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jazzmaster9

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About jazzmaster9

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  1. jazzmaster9

    The tone of DOOM [BEWARE: walls of text]

    I mean the original Doom guys literally died in Phobos, went to hell then proceeded Destroyed everyone there including Hell's Mightiest Wariror, and climbed back out to Earth. Doomguy has always been the first image to some extent...
  2. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    Welp, Time to form a Doom Eternal Invasion Gank Squad. Doot Souls Unite!
  3. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    You obviously have no ideas how this works. "Unreal Engine 4 is easy to use so Id tech 6 must be easy to use right? Right? LoL" Again you really love shoving words in the developers mouths huh. No one here said that "normal "people are stupid aside from you. As a programmer i know how different Internal devtools are compared to editors released in the public. Lets take Doom 3. How many mods have been *Completed* for Doom 3? A game made in the early 2000s. Different engines require different tools. Unreal Engine was made to be user friendly. Id tech 6 was made for one thing only. To run Doom. That streamlines production when you only have to worry about your engine doing specific things that Doom needs. It IS too much to ask and it is completely ignorant to think otherwise.
  4. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    Dev tools are just that. Dev tools they, are not meant to be used by people outside the company in the hands of people who made them. Do not under estimate the power of a good userfiendly editor. Or you might end up using DoomCAD instead of GZDoom builder.
  5. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    You do realize that Doom 2016's engine isn't GZDoom. Its not as simple as drawing a sector and raising floors and ceilings anymore. . The devs have already explained the limitations they have in making modding tools for the new id Tech Engine. So yeah it IS too much to ask. You seem to think that the reason iD's decisions are because of "They dunnot love their fanzz anymore Sellouts!!" Instead of legitimate technical issues. Hugo has already said many times how he and his team are trying hard to make the engine user friendly enough for modding, But i guess they are just corporate Sellouts who dont try huh.
  6. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    I was being sarcastic... iD didnt sell out, but I guess making a game they dont like is considered selling out now
  7. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    Id software sold out man, they want mainstream kiddie games with Blood and Colorful Level design now. They dont care about us TRV FANZ anymore... They need to be more adult with their Brown Filters and Gritty realism and real story with cutscenes. This commen tho, just no. If this is considered Childish then Black Ops 4 must be for the elderly. Most of the criticsm here is, once again, "this is not what Doom should be because i know 100% what doom is about." Not "what merits and cons does this game have as a standalone" Which sounds silly and self centered.
  8. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    I notice some people's reason for for not liking Doom Eternal and Doom 2016 is "Its not what doom should be" or "This isn't what doom is all about" as if that is something that is completely objective. I can understand criticism about the Music and how Glory Kills break the action, but the "Its not what doom should be" argument sounds absolutely silly to me. One person might believe that Doom is about exploration and the other about the Fastpace Combat. One person says Doom is horror while the other says Doom is Action packed. I think we all need to understand is that UDoom/Doom2 are not the same game as Doom 16/Doom Eternal. Just like how Symphony of the Night is not the same as CastleVania 1-3, So we should look what it offers not what the older Doom games offer.
  9. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    I thought this Thread was about Doom Eternal not TNT Evilution...
  10. jazzmaster9

    DOOM Eternal Gameplay Reveal Impressions

    Oh no its Cartoonish!! Look at the original revenants and Cacodemon and Daisy, totaly not exagerated and silly cartoons 0/10 NOT TRV DOOM. Wheres my 320×200 pixels? in all seriousness Doom Eternal really sold me on the Grapling hook and Dodge system as well as the the overall visuals. I expected more vertical level design with the new Setting and thats what i got. Nice to see some classic designs making a return especially the Plasma Rifle. You can tell the id team are just enjoying what they make. Also does invading involve me spamming my Blue Eye Orb over and over? :P
  11. jazzmaster9

    Innocence X3 - Beta v.3 Uploaded

    Nope, that is infact "Vampir" :)
  12. jazzmaster9

    Innocence X3 - Beta v.3 Uploaded

    Beta v.3 Uploaded - Fixed the Bars in Map 04 and made them effectively block the player - Fixed the Sky "Windows" in Map 05 so that the player cannot strafe jump over them. - Some Texture realignment
  13. jazzmaster9

    Innocence X3 - Beta v.3 Uploaded

    Nice Catch, I fixed this now :)
  14. jazzmaster9

    Innocence X3 - Beta v.3 Uploaded

    1. I just figured having the Automap without a hud just looked better 2. The InnocenceX Logo looks like a complete mess when shurnk down to M_Doom size. And all of the innocence series has the same logo and makes it more unified. I did at one point, but im pretty much done with the Innocence Series after this so, its not top priority.
  15. jazzmaster9

    Innocence X3 - Beta v.3 Uploaded

    Beta v.2 has been uploaded - Fixed the Untextured floor in Map07 - Fixed difficulty tags on items in Map03 - Repositioned the Armor bonus on Map03 - Removed some Onesided lines on the TITLEMAP
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