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dobu gabu maru

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Everything posted by dobu gabu maru

  1. dobu gabu maru

    The DWmegawad Club plays: Deathless

    What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Playing Ultimate Doom megawads is always a bit clunky, as the penultimate map (M7) and boss maps (M8) have to be playing on the same day (so on the 7th, you'll play both E1M7 & E1M8). Secret levels are also played on the day that you encounter them (so you'd play E4M2 & E4M9 together). Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. These are hard limits instituted for my own sanity. ---------- >>>DOWNLOAD DEATHLESS HERE<<< Are you ready to die? No? Good! Deathless is an Ultimate Doom megawad by the coolest guy down under, Jimmy! It was made in a startlingly short amount of time—9 days for the first 3 episodes, to be exact. By the time you finish reading this, I can only assume Jimmy has already made two additional episodes, so get playing! Maplist: Episode 1: Lifeless (Start on the 1st) E1M1: “Contagion E1M2: “Laid to Rust” E1M3: “Sluice Gate” E1M4: “Underflow” E1M5: “Outage” E1M6: “Burial Ground” E1M7: “Mainstay” E1M8: “Embolon” E1M9: “Gods” Episode 2: Ruthless (Start on the 8th) E2M1: “Hydroelectrics” E2M2: “Snake Alley” E2M3: “Greenhouse” E2M4: “Virulent” E2M5: “Repugnant Gardens” E2M6: “The Mad Mistress” E2M7: “City of Coal” E2M8: “Dukes” E2M9: “Slain” Episode 3: Deathless (Start on the 15th) E3M1: “Open Wound” E3M2: “Salted Earth” E3M3: “Forlorn Morgue” E3M4: “Vestibule” E3M5: “Soul Drinker” E3M6: “Dire Prayers” E3M7: “Wormwood Cathedral” E3M8: “Ire” E3M9: “The Wastes” Episode 4: Griefless (Start on the 22nd) E4M1: “Inhuman Remains” E4M2: “Fetid Site” E4M3: “Corroded” E4M4: “Incision” E4M5: “Serene Shadows” E4M6: “Vertigo” E4M7: “Sea of Entrails” E4M8: “Desecrators” E4M9: “Under” BONUS CONTENT TBA -------- OLD THREADS
  2. dobu gabu maru

    The Joy of Mapping 6: JOY ETERNAL

    Megaspere-like my post if I should do a puzzle map, Invul-like my post if I should do a Sunder-esque map, and Invis-like my post if I should do a story-based map with no text or monsters.
  3. dobu gabu maru

    The DWmegawad Club plays: Memento Mori 2

    What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. These are hard limits instituted for my own sanity. ---------- >>>DOWNLOAD MEMENTO MORI 2 HERE<<< Remember when community projects took a year to develop and release? 1996’s Memento Mori 2 remembers! Made by The Innocent Crew, this self-purported “final Doom 2 chapter” is a must for fans of the 90s! Author & Maplist for Memento Mori 2: MAP01 - “Outpost” by Denis Möller MAP02 - “The Feeding Pit” by David Davidson MAP03 - “… And Hell Beneath” by Matthias Worch MAP04 - “Ratamahatta” by Florian Helmberger MAP05 - “Rites of Passage” by Paul Noble MAP06 - “Trapped” by Adam Williamson MAP07 - “Frustration” by David Kuykendall MAP08 - “Stigmata” by Denis Möller MAP09 - “Sabbath Sewer” by Mark Klem MAP10 - “Clear for Death” by Matthais Worch MAP11 - “Sewer Shutdown” by Eric Sargent MAP12 - “The Waterway” by Orin Flaharty MAP13 - “Devils Paradise” by Rhys Hughes MAP14 - “A Question of Time” by Matthias Worch, Thomas Möller MAP15 - “The Devil’s Coterie” by Adam Windsor MAP31 - “DejaVu” by Orin Flaharty MAP32 - “Dances with Demons” by David Kuykendall MAP16 - “The Nephilim” by Denis Möller MAP17 - “No One” by Michael Rapp MAP18 - “Regulate” by Matthias Worch MAP19 - “The Shaft” by Jeremy Statz MAP20 - “The Experiment” by Alden Bates MAP21 - “Sanctuary” by Andy Badorek MAP22 - “R.R.F. Refinary” by Thomas Möller MAP23 - “No Way Out” by Eric Sargent MAP24 - “Io Lab” by Sean Birkel MAP25 - “Forgotten Town” by Denis Möller MAP26 - “Base Exposure” by Mark Klem MAP27 - “The Silos” by Paul Noble MAP28 - “Corporate Hell” by Stephen Watson MAP29 - “Kings of Metal” by Jens Nielsen MAP30 - “It” by Jim Wraith BONUS CONTENT Doomwiki DSDA MM2 info pack kmxexii's review Andy Olivera's review Suitepee Plays Memento Mori 2: 1 2 3 Lingyan203's playthrough -------- OLD THREADS
  4. dobu gabu maru

