pulse's topic in WAD Releases & Development
I do not want to seem picky, but in OP there are too many text in paragraphs, it is difficult to read and this will push away participants. Important text will not take so much space, you can look at other big projects and see their OP. Maybe reduce extra chatter in the OP? It is best to indicate what is accepted and what is not accepted point by point. If this is not the case, many questions and contradictions will emerge later. -
[ANSWERED] Why Revenants are an ideal choice for slaughterwad mappers?
riderr3 replied to TheNoob_Gamer's topic in Doom General
Not only slaughter-maps. As example in my maps I've put in ambush closet 3 revenants and 1 arch-vile behind them. Also there are some crates/pillars in area for use it as cover. -
He got his in Mars Wars =)
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Try LZDoom and see how it works.
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What's wrong with simple level design if using boom?
riderr3 replied to hardcore_gamer's topic in Doom General
Sometimes restricted format motivates map authors to look for other ways to intrigue players. -
Project Proposal - Ultimate Doom: By The Map
riderr3 replied to Dark Pulse's topic in WAD Releases & Development
Just one more correction. The Tower of Babel is built as you progress through the second episode. P.S. Also the episode overviews should be in OP. -
Ultimate Doom “In Name Only” - [Limit Removing] - Artist for titlepic/M-Doom etc needed
riderr3 replied to cannonball's topic in WAD Releases & Development
In my first maps, I also forgot to put better weapons/ammo for meatier eneimies, and this made the maps too grindy. Especially in Ultimate Doom, the more important is monster placement, since there are not so many of them and in this case you need to rely on other methods rather than "just put more mid-tiers and bunch of ammo". -
I, in my turn, do not worry about my mapping, and in particular I don’t care that some people don’t like my maps. But I would like to create for example new texture set from the scratch. When I have the necessary resources to create, the mapping goes much better.
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The Lost Soul which suddenly attacked my back side when I have low HP.
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What do the different like / reaction buttons mean?
riderr3 replied to jointritual's topic in Everything Else
Soulsphere: Interesting or funny post. Megasphere: Very useful and informative post. Invisibility: Interesting and I also witnessed what is mentioned in the post. Invulnerability: Good post that should stay forever in Doom memorial. Check it out, it's just a hidden page ;) -
How would you describe Doom wads/mods in 5 words?
riderr3 replied to TheNoob_Gamer's topic in Doom General
Eternal Doom 3: Automap is your best friend. -
What is the most interesting way you died in Doom?
riderr3 replied to Red-XIII's topic in Doom General
PSX Doom MAP57: The Marshes. An inascapable crusher when you going to wrong teleporter -_- -
Tomb Eater's Bellow (Single Map)
riderr3 replied to Space Marinara's topic in WAD Releases & Development
I liked interesting map names. -
How many maps have you created / released? (Wadmaker's Wadography Thread)
riderr3 replied to Doomkid's topic in WAD Discussion
https://www.doomworld.com/idgames//index.php?search=1&field=textfile&word=riderr3&sort=time&order=desc&page=1 My biggest project for sure is Urania - 32 maps and two years of development. The number of maps is more than 60 currently (including speedmaps, community project maps and heretic maps) Plus 17 maps which hopefully comes this year in my new mapset. Moreover there are 18 "lost level" maps which I converted and adopted for PSX Doom Master Edition project to make them work on actual hardware. So it counts as edited maps. -
The Origin of SP_DUDE and the Hanging Victim Sprites
riderr3 replied to Count651's topic in Doom General
The one-legged dude is always clipped above ceiling. It's freaked me out.