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Darch

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Everything posted by Darch

  1. Darch

    Is beer as bad for your teeth as soda?

    Beer is good for your teeth, your health, and life in general. Soda is bad. Beer is good. Burp.
  2. Darch

    Best SNES game you've played?

    Legend of Zelda Super Castlevania IV Street Fighter II Super Mario Kart Super Mario World Super Mario All Stars Super Mario Paint Contra 3 Top Gear Lemmings TMNT - Turtles in Time Super Double Dragon Final Fight Joe & Mac Mortal Kombat II Killer Instinct Samurai Showndown Combatribes
  3. That's great John, I will be there!
  4. Darch

    So what considers a "True Doomer"?

    False Doomer is someone that says he's playing Doom now and you find out it´s Doom 3. True doomers are those people that work at moon bases while they are being invaded by hell spawns.
  5. If you are using decorate, you can raise his MaxStepHeight to 32, he will have less troubles with stairs.
  6. Darch

    Doom 1 or 2?

    Seconding this. No problem with abstract levels, but don't name the game "Hell on Earth", then!
  7. Darch

    Need help play testing.

    Oh, DeepSea! Doombuilder 2 is much better and it's free, you should try it, it's very intuitive and easy to learn. 94% of doom mappers approve Doombuilder, get it now! http://www.doombuilder.com/ heh jokes apart, it's highly recommended.
  8. Darch

    Need help play testing.

    I found it actually very good, just needs some polish. The main thing (for me) is that it needs custom music. Apart from that, what FireFish said: some unaligned textures, some flat low ceilings and the barons fight with shotgun were the low points. Switch textures with no buttons also confused me, unless I missed something. I found the layout, lightning and gameplay very good, especially the first part. It was very nice how you made it hard with weak monsters, and without using hordes. The traps were very creative and fun. I played only the first map and didn't finished it, it was kind of hard. More medkits and ammo would be welcome. I don't know if you are a beginner mapper with uncommon talent for layout and lightning or if you are a experienced mapper that don't polish his maps heh.
  9. Darch

    Starfox Doom

    This is totally amazing. My mind is blown.
  10. The shotgun butt does about half damage of the cutlass, it can kill zombies with one hit sometimes, even without berserk. Also good to finish off demons and imps that survived one shotgun shot. That's my point too plums, you don't want this attack so weak that's useless. I've found some textures badly unaligned on Grog Factory, and had to fix those. Along with that, dynamite has changed a little, it stops when hitting enemies, making it much easier to hit. There are also some new sea sounds that add a bit to ambiance. Here's the link (Pirate Doom v.1.5): http://confrariadacosta.com.br/piratedoom/PirateDoom.zip edit: oh, about knives and axes, certainly that would be nice with the right sprites, but one important thing about monster missiles is that they glow in the dark so player can always see them coming.
  11. Darch

    Back to Saturn X E1: 1.1.6 bugfix

    This mapset threw me back to vanilla settings, no mouse look, no gameplay mods, software mode, I'm even playing on 640x480 resolution and it still looks amazing. I thought it was going to be one of those insanely hard wads, but I'm having a fair and fun run so far, currently on map 05 on HMP. Great job :)
  12. Thank you very much, mouldy! I updated the download link with a new version, (1.4) with some little changes: - widescreen hud; - added a few more pirate sayings for human pirates; - fixed melee alt fires decals bug. (they had bullet decals)
  13. Darch

    Nekkropolis: The Final Satanic Rites

    Nice "simcity" style construction idea, my only concern is that FPS may be slow when you finish it. Remember to add more buildings with 1 sided walls to help with that. And good luck on your project.
  14. heh plums that was a nice coincidence. Maybe I'm updating this too much, but oh well, I included one more little thing: an alt fire for the shotgun. I don't know if "shotgun butt" is the right term, but that's it, you smash your shotgun against monster faces. It's almost useless as it's weaker than the cutlass, but it's a fun move for sure. And saying that all weapons have alt fire is easier than "all weapons, except single barrel shotgun, have alt fire". :) Link: http://www.confrariadacosta.com.br/piratedoom/PirateDoom.zip
  15. Alright, so chaingunners are fixed now, to default damage. There is also some sprite work I've been doing these days and are included in this version: Pirate Doom v1.3 http://confrariadacosta.com.br/piratedoom/PirateDoom.zip changelog: - Smoother torch light - chaingunner triple damage bug fixed; - Added a belt on imps - Added a monocle on Spidermastermind - Added leaf skirt on cannibals
  16. That's right; plums was also right, I had not noticed that three bullet shot at once. Seems like fixing that to one perfectly simulates its standard behavior.
  17. hmm, wait. I think the wiki is right, because the CBAF_NORANDOM flag should disable the extra multiplier. I don't know why it is not working, though.
  18. I found what's wrong, thou I couldn't reproduce the exact original behavior: A_Custombulletattack already multiplies damage by three, so this value: random (1,5)*3 was multiplied by 3 twice. I noticed default chaingunner causes 3, 6, 9, 12 or 15 damage, so replacing damage with random (3,5) will get a value from 3 to 15 and all numbers in between. That's the closer I got to original behavior. And thank you very much for finding this bug.
  19. Totally not intentional! I just wanted to change the bullet puff. So, the wiki is wrong? What would be a better damage value?
  20. Thank you! Did you use GZdoom 1.8.4, by any chance? Because this version has a bug that caused this crash, but has already been fixed on last version: http://devbuilds.drdteam.org/gzdoom/gzdoom-g1.8.1-253-gfef0782.7z
  21. Thank you, Demonologist!! Here's one more, probably last, update to the mod. What's new: - Cooperative and deathmatch modes added - FreeDoom compatibility - Weapons resolution reduced by half - Double barrel shotgun replaced by sawed-off shotgun - new alt fires: dual flintlocks, gatling gun, and sawed-off shotgun - Hand sprite fixed on cutlass attack - Gun smoke spawns fixed - 3d elevators fixed download link: http://confrariadacosta.com.br/piratedoom/PirateDoom.zip Other than that, I'm testing a zandronum version for online gameplay.
  22. Darch

    Shake shake shake...

    dat HOM made it more charming.
  23. Just for the record, I updated the download link in the first page with a new version; here's the link: http://www.confrariadacosta.com.br/piratedoom/PirateDoom.zip What's new: - An extra map, "Stronghold" (plays on slot 53) - key sprites replaced - "Trezer Cove": red card added for tracking purposes only (gameplay is unchanged) - "Battleships!": difficulty tuned down, player is no longer slowed down while holding cannons; ships are closer - "Lost City": 1 music replaced - "Where Evil Pirates Fall": cut to the boss battle only; name changed to "Hot Winds o' Hell" - "Grog Factory": most stock Doom textures replaced. - end music replaced - minor texture changes and bug fixing overall
  24. Darch

    Hellfire: Dreams

    Really good material here, loved the ambiance and realism.
  25. Darch

    Mapping Timelapses Thread

    What impresses me most is how many lines you draw without bothering with textures or sectors heights. I gotta learn that, I open 3d mode for every sector I make.
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