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Kevansevans

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About Kevansevans

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    Green Marine

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  1. Kevansevans

    Doom Unity Ripper (For Doom 2019 Re-Releases)

    It's not a copy and paste program (aside from addons). This was made because the .wads were embedded into the unity assets and couldn't just be copy and pasted. Since the wads are now exposed, aside from Master Level wads, the program isn't needed anymore. You can get them in either your Steam library in "SteamLibrary\steamapps\common\[Doom or Doom 2]\rerelease\[Doom or Doom 2]_Data\StreamingAssets" or in the Bethesda.net versions under 'Bethesda.net Launcher\games\[Doom or Doom 2]_Classic_2019\[Doom or Doom 2]_Data\StreamingAssets"
  2. Kevansevans

    Doom Unity Ripper (For Doom 2019 Re-Releases)

    UDR was tested with the latest updates. The latest versions of the Bethesda Launcher versions now have their wads external, and no longer need to be extracted. However, the Master Levels are still embedded in Doom 2 and still require extraction. The program should still work if you instruct the Bethesda Launcher to use an older update of the game.
  3. Kevansevans

    Doom Unity Ripper (For Doom 2019 Re-Releases)

    1.3 Update: https://github.com/kevansevans/Unity-Doom-Ripper/releases/tag/V1.3 Added OneDrive support for users who have set their OneDrive to function as their game save folder Various tweaks and stability Fixed a bug where program would assume user inserted wads was a directory and would crash.
  4. Kevansevans

    Doom Unity Ripper (For Doom 2019 Re-Releases)

    Done: https://github.com/kevansevans/Unity-Doom-Ripper/releases/tag/V1.2.0
  5. Kevansevans

    Doom Unity Ripper (For Doom 2019 Re-Releases)

    You're right, I'm an idiot, haha. I was sitting here writing this thinking there wasn't any consistent way to get the wad data out of it, and I totally forgot the header info has that info for me already. I definitely will work on this and get it fixed.
  6. Kevansevans

    Doom Unity Ripper (For Doom 2019 Re-Releases)

    Sorry for the bump, just want to clarify that the code now scans where "addons" are installed and copies them neatly into the output folder. This version has been added to the releases page: https://github.com/kevansevans/Unity-Doom-Ripper/releases/tag/V1.1.0
  7. https://github.com/kevansevans/Unity-Doom-Ripper/releases This is a simple executable that takes the IWADS out of the Unity assets for the Re-Releases of Classic Doom that Bethesda released on their launcher. This program is windows only, since afaik the Bethesda Launcher is only available for windows. The only testing I have done was to see if the files would open up in Slade. I'm not 100 percent confident on these files, so it would be appreciated if a more well trained eye took a look at these.
  8. Kevansevans

    Doom - The Way Romero Did - Let's show Romero we support him

    Please at this point. I don't want to cause any more stress on the staff here. We have a discord, link is in the OP. Please come join!
  9. Kevansevans

    Doom - The Way Romero Did - Let's show Romero we support him

    We are open to suggestions! The vagueness of the project was due to us wanting to get the project announced while the topic was still relatively fresh. Had it been my way entirely, it'd probably be a week or two before it was announce with a lot more concrete details. Discussions are perfectly welcome in the discord server we have as well, it's only been a day and we're already going against a handful of things I've written. When those details get ironed out, I'll be sure to update the thread so it's not misleading with intent.
  10. Kevansevans

    Doom - The Way Romero Did - Let's show Romero we support him

    Actually these are some valid points. We can definitely change it up to be more trans supportive than Romero supportive, but the original intent as said here: This is more of the call we're going for. But nothing is final, always room for improvement.
  11. Kevansevans

    Doom - The Way Romero Did - Let's show Romero we support him

    We're showing our support for trans rights and Romeros decision to stand up for them as well. We don't want that message to go unheard, especially to the man who gave us this game.
  12. Kevansevans

