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dobu gabu maru

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Everything posted by dobu gabu maru

  1. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. The winning wad must receive at least four votes for a thread to be made. ---------- >>>DOWNLOAD PLUTONIUM WINDS HERE<<< >>>BUY MASTER LEVELS HERE<<< Don’t you ever wish there were more levels for Doom II and Plutonia? Well you’re just in luck! What if I told you that you could load up these things called .wad files using your favorite source engine, and play more levels? Crazy, right?! Well here, let’s give it a try: first up we’ll try more Plutonia shenanigans called Plutonium Winds, made by darkreaver. After we’ll move onto this cool collection of .wad files called Master Levels for Doom II. Hopefully we can make this wadding thing catch on and find a community of wadders! We’re going to start playing Master Levels on the 7th, and we’ll be going in alphabetical order. I know that there’s multiple console orders for the Master Levels, but seeing as it was released on PC first in this loosely organized format, that’s the way we’ll be playing it. Maplist for Plutonium Winds: MAP12 - “Sacrificial” MAP13 - “Infestation of Evil” MAP14 - "Deadly Intentons" MAP15 - “Memories of Blood” MAP16 - “Salvation By Extermination” MAP17 - “Diabolism” MAP18 - “Abigor” Author & Maplist for Master Levels for Doom II: 08/11/2019 - MAP01 - ATTACK.WAD (“Attack”) by Tim Willits 09/11/2019 - MAP25 - BLACKTWR.WAD (“Black Tower”) by Sverre André Kvernmo 10/11/2019 - MAP07 - BLOODSEA.WAD (“Bloodsea Keep”) by Sverre André Kvernmo 11/11/2019 - MAP01 - CANYON.WAD (“Canyon”) by Tim Willits 12/11/2019 - MAP01 - CATWALK.WAD (“The Catwalk”) by Christen Klie 13/11/2019 - MAP01 - COMBINE.WAD (“The Combine”) by Christen Klie 14/11/2019 - MAP01 - FISTULA.WAD (“The Fistula”) by Christen Klie 15/11/2019 - MAP01 - GARRISON.WAD (“The Garrison”) by Christen Klie 16/11/2019 - MAP08 - GERYON.WAD (“Geryon”) by John Anderson 17/11/2019 - MAP01 - MANOR.WAD (“Titan Manor”) by Jim Flynn 18/11/2019 - MAP07 - MEPHISTO.WAD (“Mephisto’s Mausoleum”) by Sverre André Kvernmo 19/11/2019 - MAP05 - MINOS.WAD (“Minos’ Judgement”) by John Anderson 20/11/2019 - MAP07 - NESSUS.WAD (“Nessus”) by John Anderson 21/11/2019 - MAP01 - PARADOX.WAD (“Paradox”) by Tom Mustaine 22/11/2019 - MAP01 - SUBSPACE.WAD (“Subspace”) by Christen Klie 23/11/2019 - MAP01 - SUBTERRA.WAD (“Subterra”) by Christen Klie 24/11/2019 - MAP31 - TEETH.WAD (“The Express Elevator to Hell”) by Sverre André Kvernmo 25/11/2019 - MAP32 - TEETH.WAD (“Bad Dream”) by Sverre André Kvernmo 26/11/2019 - MAP01 - TTRAP.WAD (“Trapped on Titan”) by Jim Flynn 27/11/2019 - MAP09 - VESPERAS.WAD (“Vesperas”) by John Anderson 28/11/2019 - MAP03 - VIRGIL.WAD (“Virgil’s Lead”) by John Anderson BONUS CONTENT Doomwiki for Master Levels kmxexii's review for Master Levels Lingyan203’s playthrough of Master Levels -------- OLD THREADS
  2. dobu gabu maru

