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Scypek2

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Everything posted by Scypek2

  1. Scypek2

    Three Is A Crowd demos [-complevel 2]

    I've been checking once in a while, and now I see version 1.2.2 successfully made it to idgames at last!
  2. That's very deliberate. Enemies can open locked doors in wolf3d, so now they can do it here too. It was gonna happen in many more places later on, but then I kinda gave up on the idea.
  3. Scypek2

    Three Is A Crowd demos [-complevel 2]

    Well. One thing's for sure. There's SOME kind of version currently on idgames. I'll try uploading the correct one again, and if it has 1.2.2 on the title screen, it's the 1.2.2 version. I just triple-checked the zip file and sent it, here's to hoping no pixies or goblins intercept it along the way and replace it with a version with every texture upside down. Thanks for noticing.
  4. Scypek2

    Post your Doom textures!

    It's something! You also have that option in Slade's image preview though.
  5. Scypek2

    What track from Doom annoys you the most?

    I'm surprised it took so long to mention this. I guess E3M8 is just over so quickly the song doesn't register in people's heads. But the 15 seconds of its duration aren't even 15 good seconds. But I guess it's really super subjective because I enjoy Countdown to Death and Hiding the Secrets despite them being weird/basic. I don't like Shawn Got The Shotgun though, maybe because it's used three times including on MAP19.
  6. Scypek2

    Three Is A Crowd demos [-complevel 2]

    Sure is! It was rough, but I squashed every bug that needed to be squashed. I went over everything and it's been a bit over two weeks since the super mega final upload, so I'm confident it's done. If any bugs arise now, so be it, I'm not gonna fix them. The most recent version is now called 1.2.2 cause I found more stuff to fix, but the above mentioned maps were not involved.
  7. Scypek2

    Things about Doom you just found out

    Seems weird to me too, and I imagine Sandy didn't have to fight too hard for it, but it doesn't seem too out there for me to imagine, either. Tom Hall had to fight to have secrets in wolf3d and teleporters in Doom. Who knows what else they considered cutting out in the name of streamlining, however briefly.
  8. Scypek2

    Things about Doom you just found out

    I knew Sandy Petersen was responsible for not just the levels, but also level names, intermission screens and pretty much all the text in the game, but apparently he's also responsible for balancing hitpoints and making sure the game had a shotgun. What a legend.
  9. Scypek2

    Things about Doom you just found out

    Turns out thrown grenades in Harmony do a lot more direct damage than the ones fired out of a grenade launcher. Half of the time, they can kill a Phage in one hit! A nice tradeoff between that and the convenience of a gravity-unaffected projectile.
  10. Scypek2

    Mappers: What is your favorite monster?

    Definitely imps. Completely harmless on their own if you're careful, potentially deadly if placed in a tricky spot, not annoyingly tanky but also needing more than a couple of bullets to take down. The most versatile enemy, if Doom could only have one enemy they'd do just fine. In 3IAC's MAP26 I had to avoid using imps, and it was surprisingly difficult.
  11. Scypek2

    What does Tyrese have to do with Doom?

    The first iceberg meme ever created was probably pretty clever. Same as the first instance of most overdone jokes.
  12. Scypek2

    Things about Doom you just found out

    So it's like a trap-disarming switch, giving you a lot of space to deal with the monsters (even letting you harmlessly kill some of them through the window) instead of having them pour right on top of you from two sides! Makes a lot of sense to me. Something about Doom I learned recently is that Sandy pioneered the "one set of monsters on Easy + Hard, another set of monsters on Medium + Hard" approach to skill levels, which is something I came up with independently. It's seen in one of the monster closets there as well, with two imps on Easy, three demons on Medium, and all five on Hard. Efficient!
  13. Thank you. I gave it one last thorough combing, and found more stuff... including the end text crashing the game because of the last line being too low. How did no one ever catch that?! Anyway, the latest 3iac is on its way. Edit: here it is!
  14. Maybe if you noclip to stand there. Normally, you can see a bit of a HOM if you approach it carefully enough, but it seals itself up as soon as you approach it so that you only get a glimpse of the hellish arena. The westernmost part of the DM arena has a minor impact on singleplayer because that's where the pain elemental comes from, but the bridge and door that connect the two can't be reached by players in either DM or singleplayer.
  15. Incredible. I was pretty sure I updated the titlepic and THEN tested it in Chocolate Doom, but I guess it was the other way around. I fixed it, but now I want to wait a few more hours before uploading just in case. That, on the other hand, works exactly as intended. Thanks for noticing!
  16. The text file was there last time I checked, no idea where it went. Reuploaded, hopefully for good. The new version solves a singular softlock, so between that and the recent upload, I didn't feel like it deserved a new number. You're right about the arenas. Also, apparently I wrote "inclusive" when I meant "exclusive".
  17. Scypek2