    [WIP] Eviternity - A Boom Format Megawad

    Excellent work keeping on schedule Dragonfly, it's super impressive. Guest mappers are definitely both a blessing and a curse, as they lighten so much of the work load, but when they drop out and leave you with nothing, it can be very disheartening. Screenshots look lovely too!
  5. dobu gabu maru

    The DWmegawad Club plays: Deathless

    Reminder to play/write about M7 & M8 maps on the same day in order to make an Ultimate Doom megawad fit within the monthly schedule.
  6. dobu gabu maru

    Post Your Doom Picture (Part 2)

    wow
  7. dobu gabu maru

    Post Your Doom Picture (Part 2)

    Forgot to show off a gif of my map for Mayhem Orange
  8. dobu gabu maru

    Nanopineapple 2018: Megawad in 1 Month

    Congrats! A megawad in one month is a crazy accomplishment
  9. dobu gabu maru

    The DWmegawad Club plays: Memento Mori 2

    Just a heads up that if nothing gets at least 3 nominations for next month, the club will be going on temporary hiatus until more people are interested in participating. Currently Deathless is at 2 votes, everything else is at 1.
  10. dobu gabu maru

    The DWmegawad Club plays: Doom 404

    What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Up until the 14th, you can post up to today's date +1 (so on the 14th, you can post about map 15). You can post about map 31 on the 15th, and map 32 on the 16th. From the 17th, you can post up to today's date -1. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. These are hard limits instituted for my own sanity. ---------- >>>DOWNLOAD DOOM 404 (RC 1) HERE<<< Are you passionate about both short Doom maps and information technology? Well then, Doom 404 may be for you! Created by Doom vet Capellan, Doom 404 is a vanilla megawad of “short, sharp shocks”, with 404 or fewer lines per level and a theme for each map. Remember that since this mapset is still in beta, be on the lookout for bugs and errors. Maplist: Episode 1: Real Life MAP01 - “Trouble Ticket” MAP02 - “Bad Signal” MAP03 - “PEBKAC” MAP04 - “System Access” MAP05 - “Server Room” MAP06 - “Interface” Episode 2: Virtual Life MAP07 - “Firewall” MAP08 - “Random Access” MAP09 - “Hard Drive” MAP10 - “FAT32” MAP11 - “Infinite Loop” MAP12 - “Machine Code” MAP13 - “Bugged” MAP14 - “Recycle Bin” MAP15 - “Password Protected” MAP31 - “Nazi Shooter!” MAP32 - “Thule” MAP16 - “DeFrag” MAP17 - “CPU” MAP18 - “Bad Sector” MAP19 - “Crash MAP20 - “Portal” Episode 3: After Life MAP21 - “Daemon” MAP22 - “Terrorbyte” MAP23 - “Biomatrix” MAP24 - “Sintax” MAP25 - “Hexadeathimal” MAP26 - “EnCrpytion” MAP27 - “Demesne” MAP28 - “Icon” MAP29 - “Hellmaker” MAP30 - “Terminal” BONUS CONTENT Beta Testing Thread -------- OLD THREADS
  11. dobu gabu maru

    Doom Streams

    Joining everyone else in the streaming shenanigans, trying to make this room look pretty: https://www.twitch.tv/dobu_gm
  12. dobu gabu maru

    Doom Streams

    Mapping stream:
  13. dobu gabu maru

    Doom Streams

    Trying to get back into Doom with Bloodline Holocaust, an atmospheric wad, that Memfis says is
  14. Hey, so this could be fun: For the 90s, 00s, and 10s, can you name a single mapping trait that exemplifies the style of each decade? Just curious how many different types of answers we'll get.
  15. dobu gabu maru

    VINESAUCE DOOM MAPPING CONTEST 2.