    The DWmegawad Club plays: Plutonium Winds & Master Levels for Doom II

    Hello! I've been playing along slowly and instead of doing map by map write-ups, I'll just give my general thoughts (I'm at GARRISON.WAD) Willits's stuff strikes me as the most... how shall I say... needless? It's visually good and entertaining to play, but he's the bottom of the pack thus far. A lot of his stuff is MAP01-05 worthy, and because of that it doesn't leave a long lasting impression (from a 2019 standpoint.) Kvernmo's maps are fascinating. Beautiful, high-concept and... unfortunately a little too frustrating at times (hello red key in BLACKTWR and secret fireplace passage in BLOODSEA, thanks for doubling my playtime!) It's unfortunate that we seem to be playing these out of order, as it would've been cool to close out on BLACKTWR instead of starting with it. But I think that speaks more to the failure of Master Levels to collate these properly and less on me for saying "let's not organize these maps for authenticity's sake" ;) Klie's maps are fantastic. They're fun and unorthodox and a lot of fun to play through from pistol start, largely thanks to some really unconventional setups (hellloooo chaingunners!) I also like how much he uses sectors as steps and the moving lifts at the start of CATWALK. He's definitely a mapper I wish was around nowadays, since his style is quite memorable If there's anything I have to fault the set for thus far (besides its alphabetical map structure) is that it's really hitscan and SSG focused. When I think of 90s mapping I think of both of those qualities, and so far BLACKTWR is the only map that has gone against the grain (Klie curiously includes a PG quite frequently but by then you grab it it's too late to use it.) I'm wondering if we'll see a curve ball soon or maybe I'm doomed to fight former humans for the rest of my life...
  3. dobu gabu maru

    Post Your Doom Picture (Part 2)

    YES YES YES YES PLEASE TELL ME YOUR SECRET
  4. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. The winning wad must receive at least four votes for a thread to be made. ---------- >>>DOWNLOAD MAYHEM 2019 HERE<<< >>>DOWNLOAD ALIENATED HERE<<< You know what’s scary? Monsters! You know what else is scary? Aliens! Put them together and you get a veritable PB+J sandwich of horror! MAYhem 2019 is a MBF compatible project cobbled together with Blood assets in the span of a single month(s), and Alienated is an Ancient Aliens-esque episode by Lorenz0 for GZDoom and Zandronum. Remember that MAYhem 2019 is in beta, so report any spoo000oooky bugs you find! We’re starting MAYhem 2019 first, and then we’ll be moving to Alienated on the 21st. Author & Maplist for MAYhem 2019: MAP01 - “Spiteful Hall” by Obake MAP02 - “Murskville” by DukeOfDoom MAP03 - “Entry̷͉͂w̶͍͝ă̶͕y̶̛̥” by Walter Confalonieri MAP04 - “Dull Needle” by NeedHealth MAP05 - “Orpheus Desu” by Impie MAP06 - “Chrono” by Worm318 MAP07 - “Mind Screw at the Cemetery Complex” by Redead-ITA, joe-ilya MAP08 - “The Rats in the Well” by DMPhobos MAP09 - “Baron Loqui’s Summer Resort” by Impie MAP10 - “Stony Brook” by A2Rob MAP11 - “Maudlin” by Obsidian MAP12 - “Necropolis Under Papa John’s” by RottKing MAP13 - “Storming the Estate” by WhirledTsar MAP14 - “Minotaur’s Inferno” by Bdubzzz MAP15 - “Their Daily Bread” by Benjogami MAP31 - “Dr Tongue’s Castle of Terror” by Impie MAP32 - “Private Property” by joe-ilya MAP16 - “Madman’s Vault” by dobu gabu maru MAP17 - “Naraka” by rdwpa, Nine Inch Heels MAP18 - “Epilogue” by Obsidian Maplist for Alienated: MAP01 - “Sentient Asteroid” MAP02 - “Hidden Base” MAP03 - “Seatooth” MAP04 - “Flower Cave” MAP05 - “Acid Flow” MAP06 - “Clash” MAP07 - “Twisted League” MAP08 - “Soul Over Gun” MAP09 - “Ascension” MAP31 - “Torrid Temple” BONUS CONTENT TBA -------- OLD THREADS
  5. dobu gabu maru

    The DWmegawad Club plays: Plutonium Winds & Master Levels for Doom II

    Oh damn this is a pretty crucial miss! I've updated the OP accordingly. I plan to hop in for Master Levels since I've never played those before, but I gotta wrap up MAYhem first.
  6. dobu gabu maru

