MagnificentBeard
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Everything posted by MagnificentBeard
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If I remember correctly: Doom.Autoload is for all of the doom games. Doom1.Autoload is for ultimate doom. Doom2.Autoload is for Doom 2 etc. [Doom.Autoload] [Doom1.Autoload] Path=C:\Program Files (x86)\Zandronum\PK3\brutalv017.pk3 Path=C:\Program Files (x86)\Zandronum\WADS\BrutalDoomRegeneration.wad Path=C:\Program Files (x86)\Zandronum\PK3\BDMutator_DannyGloverOriginalFuckYourself.pk3 Path=C:\Program Files (x86)\Zandronum\WADS\DoomMetal.wad Path=C:\Program Files (x86)\Zandronum\WADS\DoomMetal2.wad Path=C:\Program Files (x86)\Zandronum\PK3\UltimateBrutalArsenalAlphaV01.pk3 [Doom2.Autoload] [TNT.Autoload] [Plutonia.Autoload]
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Post your Doom picture! [post in Part 2 instead]
MagnificentBeard replied to Shanoa's topic in Doom General
doomworld.com/vb/post-hell/34454-all-right-this-is-the-deal/] :P -
Post your Doom picture! [post in Part 2 instead]
MagnificentBeard replied to Shanoa's topic in Doom General
http://www.doomworld.com/vb/showthread.php?s=&threadid=22053 -
Post your first map (or remake it from memory)
MagnificentBeard replied to Memfis's topic in WAD Releases & Development
http://www.mediafire.com/download.php?2tu9xpqakxripxb My first functioning map, I was happy when I got a lift working for some reason. -
(oh boy, I'm kind of bad at explaining things so bare with me.) Well, since you seem to have no experience with ACS, you can go here if you want to learn about it. to add stuff in a script, press this little button: button After that, you'll get this box: box you can add stuff in it, but you'll have to add: #Include "zcommon.acs" At the start of the script for anything to work, after that, you can copy & paste the script to make it work. after that, the player will have no weapons upon starting the map. Hope that helps...
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Umm, you're making it for zdoom, right?
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If it's for zdoom, you could add a ENTER script to clear out the player's inventory, an example:Script 5 ENTER { //commands here yadda yadda yadda ClearInventory(); print(s:"omg its so scary hold me plz"); }If it's for vanilla/boom, you could try it with some dehacked trickery, for example making the player start with 0 ammo for the pistol, that might work...
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August Tune up challenge
MagnificentBeard replied to General Rainbow Bacon's topic in WAD Releases & Development
I'm interested... -
Here (2005), here (same as before, but recent), and here. (2003) This one is from 2002 I tried looking for something more recent, but I got lazy. EDIT: Oh, I thought you were looking for a list.
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Doomworld Mega Project - /idgames link is up
MagnificentBeard replied to TimeOfDeath's topic in WAD Releases & Development
Feel the pain, I made it in about 4 hours, and it's vanilla! Yay. Also has it's own CWILV picture! Double yay. -
Some editing questions coming up
MagnificentBeard replied to LightningBolt101's topic in Doom Editing
Mark them as friendly, I think it'll work. -
100 hands community project
MagnificentBeard replied to General Rainbow Bacon's topic in WAD Releases & Development
http://www.mediafire.com/download.php?y2m25em8lm1lbte List of changes I made: Modified the Rocket Launcher room, 'fixed' some misalignments. Added some 'missing' decoration in the first room that FoH revamped. Made some stairs going down into Katamori's temple, so the door doesn't look like it goes up into the sky. Image uploaded with ImageShack.us -
Gun Game for Skulltag, inspired by Black Ops.
MagnificentBeard replied to Professor Pants's topic in WAD Releases & Development
There's already a gungame :C. -
Random SPEEDMAP event! COMPLETED! 27/12/11
MagnificentBeard replied to Fuzzball's topic in WAD Releases & Development
I guess. :I -
Random SPEEDMAP event! COMPLETED! 27/12/11
MagnificentBeard replied to Fuzzball's topic in WAD Releases & Development
I'm in, just for the hell of it. EDIT: wait, did it start yet? -
Panophobia -> CHECK OTHER TOPIC. THIS ONE IS DEAD.
MagnificentBeard replied to Acid's topic in WAD Releases & Development
Could I use atephobia? :D (Fear of ruins) Also, is custom music allowed? -
E1M11-11-11: A very special doom speed map
MagnificentBeard replied to Walter confetti's topic in WAD Releases & Development
FDA I kind of liked it, it actually seemed like a map that ID would make, although I got lost through-out the level, except the later parts.