    No problem—I feel no contention over this. Someone's map has to be last!
  16. dobu gabu maru

    The DWmegawad Club plays: Heroes' Tales

    What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. These are hard limits instituted for my own sanity. ---------- >>>DOWNLOAD HEROES’ TALES HERE<<< Hey! Here’s some limit-removing Russian maps from 2009! Nineteen maps are from four different four-hour speedmapping contests, so expect some of these maps to be short and punchy! Important! This mapset uses TNT.WAD as its IWAD base! Author & Maplist: MAP01 - “Ancient Valley” by Lainos MAP02 - “Ruins” by Shadowman MAP03 - “Aquapark” by Wraith MAP04 - “Survival” by Lainos MAP05 - “Canyon” by 3EPHOEd MAP06 - “Nemesis” by Archi MAP07 - “Colliseum” by Shadowman MAP08 - “Upper Town” by Azamael MAP09 - “Exploded City” by Archi MAP10 - “Mudrun” by Nil MAP11 - “The Source” by Shadowman MAP12 - “Boiler” by Wraith MAP13 - “Trapped” by Dragon Hunter MAP14 - “Starport” by Azamael MAP15 - “Impocalypse” by Archi MAP31 - “Secret of the Pharaoh” by Shadowman MAP32 - “UFO Crash” by Cherepoc MAP33 - “Scary Dreams” by VACion, Archi MAP16 - “Dark Cave” by Archi MAP17 - “Holes of Evil” by Memfis MAP18 - “TNT Base” by Dragon MAP19 - “Spawning Vats” by Shadowman MAP20 - “Guard Tower” by Wraith MAP21 - “Hell’s Maw” by Shadowman MAP22 - “Citadel” by Archi MAP23 - “Deuce Take It!” by 3EPHOEd MAP24 - “Blood Lake” by Dragon Hunter MAP25 - “Hell’s Atrium” by Shadowman MAP26 - “Hellsky” by Dragon MAP27 - “Onslaught” by Shadowman MAP28 - “Mount Doom” by Dragon Hunter MAP29 - “Evil Inside” by Azamael MAP30 - “Call of Cthulhu” by Watchmaker BONUS CONTENT Doomwiki DSDA Lingyan203's playthrough kmxexii's review -------- OLD THREADS
  17. dobu gabu maru

    VINESAUCE DOOM MAPPING CONTEST 2.

    Thanks for keeping us updated when streams are on DMPhobos, I appreciate it. I suspect myself and some of the others have yet to see their maps because Joel looked at our file size and NOPE'd over to the smaller maps.
  18. dobu gabu maru

    Just for fun: Subtitles for hypothetical pwad sequels

    I'm sweating just from the combination of "Panophobia" and "2" Though I'm unlikely to do it nowadays, I always wanted to do a NOVA episode/wad where any author that's made a map for NOVA 1/2/3 can contribute a map or collaborate with one another, and I'd probably name it something dumb like Super NOVA: The Big Bang. I've also played around with the idea of mashing a bunch of Going Down maps together into a single massive level and applying a devious dobu-esque twist to them, and naming it Going Up.
  19. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. These are hard limits instituted for my own sanity. ---------- >>>DOWNLOAD COUNTERATTACK HERE<<< >>>DOWNLOAD DISJUNCTION HERE<<< >>>DOWNLOAD SCYTHE X HERE<<< Ready for some big maps? Ready for some small maps? Ready for some really big maps? We’re going to be playing quite a radical set of maps this time: floatRand’s Disjunction, Erik Alm’s Scythe X, and Mechadon’s Counterattack! Remember to prepare yourself accordingly for these amazing episodes! Disjunction starts on the 1st, Scythe X starts on the 12th, and Counterattack starts on the 23rd. Maplist for Disjunction: MAP01 - "Leaden Skies" MAP02 - "Lambda Base" MAP03 - "Neural Nest" MAP04 - "Aqua Regia" MAP05 - "Felt" MAP06 - "Serpent Temple" MAP07 - "Gamma Sector" MAP08 - "Foundry" MAP09 - "Electron" MAP10 - "Malebolgian Crimson" MAP11 - "Judecca" Maplist for Scythe X: MAP01 - "Service Entrance" MAP02 - "Garbage Disposal" MAP03 - "Training Center" MAP04 - "Air Cleansing" MAP05 - "Long-Range Teleport" MAP06 - "New Arrivals" MAP07 - "Hydroponic Research" MAP08 - "Solar Power" MAP09 - "Holding Area" MAP10 - "The Encounter" Maplist for Counterattack: MAP01 - "Aggilus" MAP02 - "Phlogiston" MAP03 - "Aegritudo" MAP04 - "Maeror" MAP05 - "Dolor" MAP06 - "End" MAP31 - "Desiderium" MAP32 - "Microland" BONUS CONTENT Doomwiki: Scythe X | Counterattack DSDA: Disjunction | Scythe X | Counterattack Suitepee plays: Disjunction: 1 2 | Counterattack: 1 2 3 -------- OLD THREADS
  20. dobu gabu maru