    The DWmegawad Club plays: Plutonium Winds & Master Levels for Doom II

    Reminder that we are not—I repeat, WE ARE NOT—playing Maximum Doom.
  7. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom ---------- >>>DOWNLOAD ESP HERE<<< Do you have an unquenchable thirst to see hordes of archviles and cyberdemons surrounded by tall buildings and gobs of cell? Well don’t worry, because local BFG-enthusiast Time of Death has the cure! Take 1 map-sized dose of Eternal Slumber Party daily and before long you too will be two-shotting cyberdemons in your sleep! So what are you waiting for? Plug in your ethernet cord and download a FREE TRIAL* today! *FREE TRIAL requires a written review for all 33 maps. Maplist: MAP01 - “Degrassi” MAP02 - “Castle of the Damned” MAP03 - “Escaping the Spiral Labyrinth” MAP04 - “Rosewater Park” MAP05 - “dholes” MAP06 - “Smedley” MAP07 - “KSP” MAP08 - “Much Obliged” MAP09 - “Supernib” MAP10 - “Forest of Undesirables” MAP11 - “Chocolate Pain” MAP12 - “Brookhaven Hospital” MAP13 - “Castle Lava” MAP14 - “Split Wide Open” MAP15 - “Drown in Blood” MAP31 - “Nostril Caverns” [requires ESP31.bex] MAP32 - “Eternal Memories 1” MAP16 - “Be Quiet” MAP17 - “Stares” MAP18 - “64lemons MAP03” MAP19 - “Cassie Steele” MAP20 - “Double Imp Act” MAP21 - “The Room Below” MAP22 - “64lemons MAP02” MAP23 - “Nina Dobrev” MAP24 - “64lemons MAP01” MAP25 - “Nina Dobrev 2” MAP26 - “Ben Stein’s Money” MAP27 - “64lemons MAP04” MAP28 - “The Necropolis” MAP29 - “Peter Perv’s Private Place” [requires ESP29.bex] MAP30 - “Bump” [requires -fast parameter or nightmare setting] MAP33 - “Merkin” BONUS CONTENT DSDA -------- OLD THREADS
  8. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    MAP10: A fairly decent map. It's got some nice circuitous flow going on that both gives you plenty of room to move around and fight foes at your leisure, as well as keeping you pushing forward on a main path. The chainsaw men were giving me quite a bit of grief throughout the map—I can see why Demon loves them so—but at least the map gives you space to deal with everything. That is, until the BK fight. While it's not a bad fight per se, accidentally running into a window cubby is extremely frustrating, especially because a lot of foes hit hard if you stop for a couple seconds. This was one of those cases where I feel like making the windows impassible would greatly help this particular section, as it's not too troublesome otherwise (although the chainsaw men sure like juking my SSG shots and punishing me for that). The fight after that with the AV and flood of enemies is a good example of how to do a more proper, open encounter that uses the lemniscate layout of the map, but overall, not a bad map at all. MAP11: Ah, Obsidian! Old friend! It's been a few years since I've last played something by you! Huh? Super MAYhem? No no, please, I'm pretending you didn't make me suffer through that. Anyway, let us sit down and—hey, what's that archvile doing behind me?... Oh no... Obsidian is perhaps the sharpest MAYhem mapper I know of. He really likes small areas full of pointy, deadly things, and above all else, seems adamant about not allowing you to recover more than 50% health without finding a secret. I managed to stumble into a blue key but that was about it; my time spent in Sid's House of Horrors was primarily spent cowering in fear at 1% health, ducking past flying bones and flinching every time I heard the cry of a bat. I bemoaned the MAP07 insta-pop AV trap for being too fast, but a handful of traps here are literally designed to slap the back of the player's unaware noggin. As brutal as this map was (the small squad of sergeants killed me more than I've been killed throughout the entirety of MAYhem 2019 thus far), I did enjoy the gloomy atmosphere and Undying paintings nestled around corners. Plus I liked how much the map forced the shotgun upon you, as it made every enemy feel threatening. Far from my favorite map, but it does have a certain smartass charm about it (what other map uses a swarm of bats as a terrifying force?) Just please, for the love of god, let me have that megasphere...
  9. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    Heads up about a bug in my map that I forgot to address: the final lift in the minotaur room breaks if you try to ride it a second time, so make sure you do it your first time or be prepared to die in the molten sand. You can also I purposely made them slow because they're meant to mirror the lift in the minotaur pit at the end of the map, which I wanted the player to understand how it works as soon as they saw it. It's definitely obnoxious, but I didn't want to make it "quick" just because the player might think a viable strat is to try and skip the minotaur fight in a few seconds. Aha finally I piss you off for once! I still plan on continuing my MAYhem playthrough, just trying to finish up some prose first.
