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About marver0PS

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  1. glboom has a feature in GLDEFS that is detail textures, but I didn't find any wads that made use of it.
  2. marver0PS

    Ultra Low Graphics Mod?

    Then why would the frame drops matter?
  3. marver0PS

    PsyDoom 0.6.1 - PSX Doom port (reverse engineered) for PC

    Isn't PS1 Doom 3d though?
  4. marver0PS

    Quake needs a "doomworld"

  5. marver0PS

    Doom 3: Phobos

    Also speaking of that, the water and mirror distortion affects objects in front of it, but i don't know if that's fixable. Below are some screenshots demonstrating that: distortion.zip
  6. I also get this error when I leave MAP06 text screen, but this might be a port bug: There's also unnecessary "nextsecret = MAP31" lines defined on every map other than 31 in UMAPINFO.
  7. Episode screen selection is bugged in Prboom-plus
  8. marver0PS

    The DWIronman League dies to: Epic

    Survived in 1:24:41 (category 1). I lost so much time because I thought I got stuck on MAP03 after falling in that side area near the blue key section, besides getting lost in that map too. Overall I found this mapset to be pretty easy, even without finding many secrets. Marver0ps_epic_DWIronman.zip
  9. marver0PS

    The DWIronman League dies to: Running Late 2

    Died on map 5 due to a high damage revenant rocket. It was a fun run at least. Category 1. rl2_marver.zip
  10. You could try limiting your framerate to 1 or 2 below the refresh rate, either through an ingame cap or a program like RivaTurner.
  11. marver0PS

    thoughts on DOOM 64?

    Hectic grants access to all levels, not just fun levels.
  12. marver0PS

    Doom 64 coming to PC and modern consoles?

    Are you supposed to lose the demon keys when you die? Because EX didn't do that.
  13. I've fixed it. There was an undefined sector special where that teleport was. There was nothing there on the original map.
  14. No, I forgot to mention it was in first person.
  15. It was either a dos or Windows 95 game. You controlled some kind of car that could shoot other cars. In the beggining of the game, There are two paths, left or right, left brought you to a drop, which led you to a infinite loop, unless you turned around. This then brings you to a strange place with turret enemies. I don't remember where right led you