Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

jazzmaster9

Members
  • Content count

    1855
  • Joined

  • Last visited

About jazzmaster9

  • Rank
    Probably Working on Abysm 2 right now.

Recent Profile Visitors

5010 profile views
  1. jazzmaster9

    Earworm Thread - What Song Is Stuck In Your Head?

    This song has been stuck in my head for a while, specifically the Chorus. Not that I'm complaining though :P
  2. jazzmaster9

    I'm Glad Doom Eternal Is Hard

    If anything it just proves that a game can be somewhat difficult and and feel unique with out needing to ditch Modern Game Mechanics. Though my opinion still stands. Id is really doing their own thing with mechanics everyone is familiar with, There really isn't any shooter that has come out that feels and plays like Doom Eternal. But anyway, I know i can't convince you off anything so I'll just leave it with that. Doom Eternal "dumb down and edgy" in your opinion *shrug*
  3. jazzmaster9

    Rapidfire - 6 Level Vanilla Mapset - RC 3 - Hot Fix

    Ohh thank you for catching that, It has now been fixed and Uploaded.
  4. jazzmaster9

    Rapidfire - 6 Level Vanilla Mapset - RC 3 - Hot Fix

    Release Candidate 3 is out - Tweaked the difficulty flags for monster to better balance HNTR and HMP for all maps. - Fixed Enemies incorrectly flagged for difficulties. - New Enemy Types added for Map 2 and Map 3 for better monster encounter variety. - Fixed missing textures on Map 2.
  5. jazzmaster9

    Rapidfire - 6 Level Vanilla Mapset - RC 3 - Hot Fix

    This looks amazing, Nice work. I hope you have fun with the mapset :)
  6. jazzmaster9

    Rapidfire - 6 Level Vanilla Mapset - RC 3 - Hot Fix

    second release candidate out. - Corrected the placement and difficulty of the Imp stuck in Map 05 - Minor Retexturing
  7. jazzmaster9

    Rapidfire - 6 Level Vanilla Mapset - RC 3 - Hot Fix

    Thank you for catching this, will definitely fix this in the next version.
  8. Jazzmaster Presents 6 Vanilla Compatible Levels where the aim was to make One Map per day, for 6 days. IWAD: Doom 2 Compatibility: Vanilla Maps: 6 Maps Tested with: Chocolate Doom 3.0.0 Prboom+ 2.5.1.4 Feedback and Suggestions are always welcome and I hope you enjoy this bite-sized set. Dropbox Screenshots:
  9. jazzmaster9

    I'm Glad Doom Eternal Is Hard

    From what we've seen from how id Handled Doom Eternal, they just kinda do what they like and stick with it instead of trying to cater to everyone. People complained about Marauders... id Adds 2-4 more of them. People cry about Doom being Cartoony... id adds more silly elements. They seem to be very confident and secure about their product and just do their own thing. the only thing that's gonna hinder them is either Microsoft or Bugthesda since they are as Corporate as they get.
  10. It's Finally Here! Abysm 2: Pharaoh's Judgement Expansion - Final Release 1.0 Thank you so much to those who provided Feedback and Suggestions, and to those who tried it out :D Release 1.0 changes: Track Track added, for E2M6 Mothership. Destination Unknown by Cardboard Marty Corrected the Tic rate for idle states for Sentinel and Kilmaat Drone. Switch in E2M6 that raises the bridge has been relocated. New Ladder textures by Skelegant to make them look more obviously climbable.
  11. A short Heretic/Hexen inspired track, Composed in Sekaiju 5.6. This is my first full composition in 3 years. I don't usually compose music but sometimes I get that creative spark to do so. Hope you guys like it. MIDI Download: https://www.mediafire.com/file/ohku02hmojz3xkx/omen_spirit_fin.mid/file
  12. jazzmaster9

    Let's discuss the term boomer shooters....

    Well thank god in reality this isn't the case, and the Boomer Shooters coming out are actually good. Ohh boy prepare to have an aneurysm with the new releases next year.
  13. Release Candidate 1 (Beta v.4) Update is now available for Download: Twin Fang moved from E2M14 (secret level) to E2M5 Valley of Kings and is now Part of the main weapon roster. Twin Fang now consumes Black Mana instead of White Mana Twin Fang Damage reduced by 10%. Fixed Potential Softlock in the Secret Level. New Graphics and sounds for the Twin Fang created by Cardboard Marty. Lightning Rod now located in the end of the Secret Level. Added New Graphics for Hand Cannon When upgraded with the Fire Bomb Launcher Added New Sounds for Hand Cannon when launching Fire bombs New Title Screen music composed by PRIMEVAL. Mudrot's location changed to earlier in Valley of Kings. Sentinel Lightning Resistance Increased. Hit Points of Final Boss increased from 3000 to 3500. Sectors in Valley of King incorrectly tagged as Damaging
  14. jazzmaster9

    Romero reveals Sigil 2

    This isn't really the case. from what i heard from Jimmy, he made the Title screen specifically for Sigil, the rest were either unused or from his previous work.
×