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Ichor

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Everything posted by Ichor

  1. Ichor

    Carnage Galore 3, now for GZDoom

    It's been a few days since I had to update: The DamNum color caused by ice damage was darkened some because it seemed to look too much like the default damage color of gray or white. The Forge cannon targets should be a bit easier to see. A couple of new monsters needed a bit of minor fixing, though I doubt anyone noticed any problems with them. Added a section to a certain room, which should contain something nifty. Fixed a couple of text typos. The entrances to the Library and Citadel maps will now open automatically when you get close to them rather than by walking up and using them. Updated link on first post.
  2. Oh yeah, skill levels. I'd recommend playing CG3 on skill 3 or 4. Anything higher for first timers might be a bit frustrating.
  3. Ichor

    Carnage Galore 3, now for GZDoom

    Yeah, hub 3 turned out to be a lot more fun to make than I thought. I especially enjoyed making the Forge and Dungeons. By the way, that powered up sword made short work of Korax, maybe just a bit too much.
  4. Ichor

    Carnage Galore 3, now for GZDoom

    Alright, so after playtesting through it all again a few times, which took quite a while, I think I got rid of the bugs. There were still a couple of them (one of which went unnoticed for many years), but this update is more about getting the balance right. So anyway... Fixed a line not being marked impassable which should have been. Reduced the enemy fighter's damage. Fixed a minor timing issue with the final battle. Adjusted the balance of a few maps in regards to a couple of enemies (removed some, moved others around, etc.). Adjusted the damage of the quietus alt-fire (unpowered) and bloodscourge alt-fire (both powered and unpowered). Removed most of the dynamic lights from the powered bloodscourge alt-fire to cut down on lag.
  5. Ichor

    Carnage Galore 3, now for GZDoom

    I've been playing through it to find any other issues, and I finally got around to looking at the fighter. It does seem to be a bit strong (and even this was already toned down because if he had the same strength as the player's weapon, you would probably be dead in about 2-3 shots), so in the next update, I'll reduce the damage a bit more.
  6. Ichor

    Carnage Galore 3, now for GZDoom

    It should be able to scale up and down. Ok, after testing on that resolution (I use 1600x900 myself), I've seen how it wraps around. You must have the scaling set to 4, while I use 2. Setting it to 3 should work just fine.
  7. Ichor

    Carnage Galore 3, now for GZDoom

    What happens there is that the text extends past the edge of your screen, so it wraps around before the next line. What's your resolution anyway?
  8. Ichor

    Carnage Galore 3, now for GZDoom

    So cool an update, I thought you would enjoy it. Toned down the difficulty of the cistern battle a bit. Fixed a monster spawning issue in the main hub map. Monsters were randomly spawning first before the delay, so sometimes you might see a monster appear immediately when you first start the map. Also increased the respawn delay some. Fixed a couple of minor book text errors. Removed a few instances of some annoying enemies that only appear in the last few maps. Made jumping on the conveyors in the Forge easier. Increased the scale of most DamNum fonts, as they seemed to be kind of small. A certain enemy will now drop something when it dies. Updated links in first post.
  9. Ichor

    Carnage Galore 3, now for GZDoom

    Hmm...you're not the first person to mention that cistern battle. I have looked at it in the past and I think I will tone it down a little. As for the darkness, it will brighten up after you find the part and put it back there.
  10. Ichor

    Carnage Galore 3, now for GZDoom

    Due to an oversight somewhere, the wraithverge alt-fire (the ghosts) was not increased to match the health of most of the enemies, so it ended up being relatively weak. That has been fixed now.
  11. Ichor

    Carnage Galore 3, now for GZDoom

    Not sure about sector light, but as for key bindings, I tend to stick with the original Hexen keys for the most part (i.e. 0 for flechette, or potion of freezing in this case), but there is a menu to bind keys to certain items. Also, it's recommended, but not required, to have dynamic lights on.
  12. Ichor

    Carnage Galore 3, now for GZDoom

    This should hopefully be the last update for a while. Fixed a bug where the final boss would start attacking too early. All other monsters will now die as soon as that battle is over.[/list] Unfortunately, this will clobber your savegames, but if you're in the middle of a game and don't want to use this update, just don't shoot at the boss until the battle starts. For the time being, I'll keep both links available.
  13. Ichor

    Carnage Galore 3, now for GZDoom

    Further adjusted the final battle. Fixed a minor graphical glitch in the Forge. Updated link.
  14. Ichor

    Carnage Galore 3, now for GZDoom

    1. Even though it uses Hexen, it's not Cronos. Since this is a sequel to ichor.wad for Heretic, it's set on the same world, and the time is set several years after Heretic 2 (and 7 years after ichor.wad), but before Hexen. 2. No. In fact, I accounted for that, so if you want to warp to the next hub, there will be things that appear that otherwise wouldn't if you went through normally. 3. The maps all follow the same setup as in Hexen. Map 1 starts hub 1, map7 starts hub 2, and map 13 starts hub 3.
  15. Ichor

    Carnage Galore 3, now for GZDoom

    Minor update: Added a bit more mana and changed a little bit of text for the last battle. This shouldn't affect your savegame unless you've already made it as far as the last map. Updated links in first post.
  16. Ichor

    Carnage Galore 3, now for GZDoom

    And now the third hub is done. I'm confident that there shouldn't be any bugs, game breaking or otherwise. Now then, on to hub 4. Mega Dropbox
  17. Soon...

    1. seed

      seed

      That's rather ominous sounding.

       

      What is happening soon my man 😉?

  18. Congratulations. This post right here got you a VIP Gold Ban over at ZDoom forums (or, a permanent ban), and it certainly won't do you any favors over here. This thread dies now.
  19. Ichor

    React To The Profile Pic Above You

    When you're in a car doing 60 and you stick your head out of the window, right as a fly smacks into your forehead.
  20. Ichor

    React To The Profile Pic Above You

    "I can't believe I got that ass-tatt last night."
  21. Ichor

    React To The Profile Pic Above You

    What you try to avoid when you have 597 cells.
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