soner du

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About soner du

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  1. Other : arrow keys + mouse (left button to shoot, right button to use, scroll for weapons)
  2. Has someone created new levels for the "beta" version of Cybershade ?
  3. At first, I attempted to draw dotted lines for features borrowed from one port to another, but the result was very confusing ! By the way, should there be a direct link between DOOM and BOOM ? (in addition to the line bertween DOSDoom and BOOM)
  4. I used to make some attempts with flashy heuristic gizmos (like XMind or FreePlane) but Graphviz is an amazingly simple and powerful tool. OK, I'll include a legend, and separate EDGE & 3DGE. I'm not sure about moving nodes around ... I may try a few thing but I want to be as neutral as possible (after all, Chocolate doom is very advanced is its oldschoolness) and having to much stuff at the bottom could make thinks less readeable.
  5. You're right, I may add EDGE above (Hyper)3DGE. Of course ! I will probably release this work (both the code and .png export) under CC0 licence. Are you sure about Risen3D ? Anyways, if some minor code or feature (like friendly dogs) has been borrowed from another port, I'm not putting it on the chart. At first, I tried to put dotted lines for such links, but the result was graphically confusing. DelphiDoom and Doom Retro are definitely BOOM-compatible, that's one of their goals. I don't know if Doom Classic is.
  6. Is 3DGE that different from EDGE ? I've made the choice not to detail versions of the same port, otherwise the graph would be much more complicated (WinDoom based on Doom 1.8, LinuxDoom based on Doom 1.9 etc). It's just standard .dot script + graphviz.
  7. I'm creating a simplified family tree, to ilustrate the French Wikipedia article It's based on information from It's deliberately focused on Doom proper (not Heretic, etc.), I've not listed recently dead projects (Vavoom, ReMooD) and some minor ancestors (LxDoom, ATBDoom..)... What do you think of it ? Which information shall I add (or remove) ?
  8. Crispy Doom is probably my favourite port (vanilla feel, higher résolution, some funky tricks such as coloured blood and mirroring) I run PrBoom+ when I feel like testing some Boom-compatible WAD. I like Chocolate Doom too.
  9. Fuzzy memory, I correct my post ! I stopped playing DOOM a few weeks after DOOM II came out, so it was in December 1994 or January 1995.
  10. I stopped playing Doom in 1994 (after a short trip into DOOM II) because I was a bit tired playing the same game (though I preferred Wolfenstein 3D back then), almost every day, for a year. At school, we switched to Descent, then Syndicate, etc. I started again in 2009 or 2010. Since then, I play casually, sometimes when I need my dose of demon-slaughtering, trying stuff found on, etc.
  11. Oh, it's Thursday again ? My favourite vanilla PWAD is Suspended in Dusk (for Doom II). Also : my favourite iwad is the original DOOM1.WAD; my favourite MegaWAD for DOOM is 2002 A Doom Odyssey; my favourite MegaWAD for DOOM II is Alien Vendetta ; my favourite TC PWAD is Batman Doom. Brutal Doom is a pk3, not a wad ;-)
  12. 10 - Batman Doom 9 - Suspended in Dusk 8 - 2002 A Doom Odyssey 7 - Alien Vendetta 6 - Demonfear 5 - Arcadia Demade 4 - Scythe 3 - Plutonia 2 2 - Aliens TC 1 - Endless Torture
  13. That's because I put those packages online, so I only include open source (or freely useable) material. The project is about publishing small-size packages (about 12 MB zipped) to play free doom stuff. Latest published (last year) "beta" versions : - ROSS (based on Freedom phase 2 and crispy doom) : - Ultimate ROSS (based on Freedoom phase 1 and chocolate doom) : (one day I'll put them on a nice webpage, and I work on improved versions) Also, I like the Freedoom project, especially with the newer sprites (the blue tentacled caco, the patchwork baron, etc.).
  14. That's what I do, and in a .bat file you can quite easily build a little menu with multiple choices. Explanations here : Sample menu from my little project : (image attached) Here's the code :
  15. Cans of rabbit meat