Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

EinhanderZwei

Members
  • Content count

    20
  • Joined

  • Last visited

About EinhanderZwei

  • Rank
    Warming Up
  1. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Well, she's fully aware of it, and she happily agreed to participate in the promotion! I didn't include her photos without her permission, and I even paid some royalties :) In return, she's promoting my wad on her DeviantArt and Instagram pages!
  2. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Heh, it's just a manipulation of a stock Linux screenshot from Wikimedia Commons :) http://commons.wikimedia.org/wiki/File:Arch-kdemod.png
  3. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Ah, this is Doncella Suicide, Spanish photo model :) There's a page on OCEAN Wiki dedicated to her, and it has the links to her Facebook, Instagram and so on: http://oceanhub.wikia.com/wiki/Doncella_Suicide
  4. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Thank you! :D That's pretty much the only foreword I'd like to give - to properly enjoy it, you should distance yourself from classic DOOM gameplay, as Ocean is more in the same key as 'artsy' shooters like BioShock, Marathon and Strife. It has some 'kill 'em all' maps (I'm especially proud of MAP05), but other than that it's more of a horror style mod Haha, it's the same thing as 'Doom' vs 'DooM' vs 'DOOM' :D All three ways are valid and canonical, so it's just a matter of convenience :) Right now, it's mostly referred to as OCEAN, and the full title is Sergei Savenko's OCEAN (my nod to John Carpenter's movies) Thank you!! I'll be waiting for it! :) Yaay, thank you so much! :D The release is currently scheduled for October 15, so there's not much time to wait left!
  5. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    BUMP TIME! A month ago I have repackaged and released the 'final' demo, now called OCEAN Episode I Please feel free to download it and share your thoughts! :D http://www.moddb.com/games/sergei-savenkos-ocean/downloads/ocean-episode-i-no-time I have addressed the majority of located bugs, did some new improvements, added 1 new map and 1 new cutscene and much more! Full changelog: - Created a voxel model for Overdose (aka Berserk); - Created a voxel model for Blueprints Memo (aka Computer Area Map); - Created a voxel model for Night Vision Goggles (aka Light Amplification Visor); - Removed the recommendation to disable vertical mouselook from the startup card; - Added the recommendation to bind the 'Seocndary Fire' key to the startup card; - Redone the fist punch mechanic Hexen-style; - Added the quick kick to all weapons; - Fixed the accidental godmode (hopefully); - Did a little smoother Slayer animation; - Altered the textures color scheme to be more Marathon-like; - New NPC: Marina; - New monster: Aquamorph; - MAP02: Re-shaded the starting area, altered the monsters; - MAP03: Put machete near the switch; - MAP05: Removed the machete; - MAP06: Fixed the car textures; - MAP06: Generator door was open from the start for some reason - fixed; - MAP03, MAP05, MAP06: Reduced and remixed the number and variety of monsters; - MAP07: New map; - Altered the zombie and NBCU sounds; - Reworked the BAT file; Known issues: - Marina can sometimes wander aimlessly and ignore waypoints. To fix, just hang around her for a few seconds and let her come with you.
  6. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Haha, thank you very much! :D Can you please advise if you have confirmed any of the glitches reported by Da Werecat? I'm just curious if they're global or exclusive to each individual machine; as I was still unable to reproduce the majority of them
  7. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    I see... I'm so shocked because nobody else has reported these bugs, but a few other folks have reported ones that were completely different from these, and totally unique for each PC :( I guess I should reduce the number of OpenGL bells-n-whistles then, so there'll be some sort of compatibility standard... Thank you so much! :) I'll see what I can do, and I'm more than sure that all these maps will be greatly expanded and revamped for the full version, so I'll sure take your notes into account! Actually, I've inserted a lot of shafts and additional corridors to 'Fear Of The Dark' (the map you've stopped at), because the original design was also very cramped and straightforward; hopefully it plays well enough :) Thanks again! :D Flaws are flaws, but 'originality' is my motto here indeed :) Alright, I'll take a look once I have the opportunity!
  8. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Hey, don't worry! We all get busy at times, so... but on the flip side, I hope you've tried the 1.1 demo, because I admit the 1.0 demo was a mess... Onto your feedbacks: Those are BEYOND weird... :O Which port are you using? It's most recommended to be ran in GZDoom, since ZDoom and Zandronum may (and will, in Zandronum's case) be incompatible. For all the times I've tested those levels, I never experienced those glitches, at least the first one. I'll look into those anyway then, but that's totally sudden :S Aw, thanks! :D I'm glad they're totally evident, awkward as they are. These maps are actually my first 'serious' attempts - I'm not excusing myself, just putting you into perspective :) This is actually a deliberate design choice, to plant the feeling of unsafety in the player. It's not really supposed to play like Doom, I'm leaning more towards BioShock and Half-Life here :) Yes, I'm aware of this flaw, and indeed it breaks the level objectives sequence :( I'm very ashamed of screwing that up, and it's the very first thing I'm going to fix in the full version (though I'm thinking of a 1.2 demo now, too) Hm, yes it is, and again, a totally weird one :( It didn't occur to me while playtesting, but I'll take a look... Well, it's made sort-of-obscure on purpose, but still placed nearly in plainsight... Now this is just getting mystical... :O I swear by God nothing like that has occurred in GZDoom 1.8.2, and there are no scripts that are supposed to alter the player's health... oh my :( Again, this was an intended gameplay choice, to make the game more horror-like, as opposed to traditional run-n-gun action; with a little more emphasis on stealth as opposed to brute force. I'm aware I'm no Sergio Casali, so I've decided to do an FPS subgenre I'm more familiar with :) Yup, that one was designed to be a more or less classic shoot'em up level, as opposed to all the avantgarde stuff from the levels before and after it :D Hopefully you'll like it and the last (for now) level, and thank you so much for detailed feedback! Every critique (especially negative) helps me polish the product and deliver what I really want to!
  9. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    OCEAN Demo 1.1 Released! The download links can be found here: http://e-u-l-mk2.blogspot.com/2014/06/ocean-demo-11-released.html For your convenience, reprinting the changelog: * Reduced the number of startup error messages; * Moved around the hints and opening credits; * Reduced the number of necessary files; * Weakened the nurses - now their attack are less frequent and slightly less damaging; * Fixed one of the ceiling textures in Hypothermia, as well as one mapping issue (now there's an ability to crawl back rom the conference room); * No more chainsaw puffs in diving mode; * Fixed a minor GUI issue on MAP01; * Recompressed some of the textures to JPG.
  10. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Thank you! :) Hoping to hear your feedback anytime soon! ;) Yes, my apologies for that - I'm aware of the issue and the cause, but unfortunately I had to rush the demo to meet the June, 8 deadline (World Ocean Day). This will be fixed in the 1.1 demo; in fact, that's the next thing I'll be working on. It's not because the resources are really a mess, but rather because I didn't have time to cleanup the FreeDoom's TEXTURE lump :(
  11. EinhanderZwei

