

marver0PS
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glboom has a feature in GLDEFS that is detail textures, but I didn't find any wads that made use of it.
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Then why would the frame drops matter?
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PsyDoom 0.6.1 - PSX Doom port (reverse engineered) for PC
marver0PS replied to intacowetrust's topic in Source Ports
Isn't PS1 Doom 3d though? -
https://www.celephais.net/board/
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Also speaking of that, the water and mirror distortion affects objects in front of it, but i don't know if that's fixable. Below are some screenshots demonstrating that: distortion.zip
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Interception II (31 New Levels for Doom II - Live on idgames)
marver0PS replied to Moustachio's topic in WADs & Mods
I also get this error when I leave MAP06 text screen, but this might be a port bug: There's also unnecessary "nextsecret = MAP31" lines defined on every map other than 31 in UMAPINFO. -
Interception II (31 New Levels for Doom II - Live on idgames)
marver0PS replied to Moustachio's topic in WADs & Mods
Episode screen selection is bugged in Prboom-plus 2.5.1.7um: -
Survived in 1:24:41 (category 1). I lost so much time because I thought I got stuck on MAP03 after falling in that side area near the blue key section, besides getting lost in that map too. Overall I found this mapset to be pretty easy, even without finding many secrets. Marver0ps_epic_DWIronman.zip
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Died on map 5 due to a high damage revenant rocket. It was a fun run at least. Category 1. rl2_marver.zip
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Common rendering problem with uncapped frame rate in many SDL2 ports
marver0PS replied to vadrig4r's topic in Source Ports
You could try limiting your framerate to 1 or 2 below the refresh rate, either through an ingame cap or a program like RivaTurner. -
Hectic grants access to all levels, not just fun levels.
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Are you supposed to lose the demon keys when you die? Because EX didn't do that.
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[GEC] Master Edition PSX Doom for the PlayStation. 1/10/2019 (Beta 3 Release Now!, Are You Ready For More Action?)
marver0PS replied to Erick194's topic in Console Doom
I've fixed it. There was an undefined sector special where that teleport was. There was nothing there on the original map. -
The Find That Game You've Been Trying To Find For Years Thread
marver0PS replied to HeyItsDuke's topic in Electionchat Elsewhere
No, I forgot to mention it was in first person. -
The Find That Game You've Been Trying To Find For Years Thread
marver0PS replied to HeyItsDuke's topic in Electionchat Elsewhere
It was either a dos or Windows 95 game. You controlled some kind of car that could shoot other cars. In the beggining of the game, There are two paths, left or right, left brought you to a drop, which led you to a infinite loop, unless you turned around. This then brings you to a strange place with turret enemies. I don't remember where right led you