

marver0PS
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glDoom Resurrected (yes 'that' glDoom) - updated April 11th 2022
marver0PS replied to Gibbon's topic in Source Ports
I can't launch the port, it complains that ucrtbased.dll and VCRUNTIME140D.dll is missing. -
Citadel at the edge of eternity Neurosphere
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I noticed that if you use OpenGL mode below the monitor's native resolution and while in borderless windowed mode, the screen doesn't scale, staying at the bottom left corner.
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Category 1 Died at 33:19 518/540 kills Played in DSDA-doom 0.21.3 Would've probably survived if I hadn't panicked at the arch-vile. Marver_theEye.zip
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glboom has a feature in GLDEFS that is detail textures, but I didn't find any wads that made use of it.
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Then why would the frame drops matter?
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PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC
marver0PS replied to intacowetrust's topic in Source Ports
Isn't PS1 Doom 3d though? -
https://www.celephais.net/board/
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Also speaking of that, the water and mirror distortion affects objects in front of it, but i don't know if that's fixable. Below are some screenshots demonstrating that: distortion.zip
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Interception II (31 New Levels for Doom II - Live on idgames)
marver0PS replied to Moustachio's topic in WADs & Mods
I also get this error when I leave MAP06 text screen, but this might be a port bug: There's also unnecessary "nextsecret = MAP31" lines defined on every map other than 31 in UMAPINFO. -
Interception II (31 New Levels for Doom II - Live on idgames)
marver0PS replied to Moustachio's topic in WADs & Mods
Episode screen selection is bugged in Prboom-plus 2.5.1.7um: -
Survived in 1:24:41 (category 1). I lost so much time because I thought I got stuck on MAP03 after falling in that side area near the blue key section, besides getting lost in that map too. Overall I found this mapset to be pretty easy, even without finding many secrets. Marver0ps_epic_DWIronman.zip
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Died on map 5 due to a high damage revenant rocket. It was a fun run at least. Category 1. rl2_marver.zip
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Common rendering problem with uncapped frame rate in many SDL2 ports
marver0PS replied to vadrig4r's topic in Source Ports
You could try limiting your framerate to 1 or 2 below the refresh rate, either through an ingame cap or a program like RivaTurner. -
Hectic grants access to all levels, not just fun levels.