    Any good mods?

    Couldn't have said it better. I wasn't all too impressed by it when I first tried it (before it was mainstream, ha ha...), and after I've learned about the antics of its creator... meh, nah I mean, why Aeons Of Death gets all the cr@p (although deservedly), and this suddenly becomes a cultural phenomenon? :( On-topic: Chex Quest 3, Unloved, Captain Mancubus, Batman DOOM, Aliens, HACX, Harmony :D
  12. EinhanderZwei

    Ocean (aka OCEAN, Ocean 2024)

    Good day ladies and gentlemen! Some time ago I've posted here about a wad I was working on, called Project Savior... http://www.doomworld.com/vb/showthread.php?postid=1048213#post1048213 It was totally not the most polished thing in the world, but it helped me a lot in learning various ZDoom tips and tricks :) During the majority of 2013 it was dead, forgotten in abandoned, however one day I've decided to create a new FPS mod... for the Aleph One engine. Due to the technical difficulties, the idea proved to be way too ambitious for now, so I've decided to return to the good ol' GZDOOM, and I'd like to present you the demo of the spiritual sequel/remake of P.S., called OCEAN! This is a wad meant to be considered a thing of its own, like HACX or Harmony. Also, unlike the traditional DOOM gameplay, it's heavily reliant on story, environment and sometimes even stealth. Up until now, all the updates and/or progress were tracked on my DeviantArt profile, but now since the demo is out, I've summed up my courage to show it here :) And this is not a proof-of-concept, not a 'hey I have an idea' - this is an actual 7-map demo (counting the TITLEMAP) with an environmental plot, horror atmosphere, gore, zombies and some bewbs. The full version would also feature a romantic subplot :3 Here are the screenshots: http://ocean-2024.deviantart.com/gallery/49750318/Live-Screenshots Here is the FAQ (on my blog): http://e-u-l-mk2.blogspot.com/2014/03/ocean-updated-faq.html For the credits, general info and stuff like this, you may use this link: http://tinyurl.com/OceanHub Well, and of course, please feel free to, heh, download the demo from, say, ModDB: http://www.moddb.com/games/sergei-savenkos-ocean/downloads/ocean-demo-10 Haven't uploaded it to /newstuff yet, because it currently violates some requirements (filesize, not-being-a-full-version, etc.), as well as has some nasty bugs - the release notes can be seen here: * http://e-u-l-mk2.blogspot.com/2014/06/ocean-demo-10-released.html * http://e-u-l-mk2.blogspot.com/2014/06/ocean-demo-mini-faq.html Hope you'll like it! :) Cheers!
  13. EinhanderZwei

    Project Savior - a Strife-esque TC for ZDoom+FreeDoom

    Bump! Public alpha has been released - check it out! http://www.moddb.com/games/project-savior/downloads/project-savior-public-alpha
  14. EinhanderZwei

    Project Savior - a Strife-esque TC for ZDoom+FreeDoom

    These are actually weapon sprites, only including the protagonist's body :)
  15. EinhanderZwei

    Project Savior - a Strife-esque TC for ZDoom+FreeDoom

    This is my first experience in mapping, so I'm open for criticism. :) I've also had to cut down some useless overdetails and open spaces to give the whole thing a more compact feel, and I'm aware that the textures are extremely repetitive currently, so that's in the process of fixing
×