  10. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    MAP08: A positively phenomenal map! It has gorgeous architecture, a moody texture scheme, and offers a lot of fun for being in such a dank and nasty place. The first little bit of the map is probably the slowest and most grindy—the player has to shotgun their way through most foes bit by bit, and since most of the enemies are fairly bulky they’ll be taking territory from the demons at a slow pace. But it’s fairly entertaining, especially since the setting is so open and low on hitscanners that it doesn’t feel like the player has to do too much corner hugging. The fight for the yellow key is unremarkable but everything after that is pretty frenetic and action-packed. The archvile in particular threw a nasty little wrench into my plan: I made a beeline for him but since I’m not used to this monster repertoire, I didn’t expect to strafe into a battalion of bats when I tried dodging him, promptly ending my life. I nearly had my fill of the map by that point (I felt like it offered me a sizeable action-packed adventure), but the descent into skeleton hell was probably the highlight, as I was completely unprepared to be bamboozled by so many boneheads. It took a couple tries since I was obstinately trying to rocket my way through the crowd, and I appreciated the addition of the masterminds later on in the fight, though they largely just serve the purpose of infighting with the mummies (who, by the way, always seem to be the last ones left in every brewhaha). This was a great map and an energizing experience—I think the only thing I wanted was some kinda progression through the actual well, as some of the zones were blending together in my mind (totally forgot where the red key door was as it blended right in!) MAP09: I think this map is the strangest thing I’ve ever seen. We’ve seen plenty of maps that do the dual “normal world <-> hell world” bit, but how about one with the… exact same layout twice? I admit I was definitely confused for a while, especially when a bunch of new enemies and weapons happened to show up. It’s kind of clever in how effectively it fools the player, but it also feels like it’s lacking in something more… like, all it really did was force you to clear out the same area twice, just with a mildly different monster composition.
  11. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    Given the rest of the map's monster placement I refuse to believe that wisely deducing infighting as a solution in a fraction of a second is the "intended" strategy, and more that rdwpa's method of "just back up and rocket it" is probably what joe was going for—which fails since you're not likely to have the RL out in close quarters. The trap is not as bad with foresight, but no trap really is as long as you know what to expect going in. The difference is that I know what to expect from you, especially since you & rdwpa have the last map in the set. I'm still going to inevitably groan, but I know to put on my big boy pants before starting, whereas MAP07 was so low-stakes that I wasn't expecting that kind of a trap.
  12. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    Because... it's not good? It's instantaneous, has an annoying monster combo for the space provided, and the only strategy is to cross your fingers and hope to suppress the archvile in the cubby or use to stupidly thin pole to your right as cover. It's exciting, yes, but unfair and unfitting for the map. I really don't share the notion that something very hard = the map is fun now.
  13. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    IMO the problem is that it feels out of place as like, the third map in the set since it was very clearly intended to be the first map. A midi could easily be found for it (the one I used for E3M1 of Joy of Mapping 6 is a good candidate), and even though the gimmick is obvious, it's still a much more gentle and appropriate introduction than just throwing the player headfirst into a new set of monsters via MAP01/MAP02. MAP05: This was a fairly neat map with some… kitschy music. I like that it was constantly pushing you forward in search of new weapons, and the pathing in it is pretty great—I thought the stage was too easy to run through until I found myself at a dead end with flamethrower in hand! Speaking of, this is the first real map where the player gets to play around with that rad new weapon, noting how quickly it chews through ammo but also how powerful it is. Good stuff. I think this is the first map where I don’t have any grudges against any particular parts; it’s just fun stuff all around. MAP06: Oh heyyy I was wondering when we were gonna get our first 10+ minute map! Chrono is a delightful little playground romp where the player can explore however they wish, making their way around its pie-piece annexes. My favorite little bit was the part the checkerboard mountain, as I always appreciate scenery that feels tricky to traverse, having the player jump from platform to platform and looping around. It’s not a particularly difficult map—the only thing you need to look out for is that nasty enemy near the end (that got me a couple times because I saved right as two of them were blasting my ass)—and ammo is wisely doled out, never drowning you in it but keeping you well-stocked so you can fight whatever you meat. I think due to the nice scenery and change of pace, this is probably my favorite thus far. Plus I just like big maps you slowly conquer piece by piece. MAP07: An alright map from a name I haven’t seen in a new name and one I haven’t seen in a loooong time. The first “mind screw” warp works out pretty well as it has the player running into a dead end and turning around to gaze upon a hall of destruction, but that second one feels super cheap as the player is likely to whiz past the shotgunners and run smack dab into FIVE blue orbs. It makes me wonder if there’s anyone this trap didn’t get. Likewise, the trap with the AV and his mummy pal is a bunch of BS—the player is likely to get burned looking for cover from the AV, and if they shoot him first the mummy marches out and just pelts them with fireballs. The mummy is simply too durable to fight with the AV in tow around a corner, and one of them should definitely get removed. The rest of the map is fine; I like the silent tele work here more than in walter’s map, and rocketing a bunch of skeletons at the end is entertaining.
  14. dobu gabu maru

