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KevvyLava

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About KevvyLava

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  1. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    I thought it was my one chance to use Commander Keen since it was MAP32 but then later learned that any level with sectors tagged 999 will open if all the Keens are dead. But I wanted it to be a little bonus idea. Ah well. :) I started implementing skill levels. It won't be perfect, but there'll definitely be there.
  2. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    It appears to work just fine for me. Names are correct and everything. Both exits operate correctly. They're right next to each other.
  3. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    I wanted it to feel like you had to tiptoe from part to part like a bunch of catwalks. Also, there should be enough health to help you survive, especially if you have the BFG. Also.......you didn't play MAP32? The secret exit on Hell Keep takes a few steps to find. But nothing too out of the way.
  4. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    Welp, I changed the tags to 135 for anything previously marked 0 and achieved the same thing. Here's a video of me testing the flooding portion. I think you'll like the level a lot more having seen this. Forgive me on the upload quality. I'm new to screen capturing and still need to tweak things a bit.
  5. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    I'm not sure what happened on Mt. Erubus! I've never run into the situation you see there and I'm not sure how it could have happened. Did you jump a wall or something once you teleported up to the red tower the first time? I've tested it a lot. One thing that might be the issue is which source port you are using. GZDoom handles a 0 tag like a real tag as far as Legacy 3D floors, so it might be something like that. Feel free to plug through with -nomonsters and see if it works this time? Buuuuut I need to run through with -fast to see how bad I get my ass kicked.
  6. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    Thanks again for the feedback. As far as MAP07, I know the part you're talking about now. I had thought that you needed all the keys to get that far. I'll fix it. As for Pandemonium, if you find all 3 skulls, your life is a LOT easier at the end. See if you can find them all. Also, the Arch-Viles barely have any HP because I rigged a room to injure them before they are released. Chaingun should get 'em easily. The elevator ride of death isn't too bad if you just keep moving and plug the guys randomly as you keep moving. Maybe I just have a lot of practice after testing it. Then again, I never tried it with -fast. There's some non-linearity in Pandemonium to find those keys. Have at them! I could probably do difficulty levels. As I understand, it's pretty much 3 levels, so that shouldn't be too bad. And redoing episode 1? Maaaaaybeeee. haha.
  7. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    Yup, that'll be fixed on the next version. :D
  8. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    Can't figure out which part you are talking about. There's only one outside part, and that's the secret lift by the red key to get the supercharge.
  9. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    Thanks for the mentions on the missing tags/textures, all.
  10. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    That's an understatement! Every tutorial I ever saw on MAPINFO was garbage and I learned more just looking at the file you sent than anything I've ever seen. No joke. And if previous reviews are any indicator, I think you'll find The Shores of Hell and Inferno/Thy Flesh Consumed to be significantly better than my edits of Knee-Deep In the Dead. In my opinion, my versions of Mt. Erubus/Limbo, Pandemonium, and Tower of Babel are really awesome.
  11. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    I actually built it in [G]ZDoom format, but used Doom Legacy sectors and linedefs for 3D floors or water, etc. I used Eternity (I think?) for one 3D floor in MAP20. Didn't use UDMF because I couldn't figure out how to get it working. Yeah, it was a reeeeeal doozy! Stuffed a lot of stuff in there! Glad you liked it. Can't wait to see your review of Inferno.
  12. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    I'm really happy that you're enjoying these maps more than the KDITD. Like I was saying...looking back, I would do some of them differently. A lot of those are too long and feel extended simply for the sake of having more enemies teleporting in and stuff. Later on, I was more creative with the traps. Especially using GZDoom/Legacy tricks. I think you'll be even happier with what I did on parts of Inferno. Tower of Babel took FOREVER because of all of the 3D floors I had to do. Check the map out in an editor and see if you can make sense of it. At one point I was originally going to try and make the top floor of the tower a giant 3D floor over the whole thing and instead I opted for teleporting to a duplicate. would have been pointless madness otherwise. :D As for the yellow skull, my thought was that if you wandered around and saw that room was randomly full again, it'd make you curious and you might look and see it. I guess unless a monster happened to be dead right on that particular spot.
  13. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    Cool, man. And yeah, I juuuuust checked the mapinfo lump and used Slade for the first time because it was so easy. Done and done. Here's the file: https://www.dropbox.com/s/62tafepaszyfz7w/UltDmRdx.zip?dl=0 ^ NightFright really did a bang-up job on that mapinfo lump, btw. What a lad! Also, Aquila, I think the pic you showed above, where it appears you are trying to kill the Mancubuseseses (Mancubii???) was not how I envisioned it. I figured people would just throw the switch and be lowered into the next area and go fight them up close with a rocket launcher or plasma gun. The swarms of Cacodemons are supposed to be intense enough where you opt NOT to kill them. That was my thought anyway...but of course, what matters most is what other players think. I didn't do Thy Flesh in its entirety, though, just so you are aware. MAP20 (final level) has the whole lot of pieces from it, though. It's a pretty epic final level in what it tries to accomplish, so hopefully you find it fun.
  14. KevvyLava

    Ultimate Doom Redux v1.0 [GZDoom]

    NightFright....you are a class act. Thanks! But.....do I just add it using XWE? Which category to I add it under? Thanks again! Aquila Chrysaetos: Appreciate the thoughtful feedback. The first episode's edits were a bit overkill in some respects, and looking back, I'd have done some of them differently, with less grinding. If you're looking for more substantially different gameplay out of the maps, you'll like Inferno and parts of The Shores of Hell. My editing skills improved as I went and I started looking at the maps in different ways. I think that Hell Keep, House of Pain, Pandemonium, Unholy Cathedral, Mount Erubus will be much more interesting to you. From The Shores of Hell, have a look at Deimos Lab, Halls of the Damned, and the completely overhauled Tower of Babel. My personal favorite is what I did with Mount Erubus (MAP19) and Pandemonium (MAP17). They will surprise you.
  15. KevvyLava

    what are you working on? I wanna see your wads.

    I just finished this remix of The Ultimate Doom. 22 levels, includes all of episodes 1-3 and a chunk of 4. GZDoom required. I got really good at editing and have some fun new (I think they are new) ideas, particular on Inferno. Here's the tag for the post that I just submitted a minute ago.
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