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Status Updates posted by Scypek2
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None of your article links work :( Too bad, they seem like an interesting read! I hope you still have them saved somewhere.
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Oh, they still work, but the website no longer brings you right to the correct comment because of this stupid "infinite scroll" tech it uses. I apologize for the amount of grief it takes, but in order to get to those megawad reviews:
First you have to click on the link, THEN you have to scroll down the entire body of the article, THEN you have to wait for the comments section to finally load, THEN you have to click "Show All Replies", THEN you have to manually scroll down the comments until finally landing on one written under the pen name "The Demons". (At least that last step is easy because you can't miss all the screenshots.)
That's an absurd amount of work to do for something so simple - I've heard a saying about web design that "for every click you add, you lose half your audience", and I really should just sign up for Medium or Wordpress and repost them there. I'm just fond of their original context, on an open forum for any kind of videogame recommendations: Talking shop with community members is great because we have a shared vernacular, but I quite enjoy the exercise of trying to explain why this is fun or why this is appealing when I'm speaking to someone who knows nothing about Doom.
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Oh, it's a part of the comment section! I didn't see that coming... I see there's a option to get permalinks to comments, but rather shitty permalinks at that... I suppose that's in part a counterintuitive use of the feature on your part, but largely confusing design on their side. If the permalink just had a word like "comment" in the url, I might have figured it out.
Now that I know what's up, this seems like a pretty alright format. Once I scroll and click, the right comment is actually at the top. May be a good idea to also reupload the writing elsewhere just in case, but a word of clarification next to the link would probably do the trick too.
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You're absolutely right, I'm going to have to update my "About Me" profile with context & instructions. When I first made the profile back in 2020, The AV Club website's "link to comment" function still worked as intended, and your browser would drop you right on the linked comment thread so there was no ambiguity to it. I liked the convenience of how their system would let you add as many screenshots as you wanted without having to do the extra work of Imgur links or anything (and the activity on those weekly community-driven "open threads" was still bustling at that point since the members hadn't yet all quit in disgust and migrated over the The Avocado). But now it fails to do what it's supposed to do and drops you at the very top of the article instead, which is no help whatsoever. Thanks for pointing out that my shit was broken; I might have left it in that state indefinitely without the helpful prod.
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MAP01: Under Control
MAP02: Empty Handed
MAP03: Bang HeadMAP04: The Mantle
MAP05: Murder Machine
MAP06: Emergence
MAP07: The PinnacleMAP08: Under Control Still
MAP09: Futile Ascent
MAP10: Inverted Geometry
MAP11: Let There Be Light
MAP12: Thick As A Brick
MAP13: Bang Head
MAP14: Drawing The Circle
MAP15: Dead Air
MAP16: Plutarch's Funeral
MAP17: On My Way To The TopI input the names of the first 9 3IAC levels into the InferKit predictive text generator and it managed to correctly guess MAP11's theme.
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Part 1: Testing the waters ✓✓
Part 2: Deep waters ✓
Part 3: So close, yet so far
Part 4: The grand finale -
I may be both a doomer and a minecrafter, but https://zdoom.org/wiki/A_SkelWhoosh still gets suggested above https://www.youtube.com/c/Skeppy in my browser's address bar.
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That's a beautiful map you have in your header. Reminds me of Mock 2's MAP08, but more aesthetically pleasing.
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I see there's scorch marks on some of the cubes, but only a few. Do the fireballs actually do anything?
Mock 2's map08 simply consists of a giant swarm of cacodemons far away, but it's also dark, has very low gravity, and forces you to leap over a big lava pit to the other side, so the end result can look somewhat similar.
Mock 2 is a crude low effort jokewad for the most part, but there's clearly some unity of vision in it that makes for a memorable experience.
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I just found I have a couple of unused projectiles in I'm Game, which means I could add the usable stationary turret from another dehacked mod. This is cool because it'll make I'm Game even more densely packed with features, and because I really wanted to use that gun either way, but I'm feeling saturated with Dehacked already and I'd rather make one Dehacked mod instead of two.
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The third doom map I ever made, and what feels to me like the establishing moment of my mapping career. -
I couldn't find a good place to mention it in my post, but yours gotta be the best writeup of my map I've received so far. I'm really looking forward to see your thoughts on the rest.
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by the way, you can press the "quote" button on multiple posts to put multiple quotes in one post instead of making multiple posts in a row.
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I just replayed MAP25 of 3IAC, and noticed how the 2Hz strobe light effect flashes in sync with your music. Noice.
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I named map29 of my new megawad in your honor, and it was the only one out of 31 that got ragequit'd on by joe-ilya. I hope you're proud of my artistic boldness.
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Doom Builder X's startup quote brought me back to your Mapping Tips and Tricks thread, but now all the image links seem to be dead :(
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Thank you for Liking my year old Dehacked thread! It's too bad no one else had any insights to share.
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Nice to see you playing DMP2018! Map12 of cl9 is the biggest thing I've ever released, can't wait to see you play it!
(I meant "biggest" figuratively, but I just had to check and apparently, this level's size and detail makes it ever so slightly bigger than all 32 levels of 100th Wave combined - 3,82mb vs 3,56mb!)
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I'm ALMOST done with my grand DMP2018 submission! The only thing left is populating one more area with enemies... and then adding one more section, cause I'm feeling inspired, it's a really cool idea and I still got time but that's all! I should be done by Monday, and then it's just testing and more testing!
I still can't figure out how to configure mouse sensitivity in Eternity in a way that doesn't make me feel like I'm playing drunk, but maybe that'll help me emulate the experience of a player who's less familiar with my map.
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I just invented... armor that DOES damage!
Behold my evil genius!
Seriously, that's pretty special. It involved a whole bunch of testing and changing and testing. In the process I accidentally zombified the player by forgetting to add a goto before the death state, and that was just the most interesting of the problems. But I did it! It actually works, and now after picking up the Shock Armor That Does Not Protect You From Shocks™, taking damage causes you to emit railgun lasers in eight directions! Fun stuff.