    The DWmegawad Club plays: Disjunction & Scythe X & Counterattack

    ^ That's the nightmare of working on something for so long, is that your first contributions to the project tend to look/play outdated in comparison, which requires you to go back in and edit what you've already done, or—god forbid—just make a new map. It's an awful cycle to get stuck in, especially when the maps are so large that by necessity it takes like 3-5 months to complete.
  21. dobu gabu maru

    The DWmegawad Club plays: Disjunction & Scythe X & Counterattack

    Hey folks, plz vote if you haven't (but still intend on playing), because everything is sitting at like 2/3 votes.
  22. dobu gabu maru

    REKKR - V1.15

    I finished Rekkr weeks ago but forgot to write down my thoughts. It's good! I enjoyed it quite a bit, especially seeing what differences there were from the original Doom. It was such a comprehensive overhaul that it felt like this weird quasi-Doom game, where there were a lot of similar things but a lot of surprising differences (which I guess is to be expected of a TC—this is actually my first experience with one [besides Chex Quest I guess?]). Maps for the most part were fairly enjoyable and well-crafted. Like I mentioned before, I think the mapset leaned too hard into 90s design for my taste, since there was a bit of wandering around, aimless switch pressing, and weird ammunition balancing (which is admittedly a hard to balance for with regards to the soul mechanic). While a lot of the maps themselves were fine & fun and the 90s eccentricities can be chalked up to personal preference, two issues continued to stand out to me throughout my experience with Rekkr: map order & difficulty skills balancing. I personally feel like some really tricky and taxing hurdles come at the player too early in the three main episodes: E1M3 is one of the largest and most confusing maps in the wad, both of the opening maps to E2 & E3 are way too stressful and mean-spirited compared to levels later in the set, and E2M2 can be painful at times. I'm totally cool and fine with a mapset that wants to smack me around, but challenging the player while they're still adapting to the new weapons and enemies (while on skill 3!), especially at the beginning of an episode before they can collect some useful armaments, is a tough combination to pull off. And for as cool and expansive as E1M7 was, it definitely killed the pacing in the first episode, helping to make Homecoming the longest episode in the wad (I think my play time was like 2:40, whereas the other episodes were 1:30-2 hours). I feel like E1 would've been greatly improved if it acted more like an introductory experience. Difficulty tuning is my biggest gripe with Rekkr overall—while I don't have an extensive knowledge of all the changed made, the little that I saw between difficulties didn't impress me. For instance, one of the easiest ways to differentiate the difficulties is by gearing the player better on skills 2 & 3, like giving them armor (very important!) early or a weapon to make the start a little less chaotic. On skill 3 Rekkr can feel very shrewd with doling out healing items at times, and when I went to check what the munitions were like on skill 2/4, I didn't notice a lot of differences. The map that epitomizes this problem the most E2M8—the only perceptible difference is like, 2/4 enemies between difficulties. Why not provide armor? Why not move the weapons closer to the player? Why not provide more runes? Why not provide a soulsphere? It's especially perplexing because so much thought and care has been put into so many aspects of the wad (graphics, sound design, gameplay changes, music, etc), that I thought the difficult skills would've gotten a lot of consideration. And sometimes it did!—E3M2 only needs 1 key to exit, and the multiple boss arenas for E3M8 is a really cool idea. But man, would armor really help the player out! Anyway, the rest of the game is really neat, so I hope people don't mind my grousing. At first I thought the enemies perhaps could've used a bit more variety, but within the context of vanilla doom, they're really well done and interesting! The explodey dudes, homing caco fliers, E2M8 super-manc boss, resurrecting lost souls—there's a lot of variety here that changes how you interact with the game, especially with the soul mechanic added to the mix. The weapons likewise add a lot of flavor to the wad, though there is one bizarre caveat: weapons 2, 3, 4, & 6 all kinda have the same utility. One doesn't feel exceptionally stronger than another (though the Soul Launcher is hands-down the best of them), which can feel a bit weird since it forces you to switch weapons based on the amount of ammo you have, rather than the combat scenario you're being presented with. The Holy Relic was especially disappointing in this regard, because it felt like the other weapons could do more damage per second, and it's not like hitscan is super useful since there's not any fast moving enemies. In contrast, the Rune Staff is an amazing weapon! I typically loathe grenade launchers in Doom games, but the damage the runes did made them so valuable that it was the go-to weapon for high health enemies. It could also clear groups of enemies in a jiffy, but at the cost of potentially losing their souls, which was a neat trade off. Overall, excellent work to Revae and co. Really fun, and definitely worth a playthrough!
  23. dobu gabu maru

