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Kevansevans

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About Kevansevans

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  1. Kevansevans

    Brutal Doom wins mod of the year on Mod DB

    Anecdotal, but I've had Flash professional give me a BSOD when it should of just froze and let me force quit it. This was on a project of my own, so no, it wasn't some fishy flash app I downloaded, it was my own code and I made a mistake in it. So it's not entirely out of the question there is some special circumstances that gzdoom can take an entire system down with it. No I'm not saying what Mark wrote was going to cause any real damage, but the argument of "everyone's system is different" is perfectly valid. Which goes to my earlier post where I called him out for his inability to acknowledge his behavior as negative (and interestingly enough hasn't responded to it). Is anyone actually upset that assets are being stolen? No not really, there's nothing you can do about it, that's the nature of the beast. It's this attitude of "No fuck you I didn't steal anything", "It's a fucking mod, get over it", "You should be thankful I'm even using your stuff", "Of course I put their names in, it's in the fine print!". That's the attitude towards this that everyone has gotten sick of. It's complete disregard of the fact that modding takes time and effort, something he ironically wants people to acknowledge from him (source), yet doesn't want to even return the favor in a way that's actually respectable to the creators he built his work on. No, just putting in a name is not really enough. You don't watch the credits of a movie just to have a list of names shown to you, you want to know who were the set designers, audio engineers, makeup, the dude who bought everyone coffee, and even the god damn pet goldfish stunt double #3 of scene #12 everyone loved watching swim through the hoops.
  2. Kevansevans

    Brutal Doom wins mod of the year on Mod DB

    Mark, Can we talk about the mental gymnastics you perform here to "validate" yourself? Do you seriously think all of this criticism you receive is out of malice, spite, and envy? Are you telling me, that people in this community, are unable to recognize an original asset or not? This isn't one person being a paranoid asshole, this is several dozens of people across multiple boards acknowledging that you stole their/someones assets. The fact there isn't a compiled list of everything you have done does baffle me, but internet hives as a whole do not lie like that. This whole community would be sucking your dick for what you've done to make Doom modding more recognized in mainstream media, but the reality of it is you're not the god send it needed, and you have done a lot to hurt it internally. You claim yourself to be this misunderstood genius all the time, but in reality you're playing a game of "I'm not touching you". You know what I think? I think you're still upset you got banned across practically every doom community out there. Rather than taking the criticisms you receive with grace, you blame everyone else who isn't giving you complete praise, try to defend poor behavior as a joke, and made statements that has labeled you as a neo-nazi. This behavior of yours reached a boiling point, and made people give you the boot. No one else in the history of Doom gets the honor of having an entire set of rules made from the toxic wake you leave behind, and you refuse to acknowledge this is not okay. You know who this reminds me of? Phil Fish. The only thing that's missing is you haven't gone nuclear in an attempt to shut everything down.
  3. I've kind of always been upset over the lack of support The Sky May Be has for source ports. There have been a few methods to getting The Sky May Be to work with other source ports, but none of them feel truly native, and has caused some sort of stability issues. For example, the single wad conversion (which can be found here http://www.doomworld.com/vb/wads-mods/64220-the-sky-may-be-now-compatible-with-zdoom/) runs perfectly as you'd expect, but Pain Elementals are replaced with barrels, and will crash the game if interacted with. So as a side project while I let my SCP mod sit on the back burner, I'll be working on a decorate conversion of The Sky May Be, so we can have a stable and easy to use version of it. I'll also release parts of the mod for beta testing, I'll start with the weapons when those are done, got to figure out how to make the radiation mines and make the blessed cannon work. Monsters/killable/different behaving actors will be followed after, will be making the great god imp as a separate actor and such. And finally, when done, the map, which will be (and already has) been converted to UDMF and fully functional as close as I can get it. The door that's supposed to kick you out of doom will be replaced with an instant kill ACS code and a text message that says "I told you so". Obligatory Screenshots: https://www.dropbox.com/s/613eypari5pmw7f/Screenshot%202014-04-29%2012.11.50.png https://www.dropbox.com/s/vpn443f9kuxrfj6/Screenshot%202014-04-29%2012.12.29.png https://www.dropbox.com/s/ijdzhhmkqoc6853/Screenshot%202014-04-29%2012.12.47.png Some of the actor sprites are left over from the Dehacked edits, so as of now the actors behave as vanilla, but animate as edited. To Do: Weapons: Done Other actors: Not started Sound: Not Started Map: Messed with it a bit, but not started (Weapons Download) https://www.dropbox.com/s/yawtgggwslgemkx/SMBWep.zip (Weapons beta video) http://www.youtube.com/watch?v=q8BUSruhVuE
  4. Kevansevans

