marver0PS
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The DWIronman League dies to: Bury My Heart Knee Deep
marver0PS replied to NaZa's topic in WAD Discussion
Cat 1 Dead at 718/819 kills Got hurt by a high damage roll pinky and then died in the lava. I also think I got hit by a hell knight projectile, I'm not sure. marver_kneedeep_ironman.zip -
Rum and Raisin Doom - Haha software render go BRRRRR! (0.3.1-pre.8 bugfix release - I'm back! FOV sliders ahoy! STILL works with KDiKDiZD!)
marver0PS replied to GooberMan's topic in Source Ports
If you try to load D2TWID without manually loading the external dehacked file, the internal DEH lump isn't loaded properly. Map 31 crashes and the dopefish in map 32 is bugged. Even with manually applying the the dehacked file, the enemies in map 31 don't have collision. -
Rum and Raisin Doom - Haha software render go BRRRRR! (0.3.1-pre.8 bugfix release - I'm back! FOV sliders ahoy! STILL works with KDiKDiZD!)
marver0PS replied to GooberMan's topic in Source Ports
I don't know if it's been said before, but saves are broken in 0.2.2. The position of things are shifted when you load the game, putting the player and other things outside the map. -
glDoom Resurrected (yes 'that' glDoom) - updated April 11th 2022
marver0PS replied to Gibbon's topic in Source Ports
I can't launch the port, it complains that ucrtbased.dll and VCRUNTIME140D.dll is missing. -
Citadel at the edge of eternity Neurosphere
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I noticed that if you use OpenGL mode below the monitor's native resolution and while in borderless windowed mode, the screen doesn't scale, staying at the bottom left corner.
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Category 1 Died at 33:19 518/540 kills Played in DSDA-doom 0.21.3 Would've probably survived if I hadn't panicked at the arch-vile. Marver_theEye.zip
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glboom has a feature in GLDEFS that is detail textures, but I didn't find any wads that made use of it.
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Then why would the frame drops matter?
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
marver0PS replied to intacowetrust's topic in Source Ports
Isn't PS1 Doom 3d though? -
https://www.celephais.net/board/
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Also speaking of that, the water and mirror distortion affects objects in front of it, but i don't know if that's fixable. Below are some screenshots demonstrating that: distortion.zip
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Interception II (31 New Levels for Doom II - Live on idgames)
marver0PS replied to Moustachio's topic in Community Projects
I also get this error when I leave MAP06 text screen, but this might be a port bug: There's also unnecessary "nextsecret = MAP31" lines defined on every map other than 31 in UMAPINFO. -
Interception II (31 New Levels for Doom II - Live on idgames)
marver0PS replied to Moustachio's topic in Community Projects
Episode screen selection is bugged in Prboom-plus 2.5.1.7um: -
Survived in 1:24:41 (category 1). I lost so much time because I thought I got stuck on MAP03 after falling in that side area near the blue key section, besides getting lost in that map too. Overall I found this mapset to be pretty easy, even without finding many secrets. Marver0ps_epic_DWIronman.zip