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About jazzmaster9
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Probably Working on Abysm 2 right now.
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what was the firsrt doom game you played
jazzmaster9 replied to coletomars32's topic in Doom General
Mine was Doom 64 so my introduction to the series was very atmospheric and slower paced. -
definitely orthogonal architecture, I started noticing this around the time I was making Rapidfire 2. It just looks so visually clean and tidy for me so I mostly stick to it when making non-natural terrain.
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[Community Project] Doom 2 Minus Doom (Deadline extended!)
jazzmaster9 replied to janiform's topic in WAD Releases & Development
Hello, due to my busy schedule and current projects, I won't be able to finish my map in time so please feel free to have my slot back open. -
Do you avoid using exploits in maps if you find them?
jazzmaster9 replied to plums's topic in Doom General
Well im yet to find any of these "mappers today" cuz a lot of the wads coming out lately are excellent. But yeah will definitely use cheese strats when I can since im not really the best Doomer out there. Its always so cool finding those unintended safe spots and skips. -
The Erik Alm style has never been replicated Ever. If it does it will ruin Scythe 1 and 2 forever and lost its appeal with the influx of maps trying to copy it.
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If you had been involved in the development of Doom and Doom II
jazzmaster9 replied to Psychagogue's topic in Doom General
Im the opposite where i love the Gamey and Arcade aspects of Doom 2 (and Eternal) and would make sure that is refined to where it feels fun and engaging to play. It only feels like "poor taste" (what ever that means in this context) because the ideas arent fleshed out yet In the case of Doom 2 that wasnt an excuse to make the maps look ugly, so i would atleast ensure the maps were still visually pleasing. I would have asked for extra dev time to pretty up some maps or even make new textures to make those city maps feel like cities -
I wonder if can program Dosbox to just launch Eduke32 in Polymost when i feel like playing Duke 3d after playing Doom E1. Should be easy.
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What is your best tip for beginners? ('what format to start with' split)
jazzmaster9 replied to tumedaskihutaja_37685's topic in Doom Editing
Absolutely this. I intially started with Doom Format with my first couple of maps but found it a bit too limiting to what i wanted so i switched to Doom in Hexen Format and then UDMF and that's what I mapped and learned with since. Only really got back to Doom format mapping super recently after 6-7 years of Advance port Stuff. -
Wolfenstein: Shadows of Destiny TC - now on IDGAMES [v1.2] - UPDATE
jazzmaster9 replied to jazzmaster9's topic in WAD Releases & Development
Update Uploaded Currently available in the dropbox link now Will be avaiable in idgames once upload is approved. Changes: - Running fullspeed now makes enemies less likely to hit/damage you, just like in the original Wolfenstein 3d. -
Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v.1.0 - UPDATE!
jazzmaster9 replied to jazzmaster9's topic in WAD Releases & Development
Update Uploaded Currently available in the dropbox link now Will be avaiable in idgames once upload is approved. Changes: - Running fullspeed now makes enemies less likely to hit/damage you, just like in the original Wolfenstein 3d. - New POW Sprites -
The good old "finally someone said it"/"Is no one gonna mention..." I.e. "why are people so dumb to see what my infinite wisdom can see"
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The Dean of Doom series (companion thread)
jazzmaster9 replied to Sunnyfruit's topic in Doom General
It kinda made me stop watching for a bit and had to come back to it later. Have to remember which episode that was in particular -
The Dean of Doom series (companion thread)
jazzmaster9 replied to Sunnyfruit's topic in Doom General
Ive noticed this greatly since his BTSX E2 review, and his constant pcorf jokes in another video. He claims that mapping is this "conversation between player and mapper" but ends up him putting words into a mapper's mouth, when he doesnt like the level, then feel insulted. -
The Dean of Doom series (companion thread)
jazzmaster9 replied to Sunnyfruit's topic in Doom General
So much this. every thing will be painful and bad if you play it with an unintended disadvantage. Expecting every map to conform to being Blind UV-Max, and Pistol Start friendly is a recipe for disaster and unintended disappointment. -
My critisism on GZdoom/ZDoom (mod note: derailed by toxic garbage, not worth the effort to save)
jazzmaster9 replied to BUYXRAYS's topic in Source Ports
ohh this again, cool. we haven't heard these like 20 million times before