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MagnificentBeard

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Everything posted by MagnificentBeard

  1. MagnificentBeard

    Autoloading mods with autoload removed

    If I remember correctly: Doom.Autoload is for all of the doom games. Doom1.Autoload is for ultimate doom. Doom2.Autoload is for Doom 2 etc. [Doom.Autoload] [Doom1.Autoload] Path=C:\Program Files (x86)\Zandronum\PK3\brutalv017.pk3 Path=C:\Program Files (x86)\Zandronum\WADS\BrutalDoomRegeneration.wad Path=C:\Program Files (x86)\Zandronum\PK3\BDMutator_DannyGloverOriginalFuckYourself.pk3 Path=C:\Program Files (x86)\Zandronum\WADS\DoomMetal.wad Path=C:\Program Files (x86)\Zandronum\WADS\DoomMetal2.wad Path=C:\Program Files (x86)\Zandronum\PK3\UltimateBrutalArsenalAlphaV01.pk3 [Doom2.Autoload] [TNT.Autoload] [Plutonia.Autoload]
  2. MagnificentBeard

    Post your Doom picture! [post in Part 2 instead]

    doomworld.com/vb/post-hell/34454-all-right-this-is-the-deal/] :P
  3. MagnificentBeard

    Post your Doom picture! [post in Part 2 instead]

    http://www.doomworld.com/vb/showthread.php?s=&threadid=22053
  4. http://www.mediafire.com/download.php?2tu9xpqakxripxb My first functioning map, I was happy when I got a lift working for some reason.
  5. MagnificentBeard

    No Weapons

    (oh boy, I'm kind of bad at explaining things so bare with me.) Well, since you seem to have no experience with ACS, you can go here if you want to learn about it. to add stuff in a script, press this little button: button After that, you'll get this box: box you can add stuff in it, but you'll have to add: #Include "zcommon.acs" At the start of the script for anything to work, after that, you can copy & paste the script to make it work. after that, the player will have no weapons upon starting the map. Hope that helps...
  6. MagnificentBeard

    No Weapons

    Umm, you're making it for zdoom, right?
  7. MagnificentBeard

    No Weapons

    If it's for zdoom, you could add a ENTER script to clear out the player's inventory, an example:Script 5 ENTER { //commands here yadda yadda yadda ClearInventory(); print(s:"omg its so scary hold me plz"); }If it's for vanilla/boom, you could try it with some dehacked trickery, for example making the player start with 0 ammo for the pistol, that might work...
  8. MagnificentBeard

    August Tune up challenge

    I'm interested...
  9. MagnificentBeard

    Doomworld ranks?

    Here (2005), here (same as before, but recent), and here. (2003) This one is from 2002 I tried looking for something more recent, but I got lazy. EDIT: Oh, I thought you were looking for a list.
  10. MagnificentBeard

    Doomworld Mega Project - /idgames link is up

    Feel the pain, I made it in about 4 hours, and it's vanilla! Yay. Also has it's own CWILV picture! Double yay.
  11. MagnificentBeard

    Some editing questions coming up

    Mark them as friendly, I think it'll work.
  12. MagnificentBeard

    100 hands community project

    http://www.mediafire.com/download.php?y2m25em8lm1lbte List of changes I made: Modified the Rocket Launcher room, 'fixed' some misalignments. Added some 'missing' decoration in the first room that FoH revamped. Made some stairs going down into Katamori's temple, so the door doesn't look like it goes up into the sky. Image uploaded with ImageShack.us
  13. MagnificentBeard

    Gun Game for Skulltag, inspired by Black Ops.

    There's already a gungame :C.
  14. MagnificentBeard

    Random SPEEDMAP event! COMPLETED! 27/12/11

    I'm in, just for the hell of it. EDIT: wait, did it start yet?
  15. Could I use atephobia? :D (Fear of ruins) Also, is custom music allowed?
  16. MagnificentBeard

    E1M11-11-11: A very special doom speed map

    FDA I kind of liked it, it actually seemed like a map that ID would make, although I got lost through-out the level, except the later parts.
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