After 8 years of development, it's finally ready.
Judgment is a 32 map megawad that makes extensive use of Dehacked features to modify existing monsters and implement new monsters and mechanics. All difficulty settings as well as multiplayer are implemented. Deathmatch support is implemented, but remains completely untested.
This project uses Doom 2 as an IWAD and requires a source port that supports the MBF21 standard. Every map was tested in DSDA-Doom 0.21.3 and GZDoom 4.7.0 using hardware rendering. Other source ports that support the standard should work as intended, but haven't been tested. Please report any issues so they can be resolved!
Judgment focuses on two facets of gameplay: pressure and set-pieces. The gameplay is centered around pushing and pulling you into different situations to which you have to use your skills to respond. Conversely the harder you push the harder it will push back. Sometimes knowing when to pull out is the best choice and will mean the difference between dying and getting through. Between the various set-pieces is a healthy amount of incidental combat to keep you on your toes. Think Plutonia painted with a modern brush.
I like to think this project represents a timeline of my mapping style as it has evolved over the last eight years. The first map was made in the summer of 2013, and the final map was completed in the fall of 2021. Originally the project was targeted at Boom compatibility with a few minor Dehacked edits, but was eventually lifted to MBF compatibility to allow for more extensive changes. With the recent release of the MBF21 standard, the Dehacked was rewritten entirely once again into it's final state. Par times reflect a rough average of my best UV-Max times while testing the maps.
= Pictures: (linked thumbnails)
Judgment - Release Candidate 1 (10/18/2021)
Judgment - Release Candidate 1 w/Bugfixes (10/20/2021)
= Design Notes:
Maps are all tested from pistol start, although minor consideration was made for continuous play with regards to progression through individual maps.
Currently known to work fully with DSDA-Doom 0.21.3 and GZDoom 4.7.0. It has been reported to run fine in Woof! as well.
The Doom 2 Minor Sprite Fixing Project is integrated into this Project: https://www.doomworld.com/vb/post/1126249
- Weapon Changes:
Pistol has been replaced with a Rifle, it fires faster and is perfectly accurate
Chaingun has been replaced with the Minigun, it fires much faster but is always inaccurate
Plasma projectiles look sleeker and sound quieter
BFG-9000 sprites have been changed to the BFG-2704
- Monster Changes:
Imps are renamed to Dark Imps, their projectile attack has changed to Lightning Balls
Demons/Spectres now move faster and attack faster
Cacodemons launch two attacks in quick succession, but the Lightning Balls do slightly less damage
Barons of Hell are renamed to Lords of Heresy, they launch two attack in quick succession
Lost Souls are renamed to Forgotten Ones, they now move slightly faster and will immediately attack on sight, but their health and damage are lowered
Arachnotron's radius/width has been shrunk down to accommodate tighter spaces
Pain Elementals now have a chance to immediately retaliate after the pain state and will spawn an extra Forgotten One upon death
- New Monsters:
Former Marine - Tougher Former Human who fires repeatedly while the target is in sight
Former Captain - Tougher Former Sergeant who fires repeatedly while the target is in sight
Former Shock Trooper - Tougher Former Human who fires plasma bolts repeatedly while the target is in sight
Former Brute - Tougher Former Sergeant who has an SSG
Baby Cacodemon - A baby Cacodemon with a smaller, weaker projectile attack
Fallen - A fast, flying demon who launches Revenant Missiles from above
Azazel - A bulky goat demon that launches a pair of even wider arcing Mancubus Fireballs
Wraith - An extermely fast Imp-like demon that only uses melee attacks and can teleport short distances
Nightshade - A floating demon with a unique bouncing projectile attack that can't be revived by an Archvile
Archon of Hell - A strong and bulky hell noble with multiple attack patterns and an explosion on death that can't be revived by an Archvile
= Map List:
= Known Issues:
Additional credits are included in the .zip file. More entries will be added as time goes on.