    Post Your Doom Picture (Part 2)

    Heheh, I saw the pictures first and went "wow this person is really good" and then I scrolled up and saw the user name and went "... ah."
  15. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    Yup this is my b. Since I made a map in Boom format for this it was ingrained in my head that it was for Boom compatibility. The OP has been updated. Criticism can definitely be hard to take at times, especially if you have a soft spot for the map and others don't. My advice is just to listen to others, and vow to do better, rather than letting it discourage you from continuing to map. My biggest piece of advice for you obake is just to scrutinize your monster placement a lot more—for instance, what purpose do those skeletons in the pit in the west side of the map achieve? The player isn't likely to fall down there, and they have little incentive to clear the skeletons out. You should be looking at the enemies as chess pieces you can manually position to make interesting encounters out of, instead of meat for the players to chew through. MAP03: Hold up—how the hell isn’t this MAP01? Is it because it feels too much like it should be a map opener? If that’s the case I don’t see much of an issue, because the concept is novel enough to overlook the triteness of “what if it was like a techbase but hell?” Only real problem I found is that the timing on some of the traps here is a bit loose—the player can zoom by the first warp, a lot of enemies teleport in point-blank—but the map is short and crafty enough that some of its linearity and crampness can be easily overlooked (the last blue orb totally got me, I must confess). Only thing I’d suggest is deleting that satyr down in the skeleton pit, as he thematically doesn’t blend with that area (and it’s a good natural introduction to the skeletons, so throwing in another new enemy is a bit dissonant). Good map walter; this is absolutely the correct MAP01 for MAYhem 2019 IMO. MAP04: A fun, bite-sized map with a lot of bloody action. Gotta admit, that wine cellar trap where the floor descends got me good—I was panicking for a good minute there, trying to process all of the enemies I now had to slay (luckily, a lot of them fought amongst each other). Only thing I didn’t quite like was the chainsawman trap, as popping a dude in behind the player is a super rude move, especially when the player isn’t 100% confident on what that chainsaw sound entails (I mean, they can likely guess, but they won’t realize until its too late how fast he is). It’s a pretty fun map otherwise.
  16. dobu gabu maru