    [WIP] SCP-173 Mod and Multiplayer concept

    Thanks for the feedback! At the single player level, I'm going to implement the obvious blink system. I have an idea how I want to implement that, but that will be later. At the multi-player level, I want to do something like random power outages. In the original fan game, 173 is capable of moving in total darkness, so that would work with multiple people. I don't know how i'm going to do that, but I'm pretty damn sure it's possible.
  5. Kevansevans

    [WIP] SCP-173 Mod and Multiplayer concept

    Small Easter egg I've added, and one of the few joke SCP's I've added. http://www.youtube.com/watch?v=IgjnN5lnw8U
  6. Kevansevans

    [WIP] SCP-173 Mod and Multiplayer concept

    Hey thanks for the support, and I fixed that up real quick. Some screenshots of the map https://dl.dropboxusercontent.com/u/30169277/generic%20office.png https://dl.dropboxusercontent.com/u/30169277/layout.png
  7. I had the ide about a week ago where I wwanted to see a multiplayer version of SCP-Containment breach. Sadly the engine it runs on doesn't support multiplayer, so i took matters into my own hands. Currently, I have a fully working actor for SCP-173. He chases you when not looked at, and kills you one hit. Scary. As of now, I'm working on a single player map as official release. Something large, dark, full of mystery and plenty of other SCP's. But for now, I'm just distributing the beta level and actor. https://www.dropbox.com/s/cm4dv1s6xnfp5wo/scp173.pk3 Requires ZDoom 2.7.1 MAP01 is where the single player map is stored, but it'll support multiplayer regardless. MAP15 has been changed to where i removed all the enemy actors and tossed in 173 somewhere. Have fun? Early screenshots: https://dl.dropboxusercontent.com/u/30169277/173f.png https://dl.dropboxusercontent.com/u/30169277/Screenshot_Doom_20131003_214014.png https://dl.dropboxusercontent.com/u/30169277/Screenshot_Doom_20131003_214047.png https://dl.dropboxusercontent.com/u/30169277/Screenshot_Doom_20131003_214257.png Also, your own maps are welcome! I plan on replacing and adding as many levels as possible, so the extra help will always be appreciated. If you want to put in 173 yourself, it's actor tag is 1448. Other SCP's are welcome too!
  8. Kevansevans

    The hardest doom mod you will ever play

    Dead on. Thanks for the tip, I’ll be sure to do that. Well that’s only what the video demonstrates. Yes faster weapons and faster monsters, but most of the items act different, and most of the monsters act different, I wasn’t using DECORATE, I just went into the pk3 and screwed around. I do more flash than this, so I took the easiest route before I really took advantage. Where? So I can kick their asses.
  9. Kevansevans

    The hardest doom mod you will ever play

    Hmm? Well I'm obviously new, and I don' ever like to introduce myself... So pardon my noobness by asking wut? Owait... do you want me to release the modified txt files along with it?
  10. I'd tell you what this is, but I wan't this audience to tell me ;) video http://www.youtube.com/watch?v=VFzq0NBmCSI downlaod http://www.mediafire.com/?48ni7e363dfyqkz works with all Doom Iwads. I know that this modification is unorthodox, but get over it. Just play it and tell me what you think.
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