    Doom Pictures Thread 2023

    Here's a few screenshots of 3IAC's deathmatch areas! Sadly, I didn't take any during actual gameplay, but I had a great time playtesting them with @Omniarch and @Doomkid. The latter playthrough also included a surprise guest appearance from @thelamp and @MtPain27, so that was fun! And now, the new release is idgames-ready.
  18. Thank you for your support! After spending some time playtesting the DM levels with real people, I was ready to release the new version decisively. Here it is! As a reminder, the new version contains: 27 deathmatch-exclusive arenas, best suited for duels but also fun with 4 players. Some of them fully embody 3IAC's weird side with switchable obstacles, darkness, poison and crushers, while others are more on the normal side. numerous gameplay and visual improvements - the ugliest areas made prettier, the most boring moments more exciting. For some levels, such as MAP07 and MAP22, the difference is pretty massive. some of the especially unforgiving maps (such as MAP01, MAP02 and MAP08) offer more leeway now, often in the form of secrets... but I took care to never trivialize what makes them stand out. a huge new secret level for hardcore 3IAC fans. Don't worry, it's (almost) as easily skippable as ever. Check out the video if you want a sneak peek! Don't worry, unlike at the time of recording, right now it truly is the final version.
  19. Scypek2

    Three Is A Crowd demos [-complevel 2]

    Here it is, the new 3IAC! With potentially more speedrunner-friendly MAP01 and MAP02, less boring MAP07, more eventful MAP22, giant nonlinear MAP31 and more. Edit: well, fuck me. I found a thing. I wouldn't bother fixing it, but since it's a softlock and it's not crazy hard to trigger, I guess I will. A few more days before the final final version's up, then... though flipping that singular linedef probably wouldn't even desync any demos anyway.
  20. Scypek2

    How Do You Name Your Game Saves?

    You'll get over it, I'm sure sure sure sure sure sure. As for my savegames, it's usually just the pwad name with the amount of typos inversely proportional to the amount of health I have remaining.
  21. Scypek2

    Share Your Sprites!

    The most ultimate of all ultimate imps... FOR NOW.
  22. Scypek2

    crazy source port features that will never get added

    Multiplayer sourceport with skill levels for deathmatch. If you select I'm Too Young To Die, you (and only you) get double ammo and half damage. If you select Nightmare, you have to fight players who selected I'm Too Young To Die.
  23. Scypek2

    What color is your doomguy?

    Blue, because my government assigned fursona is a blue weevil beetle.
  24. This project is still very much in progress, but I figured it's already big enough to warrant its own thread, instead of fighting against the relentless river that is the general picture thread... so here it is! Somewhere in an alternate timeline, technology brought forth a grand new solution for the socioeconomic problems of today: an army of 3d-printed robotic law enforcers! Alas, the state of artificial intelligence at the time was not adequate for such a sublime task... the machines could still be controlled remotely, but hiring people to control the robots manually would render the entire cost-saving measure moot... And then, another solution was devised. One that greatly alleviated the hassle of employment, solved the financial issues, and promised to cultivate righteous mindsets in the populace on top of that. The controls have been given to gamers. Now everyone could help uphold the law in their spare time. The immersive entertainment of controlling a real world robot cop easily made up for the lack of usual employee benefits and considerably less reliable pay. In fact, the unreliability of the pay ended up being an encouraging factor... it only added spice to the game. This is the story of Freddie, a rebellious local community leader who reached the top of the most wanted list with 7500 lootbox keys of reward for any remote law enforcer who catches her in the act. Her real name and identity remained unknown even as she racked up more and more counts of trespassing, theft, vandalism and worst of all, resisting arrest. As her disaster-struck little town continues to struggle on with no aid, she takes matters in her own hands and organizes a heist on a local hypermarket, stealing food on an unprecedented scale. But something goes wrong, and the cops show up earlier than expected... and so, to protect her crew and the loot, she splits off in hopes of luring the pursuers away. Surviving in this world was a matter of teamwork first and foremost, but she wasn't unprepared for some solo action. Here's a video showcasing the new weapons in action. As you can see, it's rather outdated now, most notably the flamethrower has been replaced with a different and more unconventional weapon. I'm Game is going to feature: Six new weapons, and I mean new weapons - no simple tweaks or reskins! Eight new enemies, some of them coming in different types varying strength and deadliness. 15 levels with above average realism and interactivity. Plenty more storyline than a typical doom mod, with NPCs you can talk to and all of that vanilla compatible, with nothing but Dehacked. What I still have to do is the levels, and about half of the enemies. When am I gonna do it is anyone's guess, but I suppose if I put my mind to it, I can get it done sometime in 2019! This is my biggest and most serious doom project, and it's also the most developed. I have a few other projects I have already worked on, like the one that implements a player-controllable sentry gun in Dehacked and the ZDoom mod where you play as an imp, but I guess those might've not been unique enough to really draw me in, and so they just sit there at very early development stages. I might work on them some more, but for now I think I'm gonna focus on the one I'm the most excited about! After I finish my grandiose DMP2018 submission, that is.
  25. Scypek2

    Things about Doom you just found out

    I think it's a great addition. There's no ammo for it, so it's not particularly overpowered, and it gives a nice impression of Doom 2 shaping up to be a more action-packed no-nonsense thing alongside the chainsaw and the enemies right in front of you at the start. Way more fun than the more obvious shotgun -> chaingun -> rocket launcher progression.
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