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    Since I have a map in this project, I suppose I'm obligated to help playtest it. Plus it'll be fun seeing how other folks use the monster repertoire, as it is quite large and versatile. MAP01: Not a strong opener, in my opinion. The map itself is fine, but the bigger problem is that the map is not inclined to introduce the monsters to you, as much as it is to serve them to you mixed together in a bloody puree. As soon as you start there are three different monster types directly ahead of you (skeleton, imp, invisible imp), and the map continuously just throws different monsters at you with no rhyme or reason. It's a shame too because a lot of them are pretty fun and surprising enemies (like how the armless Pain Elemental now explodes upon death), but the map geometry doesn't really do much to showcase their abilities. The blue orb is placed carelessly next to the homing bat disciple, and further in the map the new cacodemons are likely to blow up the orbs themselves and infight amongst each other, negating their threat altogether. I think an opener for a Doom set chock-full of new baddies can start strong and showcase a lot of them off the bat, but this map doesn't set out to do that—it's just kind of a standard Doom map with various enemies swapped out for the new ones. Only serious thing I'd recommend is placing some of the health goodies at the north section of the map over to the east side of the map, as there's like, only a stimpack over there. Also get rid of all those enemies in that silver gunk to the west—or at least make the floor raise or something so they can get out. As it is right now, they only waste ammo (better yet, make them cacodemons so they can fly out!) MAP02: BOY howdy did this map get on my nerves. Thematically, it's great! You got yourself a spooky town split in half by a dim forest, and the whole area is overrun with a bunch of nasty baddies. My problem with it—as anyone that has played the map could guess—is that there's not goddamn health in a city map that's crawling with hitscanners! There's what, a SINGLE medikit for the entire first half of the map?!?! And then two for the latter half? And this is just MAP02! Providing three in the first half (or two medikits, one stimpack) and three in the second half would be a very nice fix for this, because as it is right now the player has to hug a lot of walls in order not to get whittled down, which is especially obnoxious since the map is very fickle with its shotgun shells. Beyond that the invis sphere is there just to irritate the player during the cthulu fight (and the fight can be activated without picking it up, so how about deleting that powerup?), and I like the arach cube as an exit challenge, but the three archviles beyond that? Not so much. It's such a shame too because this could be a strong contender for an opener map since its atmosphere is on-point and it doesn't go crazy with the new baddies (cacos are in the RL pit, cthulu guys are penultimate battle, mostly everything else is low tier), but damn does this map need to be more lenient with its goodies.
  17. dobu gabu maru

    The DWmegawad Club plays: Bloodspeed

    What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. The winning wad must receive at least four votes for a thread to be made. ---------- >>>DOWNLOAD BLOODSPEED (Beta 3) HERE<<< What’s this? Yet another pseudo-speedmap megawad with some fairly heavy hitting mappers? Why yes it is! 2018’s Bloodspeed is a compilation of “speedmaps” over at Doom Power, taking Doomguy from the invasion of earth to its icey climax! I hope you brought some band-aids! Author & Maplist: MAP01 - “Outer Base” by Shadowman MAP02 - “Waste Disposal Facility” by Chaingunner MAP03 - “Corrupted Industrry” by Memfis MAP04 - “Translocation Research” by Memfis MAP05 - “Devil’s Joy” by Chaingunner, Plut MAP06 - “Sprint” by Memfis MAP07 - “Nanotechnology Experiments” by Dragon Hunter MAP08 - “Symphony of Darox” by +Ku6EPyXOBEPTKA+ MAP09 - “Point of Accident” by Dragon Hunter MAP10 - “Last Hangover” by +Ku6EPyXOBEPTKA+ MAP11 - “Spider Caves” by RastaManGames MAP12 - “Village of the Black Sun” by Memfis MAP13 - “Moments in Doom” by Memfis MAP14 - “Temple of Hades” by Chaingunner MAP15 - “Fortress of Tears” by Chaingunner MAP31 - “Daemons of the Mind” by SHadowman MAP32 - “Fort Boyard” by Big Memka MAP16 - “Outskirts of Hell” by Chaingunner MAP17 - “Hell Sunrise” by Chaingunner, Memfis MAP18 - “Demonic Bloodpool” by Chaingunner MAP19 - “Pale Disease” by Memfis MAP20 - “Follow the Trail” by Dragon Hunter MAP21 - “Frozen Hideout” by Chaingunner MAP22 - “Cold Blood” by Man_With_Gun MAP23 - “Vainglory” by Eternal MAP24 - “Cyber Melter” by Wraith MAP25 - “Hermans Rest” by Pinchy MAP26 - “Lord of the City” by Shadowman MAP27 - “The Edge of Reason” by Obsidian MAP28 - “Captured” by Shadowman MAP29 - “Iced Sanctuary” by StormCatcher.77 MAP30 - “A Harsh Message” by BeeWen MAP33 - “!?” by Chaingunner BONUS CONTENT Doomworld topic -------- OLD THREADS
  18. dobu gabu maru

