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Cyanide

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About Cyanide

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  1. Cyanide

    How do you organize your mods?

    That looks like one hell of a list! Any chance I could get a hold of it? Seems like a nice resource for finding good WADs. :)
  2. I was thinking of pairing Pain Elemental variants and Lost Soul variants, so they would always match. So you just answered a question I didn't get to ask. Thanks a lot, dude! :D
  3. Thanks scifista42! I'm guessing this isn't very hard to implement on all other monsters, as the ACS and scripts would be virtually identical. Does that make sense?
  4. How do I replace all Imps with the same random monster from a list? This should happen when starting a level, and replace ALL Imps with the SAME replacement. I'm trying to make a monster replacer, that doesn't crowd levels with 10 variants of the same actor. Thanks.
  5. New version up. New crate room, and added ammo. Link: http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad Link in other posts changed.
  6. It should already be updated in the first post i link to the DL. Or do you mean the very first post i made in this thread? Yeah, the crate room isn't really that good is it? I'll see about redesigning it. Will add additional ammo also. Thanks!
  7. Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :) New version up (this time tested with prboom+). Link: http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad
  8. Cyanide

    5½ new levels

    That sounds really weird. I've changed some stuff so you shouldn't be able to back out of the "key lanes" and get trapped. Also should take care of the thing you mentioned in the southern area.
  9. Cyanide

    5½ new levels

    What room where you in when something broke?
  10. Cyanide

    5½ new levels

    Screenies added; link in OP.
  11. Cyanide

    5½ new levels

    Edited OP with the UDMF info. Yeah, I was kinda worried that part was too much. I'll probably change it. Thanks.
  12. Cyanide

    5½ new levels

    Hi all. I'm in the process of creating a megawad and would like some feedback on my levels so far. I've completed 5 and I'm in the middle of mapping out the 6th. DL link: http://www.mediafire.com/download/7dnqy3zdwzn77sz/demitest.wad Screenies: http://imgur.com/a/6atqv You'll need the cc4-tex.wad to run these levels properly. You can get them here: https://www.doomworld.com/vb/community-chest-4/43409-cc4-official-texture-resource/ The wad uses Doom 2 and are only balanced for UV. Maps made in UDMF format. Thanks in advance.
  13. Thanks! Stuffing in more ammo atm. EDIT: Wait, what? Music? I didn't add any music?
  14. Better late than never http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad Haven't thought of a name yet. Uses Doom2.wad and cc4-tex.wad textures. No custom music. Tested witd GZDoom. Would like feedback.
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