Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Kevansevans

Members
  • Content count

    61
  • Joined

  • Last visited

6 Followers

About Kevansevans

  • Rank
    Disciple of The Great God Imp

Recent Profile Visitors

794 profile views
  1. GZChaos - A "randomizer" mod of sorts Download here (Requires GZDoom 4.9) GZChaos is a "randomizer" mod of sorts that draws inspiration from the Grand Theft Auto chaos mods. The premise is simple. Every 30 seconds, the mod will roll an effect. This is visualized by the green bar on top of the screen: https://imgur.com/a/jrwrGyZ And whatever it rolls, you must deal with: https://docs.google.com/spreadsheets/d/1_FarIhm3LaaHUOmkqm36kB92V1AFhplkZiHTHMG_oPE/edit?usp=sharing Some effects are timed, some are "instant", and some last for the whole level. Is this mod fair? Lol, no. If you've come to this mod looking for fairness, you're in the wrong place. The point is that it's "chaos", and chaos is on no one's side. Is this mod stable? I can't promise that. Due to the nature of this mod, I can not promise that any and every combination it rolls will still allow progress, and some effects are purposefully made to screw you over. However, I will put in effort to make sure the mod never crashes.
  2. Kevansevans

    Action Doom: Rampage Edition

    Unfortunately, the latest version of GZDoom does not allow for reassigning the slots of weapons. It's been explained why to me before by a few GZDoom devs, and it's not out of the question exactly for a future update, but it'll take a lot more work than just allowing this number to be changed. This was something I tried doing from the get-go when I got the slot system working.
  3. Kevansevans

    Action Doom: Rampage Edition

    I should also try to reach out here. One of the longer outstanding bugs was getting the zscript hud to work universally across all players and settings, which I personally found incredibly difficult, and Steve is still looking for someone who can shed some light on a potential fix. If anyone is willing to help out in these regards, please contact me or Steve. For anyone wanting a more immediate fix, you can open up the wad in Slade (or open the wad like a zip), navigate to ActionStatusBar.txt and change the number 3 to a smaller number for a smaller hud, or a larger number for a larger hub. It accepts decimals as well.
  4. Kevansevans

    Action Doom: Rampage Edition

    Glad to have been on board to help with this! Excited to see this finally let loose!
  5. I was hecking excited to see my project featured here as a runner up! Rolled my eyes at the whole "sexy pokemon" bit, but very happy for the kind words it received!
  6. Kevansevans

    [1.3 - 20MAY2022] Project GHAG: Gardevoir Has A Gun

    No source material inspiration actually, never played Unite. Just saw a few other mods that did something similar, and tried to make mine stand out.
  7. Kevansevans

    Doom RPG Port Reverse Engineering Update (version 0.2)

    Nice. Was wondering if this would ever become a faithful mod for GZDoom or officially rereleased/remastered. Next best thing!
  8. Kevansevans

    [Release] Mr. Fujiwara's Office

    That's a hecking call back, I never thought someone would remember me for that. I should go back and give it a better coat of paint some day. Glad you enjoyed Mr. Fujiwara's Office.
  9. Kevansevans

    [Release] Mr. Fujiwara's Office

    Would you like a cherry on top as well? Relax bud, not every wad that gets posted here needs to be put under the microscope. Have some fun :)
  10. Kevansevans

    [Release] Mr. Fujiwara's Office

    It's a playable thing
  11. Kevansevans

    [Release] Mr. Fujiwara's Office

    ========== DOWNLOAD HERE ========== Requires GZDoom 4.whatever ========== WALKTHROUGH ==========
  12. Kevansevans

    [1.3 - 20MAY2022] Project GHAG: Gardevoir Has A Gun

    Small update today: https://www.dropbox.com/s/ocd27koltscwza4/GHAG1.3.pk3?dl=0 Added: - Dedicated HUD Scale slider under Options -> GHAG Options Fixed: - HUD Scale issues - Loud AF plasma sounds - Plasma see sound can be overidden again
  13. Kevansevans

    [1.3 - 20MAY2022] Project GHAG: Gardevoir Has A Gun

    Hey! Been a bit, here's an update! https://www.dropbox.com/s/c9jk321i2q8myv9/GHAG1.2.pk3?dl=0 Added: - Tutorial Map! Fixed: - Blackhole damage algorithm. No longer indefinitely heals enemies. - Blackhole feeding on actors that can cause it to stay spawned indefinitely - Infinite ammo causing problems for certain guns - Shotgun alt-fire/thwack mode buginess - Shotgun alt-fire not keeping up with primary fire - Megasphere behavior - Max rocket speed causing weird behaviors - minor sound issues - RNG Names for Rocket, much more random now - Difficulty no longer affects bonus gun pickups - "Give all" command works better - Perpetually spinning barrels Changed: - Ice Punch no longer a separate weapon. Pressing Mouse 4 will perform ice punch with any weapon. - Ice Punch nerfed in power. Deals less damage, lower range, but no longer consumes rage. - Ice Punch will allow you to leap at enemies. - Ammo types will no longer grant guns. You need to find guns in maps now in order to use them. - Items within kinesis ping need to also be visible to player in order to work
  14. I did. I'm walking you through the start to help make sure you've gone through the same steps. Sometimes people overlook the basics.
  15. You need to define a DOOMEDNUM for the actor without quotes and in a safe range. In your MAPINFO lump, do the following: DoomEdNums { # = className # = someOtherClass } # being replaced with some number greater than zero. Make sure it doesn't replace an existing value, otherwise you might end up with a situation where every health bonus on the map is replaced with your custom actor. You can find the list of existing ed nums here: https://zdoom.org/wiki/Standard_editor_numbers Typically, the safest range for your actors is between 11000 and 13999, as not a single actor exists there. However, if you're merging your actors with other people's actors, double check if they have a MAPINFO defined as well, as you don't want to tread over their numbers.
×