    The DWmegawad Club plays: Bloodspeed

    Alienated & MAYhem2019 is currently in the lead at three votes, but remember that the thread will only be made when the winner gets to four votes.
  19. dobu gabu maru

    Post Your Doom Picture (Part 2)

    Don't you mean *cracks pencil*?
  20. dobu gabu maru

    Post Your Doom Picture (Part 2)

    hm hmm hmmm what am I doing hmmm hmm hm
  21. Is working on a Tic-Tac-Toe system (Noughts and Crosses for you brits) in Boom clever, or is it beneath me?

    1. Nine Inch Heels

      Nine Inch Heels

      If you can simulate an actual opponent to play against, as well as visual feedback on a win or loss, then yeah... You're in for a treat. Knock yourself out.

    2. bzzrak

      bzzrak

      Yeah that would be pretty cool, if you mean it like a multiplayer map. In SP I guess you could make something like an opponent, but it'd probably be very difficult (but doable I believe), and even more difficult to make it reliable, so idk if it's really worth it. 

      As a mp map, maybe it would be cool as a lobby map of some sort, or something.

       

      Yeah go nuts, I permit you

       

      Also imagine calling it "noughts and crosses" 💀💀💀

  22. Currently working on a map in which the player isn't ever allowed to physically move and it's not as easy as I thought it'd be. Currently trying to puzzle out how to force them to fight monsters, and what else I can do besides just teleport them around everywhere.

  23. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. The winning wad must receive at least four votes for a thread to be made. ---------- >>>DOWNLOAD WITNESS OF TIME HERE<<< >>>DOWNLOAD MONUMENT HERE<<< >>>DOWNLOAD UNWELCOME HERE<<< Three sets of maps by three different authors! First off is Witness of Time by Nicolas Monti, second is Monument by Chris Hansen, and last is U N W E L C O M E: Episode 1 by Plusw. We start Witness of Time on the 1st, Monument on the 10th, and Unwelcome on the 20th. Maplist for Witness of Time: MAP01 - Hic Et Nunc MAP02 - Scurrilous Knave MAP03 - Tezzi Principle MAP04 - Charon Lab MAP05 - After Cefyl MAP06 - Myriads MAP07 - Sol Y Verde MAP08 - Taioron MAP09 - Tears in Caelo Maplist for Monument: E2M1 - “Rip and Tear” E2M2 - “Beta Station” E2M3 - “The Wailing Halls” E2M4 - “Hive of the Horde” E2M5 - “Chasm Control” E2M6 - “Smash It!” E2M7 - “Hunt ‘em Highnlow” E2M8 - “Domain of Evil” E2M9 - “The End?” Maplist for Unwelcome: MAP01 - Unforgiven MAP02 - Unknowable MAP03 - Unhuman MAP04 - Unbound MAP05 - Unspeakable MAP06 - Undying MAP07 - Unfeeling MAP08 - Unwelcome BONUS CONTENT TBA -------- OLD THREADS
  24. dobu gabu maru

    The DWmegawad Club plays: Witness of Time & Monument & Unwelcome

    Voting tallies thus far: Nanopineapple - 2 Bloodspeed - 3 New Doom Community Project - 2
  25. Moonlight is the polar opposite sister of The Given. The map is (technically) beatable without hints, but they're available in lower difficulties for anyone that needs them. Although the map is in Boom format, there's a hard-coded issue in PrBoom where it displays all the hints on the automap despite the difficulty you choose, so avoid using that port please. >>>Download here<<< (Old Release Candidate) Please spoiler discussion that gives away the main mechanics of the map. Oh, and don't bother with FDAs—send me photos of your notes instead :) Screenshots:
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