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Everything posted by vinnyslamgemi
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I have been referring to the online doom builder manual while using Doom Builder 2, and for the most part, it has served me well, but I'm having a hard time figuring out how to export my maps with DB2. I know that there is a specific menu option for exporting, but how can I do it in Doom Builder 2. In case you are wondering, I'm using ZDOOM to run my wads.
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Not with this specific map, but that method works with others I've downloaded. It's strange.
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Yep, it's only when I try to launch it through ZDOOM. I even re-installed it, and tried both newer and older versions, but I kept getting the same message. I feel like I'm not meant to be able to play my WADS outside of the testing in DB2!
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They are all in the proper directory, but I just keep getting this same message every time.
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This is what keeps on showing up even though my .WAD file is in the correct directory.
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This is my first map I have tried making. And I'm pretty sure I'm using the most current version of DB2.
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This is the first time its happened to me. I run Ultimate Doom and Doom II perfectly on zdoom.
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This is the picture of my map when opened up in SLADE.
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Ill upload a screenshot later, but my map is named MAP01 and ZDoom keeps on telling me that a the WAD cannot be found. I'm not using any extra textures or monsters, just the ones that are already from the DOOM2 original WAD.
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I named it under the typical Doom 2 naming conventions, and I haven't imported any new graphics or wads. Could it just be a fluke?
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Its made for Zdoom, and it's not running. It only works when I test it through DB2.
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I was wondering if anyone can help! I am using doom builder 2 and would like to add monsters that I downloaded off of the internet into my custom maps. I saw a couple of tutorials using XWE for the process, but I am unable to use it, for I am running vista. I was wondering if someone can help explain to me how to import custom monsters into my wads, so I can use them in Doom builder 2.
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Adding custom monsters in Doom builder
vinnyslamgemi replied to vinnyslamgemi's topic in Doom Editing
I followed the tutorial, but doom builder keeps on telling me that my sprites are missing rotations. Could you please tell me what I'm doing wrong? -
Adding custom monsters in Doom builder
vinnyslamgemi replied to vinnyslamgemi's topic in Doom Editing
Thanks, but I actually need help as to how to use the programs. I have absolutely no idea what I'm doing, or how to get monster wads into doom builder.