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About Rayziik
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Judgment: Retrial - 34 Map MBF21 Megawad (RC3 - 1/31/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
You could grab the new version and continue from episode 3 honestly. Most of the biggest changes are in the later episodes or involve the monsters/weapons. -
[RC5] EVITERNITY II - RC5 Released!
Rayziik replied to Dragonfly's topic in WAD Releases & Development
Good stuff. Made it to MAP11 so far. Big fan of the dehacked changes done to the first one's bestiary and all the new additions (so far) as well. I found a very minor mis-texture on MAP05, coordinates on this screenshot to show it's location: -
Judgment: Retrial - 34 Map MBF21 Megawad (RC3 - 1/31/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
Turns out UDMF is not required! :) Mega-Violence is UV with "-coop_spawns" active. Ultra-Nightmare! is Nightmare! with "-coop_spawns" active. That's the only differences. You can use the same link as before to download. I updated a few very small things here and there as well, but nothing major enough to push a new RC entirely. Also if anyone has better names for the two difficulties, I'm all ears. I am not a very eloquent person... -
Judgment: Retrial - 34 Map MBF21 Megawad (RC3 - 1/31/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
I'll look into it. I was under the impression that that would require UDMF to be used -
Judgment: Retrial - 34 Map MBF21 Megawad (RC3 - 1/31/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
Uhhhh yea I must've forgotten about this at some point. I'll get to it soon (probably) -
Judgment: Retrial - 34 Map MBF21 Megawad (RC3 - 1/31/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
NOTE: THIS IS NOT A SEQUEL Hello there, it's been awhile. Judgment: Retrial is an update to Judgment, focusing on fixing bugs and during the process making changes to gameplay, mechanics, monsters, and even a good few of the maps themselves. Most of the original is still the same, but all the known issues that unfortunately made it through the testing I did before /idgames have been fixed, and the pain points expressed by all the wonderful people I have been able to watch play and/or speedrun the wad have been alleviated (hopefully!). A teaser of what all has changed: - Weapon swap speed has been doubled - Chainsaw has been replaced with the Impact Gauntlet - All maps recieved more ammo - Provisions have been made for "-coop_spawns" to be playable as a new hardest difficulty - Ambient sounds have been added and used in almost every map - New decorations that fit aesthetics better on some maps are added - And there's so much more! I originally planned to carry all this out for NanoWadMo, but the project ballooned a bit more than I expected it too. It's completely coincidental that I released this on this day in particular. If you've played Judgment already, there's plenty of other things you can probably spend your time playing, but if you're itching for a replay I highly recommend trying it with "-coop_spawns" in your command line! Thanks to everyone who played the original. = Downloads: Judgment: Retrial - RC1.1 (12/11/2023) • Mirror -
NaNoWADMo 2023 - The month-long mapping challenge!
Rayziik replied to scwiba's topic in WAD Releases & Development
Didn't realize a thread for this was already half a month old. That said, I have a project in mind for this month that I hope I can get finished before the end of the month. -
The DWmegawad Club plays: Plutonia Revisited Community Project 2
Rayziik replied to dobu gabu maru's topic in WAD Discussion
While I have posted maps under a pseudonym before, I am inclined to agree with Catpho that the author is most likely Anonimvio. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP02 update - 2/22/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
Another minor update to map 01. Mostly some visual error fixes, and a couple minor changes to a few monster teleport destinations. Map 01 should be considered final now. The download link has been updated again. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP02 update - 2/22/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
Thanks. Do you mean these decorative areas? (pic in spoiler) They're marked as player-blocking on all edges. Maybe you were no-clipping or using the wrong complevel? -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP02 update - 2/22/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
A very unlikely, but still possible soft-lock was found. The download link has been updated again. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP02 update - 2/22/2024)
Rayziik replied to Rayziik's topic in WAD Releases & Development
There was a small visual error in the RSK area, that has been fixed and the download link updated. It's nothing gameplay critical so don't worry about updating if you've started a play-through already. -
The Pilgrim's Westward Way - MBF21 Slaughter (MAP02 update - 2/22/2024)
Rayziik posted a topic in WAD Releases & Development
TPWW is set to be an episode of unapologetic slaughter/challenge set-piece focused maps, mixed with combat puzzle-esque design philosophies, a small bit of story-telling, and just a touch of obnoxious switch puzzles. This release contains only the first complete map. Difficulty settings have been implemented. If you aren't someone who enjoys macro-slaughter and challenging set-piece type combat, it is highly recommended that you use skill 3 or skill 2. The intended experience of this project is to enjoy it. If you insist on playing on skill 4 and are not having fun or are not able to succeed, consider lowering the difficulty level. = Pictures: (linked thumbnails) = Design Notes: This project is only tested in DSDA-Doom, version 0.26.2 or newer. Any other ports that are MBF21 compatible should be able to run this project, but performance is not guaranteed. Jumping/crouching/free-look are not required or recommended, use at your own peril. Gameplay modifications are likely not compatible; this project utilizes Dehacked to include new decorations and monsters, and is balanced with these changes in mind. Again, use at your own peril. - Weapons Changes: The Fist does the same amount of, but usually less random, damage. The Chainsaw is replaced with a Sword. It also benefits from berserk. The Pistol is replaced with a Rifle. It is perfectly accurate, fires faster, and does slightly more damage. The Shotgun fires an extra pellet, and has a slightly tighter grouping, making it more reliable. The Chaingun is replaced with the Super Chaingun. It fires twice as fast as the original. - Monster Changes: The Specter is replaced with the new and improved Specter 2.0. The Lost Soul has only 60 hit points. The Baron of Hell has a 1-2 attack, making him slightly more threatening. - New Enemies: The Fallen; a fiery bird skeleton that fires revenants missiles. 150 hit points. The Martyr; a former human with a plasma rifle, fires in two shot bursts. 50 hit points. A Green Cyberdemon with 1200 hit points. More monsters may appear as development continues... = Downloads: The Pilgrim's Westward Way - Map 01 (7/4/2023) • Mirror = Known Issues: Apparently a column got lowered on accident in the RSK area... (fixed) Possible to soft-lock by skipping the north GSK area and backtracking into it from above after the final fight (fixed) = Credits: - Resources: The Doom 2 Minor Sprite Fixing Project is integrated into this Project: https://www.doomworld.com/vb/post/1126249 Most custom resources came from the repository at https://www.realm667.com/en/. A full list of custom resource credits will be compiled at a later date. Textures used come from 32in24-15_tex. The green palette range is used from the first Wormwood. The art and music are by a band named 'Slice the Cake'. The story bits are quotes and interpretations of their song lyrics. - Playtesters: @Meowgi @Master Medi @BiZ @Petyan @General Roasterock @Napsalm Shadowderpy -
DBP47: Dreamcatcher Apparatus Uses "DBP47_full.wad" for playback. D2ALL UV-Max in 1:11:11 dbp47ALLm11111.zip - https://www.youtube.com/watch?v=ggsBnLHIojY
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Ancient Hatred MAP01 UV-Max in 7:23.09 ahatred01m723.zip - https://www.youtube.com/watch?v=7DhTqQol6Hw