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jazzmaster9

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About jazzmaster9

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    Probably Working on Abysm 2 right now.

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  1. jazzmaster9

    what was the firsrt doom game you played

    Mine was Doom 64 so my introduction to the series was very atmospheric and slower paced.
  2. jazzmaster9

    What are your creative crutches?

    definitely orthogonal architecture, I started noticing this around the time I was making Rapidfire 2. It just looks so visually clean and tidy for me so I mostly stick to it when making non-natural terrain.
  3. Hello, due to my busy schedule and current projects, I won't be able to finish my map in time so please feel free to have my slot back open.
  4. Well im yet to find any of these "mappers today" cuz a lot of the wads coming out lately are excellent. But yeah will definitely use cheese strats when I can since im not really the best Doomer out there. Its always so cool finding those unintended safe spots and skips.
  5. jazzmaster9

    MyHouse.wad

    The Erik Alm style has never been replicated Ever. If it does it will ruin Scythe 1 and 2 forever and lost its appeal with the influx of maps trying to copy it.
  6. Im the opposite where i love the Gamey and Arcade aspects of Doom 2 (and Eternal) and would make sure that is refined to where it feels fun and engaging to play. It only feels like "poor taste" (what ever that means in this context) because the ideas arent fleshed out yet In the case of Doom 2 that wasnt an excuse to make the maps look ugly, so i would atleast ensure the maps were still visually pleasing. I would have asked for extra dev time to pretty up some maps or even make new textures to make those city maps feel like cities
  7. jazzmaster9

    DOSBox integraded into a source port?

    I wonder if can program Dosbox to just launch Eduke32 in Polymost when i feel like playing Duke 3d after playing Doom E1. Should be easy.
  8. jazzmaster9

    What is your best tip for beginners? ('what format to start with' split)

    Absolutely this. I intially started with Doom Format with my first couple of maps but found it a bit too limiting to what i wanted so i switched to Doom in Hexen Format and then UDMF and that's what I mapped and learned with since. Only really got back to Doom format mapping super recently after 6-7 years of Advance port Stuff.
  9. Update Uploaded Currently available in the dropbox link now Will be avaiable in idgames once upload is approved. Changes: - Running fullspeed now makes enemies less likely to hit/damage you, just like in the original Wolfenstein 3d.
  10. Update Uploaded Currently available in the dropbox link now Will be avaiable in idgames once upload is approved. Changes: - Running fullspeed now makes enemies less likely to hit/damage you, just like in the original Wolfenstein 3d. - New POW Sprites
  11. jazzmaster9

    Unpopular Doom Opinions

    The good old "finally someone said it"/"Is no one gonna mention..." I.e. "why are people so dumb to see what my infinite wisdom can see"
  12. jazzmaster9

    The Dean of Doom series (companion thread)

    It kinda made me stop watching for a bit and had to come back to it later. Have to remember which episode that was in particular
  13. jazzmaster9

    The Dean of Doom series (companion thread)

    Ive noticed this greatly since his BTSX E2 review, and his constant pcorf jokes in another video. He claims that mapping is this "conversation between player and mapper" but ends up him putting words into a mapper's mouth, when he doesnt like the level, then feel insulted.
  14. jazzmaster9

    The Dean of Doom series (companion thread)

    So much this. every thing will be painful and bad if you play it with an unintended disadvantage. Expecting every map to conform to being Blind UV-Max, and Pistol Start friendly is a recipe for disaster and unintended disappointment.
  15. ohh this again, cool. we haven't heard these like 20 million times before
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