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About Cyanide
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That looks like one hell of a list! Any chance I could get a hold of it? Seems like a nice resource for finding good WADs. :)
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How do I replace an actor with a randomly chosen actor?
Cyanide replied to Cyanide's question in Editing Questions
I was thinking of pairing Pain Elemental variants and Lost Soul variants, so they would always match. So you just answered a question I didn't get to ask. Thanks a lot, dude! :D -
How do I replace an actor with a randomly chosen actor?
Cyanide replied to Cyanide's question in Editing Questions
Thanks scifista42! I'm guessing this isn't very hard to implement on all other monsters, as the ACS and scripts would be virtually identical. Does that make sense? -
How do I replace an actor with a randomly chosen actor?
Cyanide posted a question in Editing Questions
How do I replace all Imps with the same random monster from a list? This should happen when starting a level, and replace ALL Imps with the SAME replacement. I'm trying to make a monster replacer, that doesn't crowd levels with 10 variants of the same actor. Thanks. -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Cyanide replied to FractalXX's topic in WAD Releases & Development
Done. -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Cyanide replied to FractalXX's topic in WAD Releases & Development
New version up. New crate room, and added ammo. Link: http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad Link in other posts changed. -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Cyanide replied to FractalXX's topic in WAD Releases & Development
It should already be updated in the first post i link to the DL. Or do you mean the very first post i made in this thread? Yeah, the crate room isn't really that good is it? I'll see about redesigning it. Will add additional ammo also. Thanks! -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Cyanide replied to FractalXX's topic in WAD Releases & Development
Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :) New version up (this time tested with prboom+). Link: http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad -
That sounds really weird. I've changed some stuff so you shouldn't be able to back out of the "key lanes" and get trapped. Also should take care of the thing you mentioned in the southern area.
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What room where you in when something broke?
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Screenies added; link in OP.
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Edited OP with the UDMF info. Yeah, I was kinda worried that part was too much. I'll probably change it. Thanks.
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Hi all. I'm in the process of creating a megawad and would like some feedback on my levels so far. I've completed 5 and I'm in the middle of mapping out the 6th. DL link: http://www.mediafire.com/download/7dnqy3zdwzn77sz/demitest.wad Screenies: http://imgur.com/a/6atqv You'll need the cc4-tex.wad to run these levels properly. You can get them here: https://www.doomworld.com/vb/community-chest-4/43409-cc4-official-texture-resource/ The wad uses Doom 2 and are only balanced for UV. Maps made in UDMF format. Thanks in advance.
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[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Cyanide replied to FractalXX's topic in WAD Releases & Development
Thanks! Stuffing in more ammo atm. EDIT: Wait, what? Music? I didn't add any music? -
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
Cyanide replied to FractalXX's topic in WAD Releases & Development
Better late than never http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad Haven't thought of a name yet. Uses Doom2.wad and cc4-tex.wad textures. No custom music. Tested witd GZDoom. Would like feedback.