    The DWmegawad Club plays: Struggle

    What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can only nominate up to three separate wads for a single month, and the wads must contain at least three maps each. These are hard limits instituted for my own sanity. ---------- >>>DOWNLOAD STRUGGLE (RC2) HERE<<< Are you ready to Struggle? Because Antares sure has! He’s painstakingly put together a beautiful, elaborate one-man megawad that features new weapons, new monsters, and enormous color-saturated locales! You better strap in for one hell of a fast-paced, action-packed ride! Maplist: MAP01 - “At the Entrance” MAP02 - “Ready to Survive” MAP03 - “3rd Supply Depot” MAP04 - “Local Outpost” MAP05 - “Sewage Treatment” MAP06 - “Meet the Afriest” MAP07 - “Point Foxtrot Tango” MAP08 - “A Forgotten Base” MAP09 - “Spectre Strikes” MAP10 - “Cerulean Ophidians” MAP11 - “The Indomitable Mastermind” MAP12 - “Into the Danger” MAP13 - “Military Base” MAP14 - “A Ticket from Inferno” MAP15 - “Teleportation Delta” MAP31 - “Scorching Flames” MAP32 - “The Leviathan” MAP16 - “Return to Earth” MAP17 - “Infinity Edge” MAP18 - “Point Lima Foxtrot” MAP19 - “Teleportation Theta” MAP20 - “Chorok Yeonok” MAP21 - “The Overture” MAP22 - “Afriests’ Seminary” MAP23 - “Rhabdophis Seminary” MAP24 - “The Lost Temple” MAP25 - “Druidia Borealis Sanctum” MAP26 - “Leviathan’s Hideout” MAP27 - “Legions Against One” MAP28 - “The Antaropolis” MAP29 - “Alpha Scorpii Monument” MAP30 - “Ignis ex Antaresia” BONUS CONTENT TBA -------- OLD THREADS
  24. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom ---------- >>>DOWNLOAD 99 WAYS TO DIE HERE<<< >>>THE TROOPERS’ PLAYGROUND<<< >>>DOWNLOAD THE TALOSIAN INCIDENT HERE<<< It’s a Capellan combo of classic corridor crawls! 99 Ways to Die is a three-level wad by Warren Marshall set in a brick castle with lots of angular lighting, The Troopers’ Playground is a single episode for Doom 2 made by Matthias Worch that features a brand new enemy!, and The Talosian Incident - A Requiem for Doom by The Black Star Coven is a gloomy trip out on an alien world. Let’s dive into some 90s action! We start 99 Ways to Die on the 1st, The Troopers’ Playground on the 4th (MAP08 & MAP09 are played on the same day), and The Talosian Incident on the 12th. Maplist for 99 Ways to Die: MAP01 MAP02 MAP03 Maplist for The Troopers’ Playground: MAP01 - “Welcome” MAP02 - “Intrusion” MAP03 - “Simply Dead…” MAP04 - “Going Down” MAP05 - “Underground Temple” MAP06 - “Deep Down Below” MAP07 - “Three-o-Matic” MAP08 - “Star Control” MAP09 - “Deliverance?” Maplist and Authors for The Talosian Incident: MAP01 - “The Transport” by John Bye MAP02 - “Desolation” by Malcolm Sailor MAP03 - “The Cliff Top Fort” by Dan Huff MAP04 - “The Chapel” by John Bye MAP05 - “The Fort - I” by John Bye MAP06 - “The Fort - II” by John Bye MAP07 - “The Church” by Malcolm Sailor MAP08 - “Focus” by Ola Björling, John Bye MAP09 - “The Palace” by John Bye MAP10 - “Hardware” by Malcolm Sailor” MAP11 - “Software” by Malcolm Sailor MAP12 - “Vulcan” by Patrick Martin MAP13 - “Get the Hell Out” by Malcolm Sailor MAP14 - “Beneath” by Malcolm Sailor MAP15 - “Solvent” by Brian Owens MAP31 - “Inferno Revisited” by Malcolm Sailor MAP32 - “Portals” by Malcolm Sailor MAP16 - “The Canyons” by John Bye MAP17 - “The Great Outdoors” by Malcolm Sailor” MAP18 - “Hi Honey, I’m Home” by John Bye BONUS CONTENT FIXED version of MAP03 from 99 Ways to Die Doomwiki: 99 Ways | Troopers’ Playground | Talosian Incident DSDA: 99 Ways | Troopers’ Playground | Talosian Incident Kmxexii reviews: 99 Ways | Troopers’ Playground | Talosian Incident -------- OLD THREADS
  25. dobu gabu maru

    MAYhem 2018 - Orange Version!

    MAP31 is "TERNAL" by Zan-zan-zawa-veia
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