    Doom - The Way Romero Did - Let's show Romero we support him

    Oh golly gee looks like I have a bit of explaining to do Sorry about the vagueness of this statement. I wrote this post originally on ZDoom where we're a lot more close in terms of communications. (which afaik you're not in, but we can discuss that in PM if you'd like). I copy and pasted this over without much though as it was pretty late for me, and the project was immediately buzzing right away. Apologies for the projection onto here, I barely lurk, but I promise this was made in good faith! (To anyone else regarding their comments on my thoughts on Doom 2) I will admit I worded this poorly. In no way do I want to imply that Doom 2 was a terrible game, but in terms of a sequel I find it relatively poor. Obviously the map quality is of higher tier thanks to the practice the team had working on the first Doom, but in terms of... let's say aesthetic? It's practically the same. You'd get the same game if you put the Super Shotgun into Doom 1 or it's enemies, or you'd get the same game if you take out those things from Doom 2. Nothing in Doom 2 really screams "I'm bigger and badder", it even has less levels than Doom 1. So that's where I'd like the focus to be, that feeling of going from Wolf 3D to Doom, that feeling of "Wow look at this!" As for progress for the project, last night we probably got our first "best contribution" to the mod from Barrels O' Fun:
  13. Okay so bear with me, I'm pretty nervous to be announcing such a thing, especially since I've been elected to lead it. In recent events, our lord and savior, John Romero showed his support for trans rights on a stream hosted by HBomberGuy. This has led to a lot of backlash in a minor portion of the Doom community. For reference, I'm a mod over at /r/Doom, and we had to ban 12 people from the subreddit in one day, and I have no doubts elsewhere in the Doom community similar happened, or at least there was someone expressing sort of bigotry. For the past few days, there has been constant attacks towards Romero over his support, and this is not cool. For the past few days, I've been discussing with other staff members of the Doom community, and we have settled on that we should show our support by making a mod dedicated to Romero. Doom - The Way Romero Did or Project Romero We'll throw a vote some time I guess What are we making here? Well as the title implies, we're going to make maps in the style of Romero's map making techniques. What are those core techniques you ask? (From the wiki) Always changing floor height when I wanted to change floor textures Using special border textures between different wall segments and doorways Being strict about texture alignment Conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas Making sure that if a player could see outside that they should be able to somehow get there Being strict about designing several secret areas on every level Making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level Creating easily recognizable landmarks in several places for easier navigation That is the first general theme of the map design that we want. The second theme of it might seem a bit counter intuitive. John helped give us one of the worlds most influential, if not the most influential, video games in existence. The day Doom was released in 1993, it changed our perspectives on what games could be forever, and I say we return the favor. Doom 2 was not the sequel the game deserved, boiling down to nothing more than a map pack with a handful of additions. I want to provide as close to an experience for Romero as he did for us, those of us who were there in 1993. This project should feel like a natural progression on the series like any other franchise sequel worth their salt. These are the main highlights that we want to focus on: Doom 2 as IWAD Map design that is of noticeable higher quality of Doom's map design, with the above listed rules still in focus, and inspired from Romero's existing levels. Additional weapons or weapon tweaks that feel like they fix or add on to Doom's weapon design. (IE make the standard shotgun have a tighter spread) Additional monsters or monster tweaks that feel like they fix or add in to Doom's Monsters. (IE make the archville more tolerable) Gameplay tweaks additions should be tested with the default Doom IWADS Additional textures that feel within the spirit of Doom's aesthetic. And other stuff if we feel it's a good idea. Who are we looking for? Absolutely anyone who wants to be part of this project to help show their support for Romero and trans rights! Sprites, sounds, textures, mapping, scripting, even just your name! We'll do out best to make sure what you want to add gets put in. What are the end goals? Ideally this: A three/four episode megawad with 10 levels each. 8 original levels, and 2 secret levels that are remixes of Romero's existing works. An experience that, as said before, feels like a natural progression as a sequel, but not over the top per say It is highly encouraged that we take advantage of GZDoom and UDMF, but it is allowed to make a Boom compatible map as long as the effort of a well designed level is there Right now the mod focus is on a "we'll see as we go", but as mapping starts getting under way, we'll start reserving map spots and start stringing things together more concretely. Anyone who is interested in the project can join the Discord server here: https://discord.gg/zZT5ymD Some resources for anyone who wants to start early with the maps: Screenshots of Romeros maps: http://romeroscreenshots.drdteam.org/ List of maps Romero has been credited for: https://doomwiki.org/wiki/John_Romero#Levels_by_Romero Project resources can be found on this repository: https://github.com/kevansevans/RomeroProject Disclaimers/Warnings Due to the sensitive nature of this project and what it represents, I must ask that any resources contributed to this project are either straight from official sources (IWADS, ripped from games, etc.), are clearly stated to be of free use, and or have explicit permissions from the original owner and are fully aware of what they are being used for, or you are the original designer. We will ask if there's any doubt to show that the assets fall under those conditions.
  14. Kevansevans

    Brutal Doom wins mod of the year on Mod DB

    Anecdotal, but I've had Flash professional give me a BSOD when it should of just froze and let me force quit it. This was on a project of my own, so no, it wasn't some fishy flash app I downloaded, it was my own code and I made a mistake in it. So it's not entirely out of the question there is some special circumstances that gzdoom can take an entire system down with it. No I'm not saying what Mark wrote was going to cause any real damage, but the argument of "everyone's system is different" is perfectly valid. Which goes to my earlier post where I called him out for his inability to acknowledge his behavior as negative (and interestingly enough hasn't responded to it). Is anyone actually upset that assets are being stolen? No not really, there's nothing you can do about it, that's the nature of the beast. It's this attitude of "No fuck you I didn't steal anything", "It's a fucking mod, get over it", "You should be thankful I'm even using your stuff", "Of course I put their names in, it's in the fine print!". That's the attitude towards this that everyone has gotten sick of. It's complete disregard of the fact that modding takes time and effort, something he ironically wants people to acknowledge from him (source), yet doesn't want to even return the favor in a way that's actually respectable to the creators he built his work on. No, just putting in a name is not really enough. You don't watch the credits of a movie just to have a list of names shown to you, you want to know who were the set designers, audio engineers, makeup, the dude who bought everyone coffee, and even the god damn pet goldfish stunt double #3 of scene #12 everyone loved watching swim through the hoops.
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