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Everything posted by Ledillman
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I'm in love with this
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The Sky May Be Some people think it's a bad joke wad. I, on the other hand, consider it as a piece of art 10/10 The gun is good
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Scary enemies in nostalgic games that made you quit the game
Ledillman replied to unerxai's topic in Everything Else
These mf: also: Bonus: I don't like fast things -
Pistol starts vs continuous play: which do you prefer?
Ledillman replied to TheNoob_Gamer's topic in Doom General
I like both. Playing a map with pistol start makes me think of what the author intented when placing all the enemies and resources, since most of the wads I've ever played were designed following that rule. It also helps to see the map as a whole, every thing placed is part of the essence of that exact map. Continuous play is also good specially with large wads/mega wads, being more or less challenging depending on how you completed the last map (weapons, health, armor...), it helps me seeing the wad as a continuous progression of worlds/levels. -
I actually play doom with a co-worker mostly 1-1. Turns out he knew the game years before me, we even exchanged some heated comments back in the old days on a old doom forum and obviously didn't know each other, so that was a surprise. Also in the mornings, when I was younger I used to stay until sunrise playing and mapping :)
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Plutonia 3? What did I miss is that allowed? Is that allowed?
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Ooooh boy, this is a must get, not sure if I should pre order or wait until physical copies.... hopefully they ship over here.
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If Doomworld had to change its name to something without the word "Doom" in the title, what would it be?
Ledillman replied to Linguica's topic in Doom General
nobodyReadsTheTitleBeforePostingWorld -
what are you working on? I wanna see your wads.
Ledillman replied to everennui's topic in WAD Discussion
real life to doom is hard, gotta re do some things -
Nothing beats Doom64's MAP20: Breakdown
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I drew the dopefish picture that appears on dopefish.com years ago when I started drawing
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Did I see an arch-vile that looks like the original Doom2 arch-vile¿¿¿¿¿¿
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Resurrecting the missing Doom64 monsters. ("missing" weapon animations done)
Ledillman replied to Gerardo194's topic in Doom General
Amazing work you've done there, I'm really diggin' the revenant model, it's kinda creepy -
Now that's freaking cool
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As a fan of liquid edits I love this
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beautiful, I love it (that was also random)
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What is like to live in your country or city?
Ledillman replied to Endless's topic in Everything Else
Wena ctm __ Just like leo and kveller, I also live in Chile. I'm studying in the second-largest (?) city and it has a distinctful climatic diversity in comparison with other parts of the country. I wasn't born here, just moved like 2 years ago. It is kinda average I think? the sea is pretty near where I live so that's cool. It's winter over here sadly. -
oh reeaaally
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Eating rice to celebrate my birthday
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PBR and Parallax maps for vanilla Doom Textures.
Ledillman replied to Arl's topic in Mods & Resources
You're doing God's work. And I love you -
Anybody ever made or seen a semi truck or similar vehicle in vanilla Doom?
Ledillman replied to nervewar's topic in Doom Editing
uhm ok -
Anybody ever made or seen a semi truck or similar vehicle in vanilla Doom?
Ledillman replied to nervewar's topic in Doom Editing
Vanilla Sky by Doomknight has some vehicles in the map. I believe they were made with lots of tiny 1 unit sectors, there were no new textures used -
yikes, this looks super interesting Thank you, noob ;)
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I suffer from acrophobia and tachophobia
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I'm falling in love with Doom retro and Crispy Doom