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About Saliva

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  1. Version 1.1 is now available. See OP for details and download.
  2. Thank you! There have been quite some changes to the GZDoom engine since I released the demo in 2012 and there are some great projects available that make good use of them. I'm also planning to implement some of the newer features for episode 2.
  3. If her health is down to 50%, she'll spawn some Arachnotrons. I hope that will encourage the player to move :) It will require quite some additional scripting, unless someone can come up with a simpler solution?
  4. Thanks for the suggestions guys! I'll see if I can find something that I can use.
  5. Saliva

    Scripting question

    Works like a charm! Thank you so much!
  6. Saliva

    Scripting question

    I tried it but unfortunately it doesn't work...
  7. Saliva

    Scripting question

    Hi everyone! I've been looking into some scripting tutorials but I seem to be stuck with this one. I'd like to spawn some additional monsters when the monster with TID 16 has reached 50% health. When I start fighting the creature and eventually kill it, nothing happens. The creature has a total of 3000 health points. Every TID has been assigned correctly in the map. I'm not sure what I'm doing wrong here. Any help would be greatly appreciated! script 6 OPEN { while(1) { if(GetActorProperty (16, APROP_Health) <= 1500) { Thing_Spawn (12, 6, 0); Delay (35); Thing_Spawn (13, 6, 128); Delay (35); Thing_Spawn (14, 6, 192); Delay (35); Thing_Spawn (15, 6, 64); Terminate; } } }
  8. Hi all. I've nearly completed the first episode of my Doom II project called Annie (https://www.moddb.com/mods/doom-ii-annie) I've spent the last few days looking for some cool soundtracks to use, mainly dark ambient industrial tracks. Preferably game ost remixes. I'm looking for some tracks that resemble this: https://www.youtube.com/watch?v=ueIpx5TynMM If anyone knows some good tracks I can use, please let me know.
  9. Don't make me quote Carmack about story in games ;)
  10. Well, not exactly a full megawad. There will be 16 levels so let's say a half megawad ;)
  11. Annie: Episode 1 - version 1.1 is now available for download: https://sergejaeken.com/annie-episode-1/ Changes: ⦁ Lowered the height of a couple of doors in A1M2 where the player could go underneath before they were opened; ⦁ fixed a bug in the blue key room of A1M4 where the player was able to squeeze through the hole in the brick wall to reach the Invulnerability Sphere secret; ⦁ replaced the Soulsphere and Blue Armor with Megaspheres in Annie's lair; ⦁ fixed some minor visual texture alignments. Screenshots: https://media.moddb.com/images/members/1/356/355152/profile/A1M1.png https://media.moddb.com/images/members/1/356/355152/profile/A1M2.png https://media.moddb.com/images/members/1/356/355152/profile/N2S1.png https://media.moddb.com/images/members/1/356/355152/profile/A1M4.png
  12. Saliva

    Doom II: City of Sin released! (V 1.2)

    @Vorpal: I tested the maps with the latest version of Zdoom but I couldn't recreate the bug with the raising platforms on map 15 you mentioned. Fixed the position of the Rocket Launcher.
  13. Saliva

    Doom II: City of Sin released! (V 1.2)

    Thanks for the feedback! @Vorpal: - can you remember when exactly the error with the raising platforms occurred? Which engine were you using? - my first idea was indeed to let the player get the keys in random order but I wanted the player to go a little back and forth in order to let the Icon of Sin spawn enough monsters to keep it challenging. - I agree with the placement of the rocket launcher. I will fix this. @DAZZER: Indeed it's a little easy in the beginning but I'm hoping you got a nice challenge after the icon woke up :) @glaice: I will as soon as get rid of some bugs.
  14. Saliva

    Doom II: City of Sin released! (V 1.2)

    Indeed my apologies. I overlooked something... Should be fixed now.
  15. Hi all. I've released a renewed version of an old 3-level demo released somewhere in 2006. A fourth map was added and the project was renamed to City of Sin. It's not fully on par with today's detail standards but it should provide you with some good gameplay. Enjoy! Screenshot + download: https://sites.google.com/site/sergejaeken/doom-ii-city-of-sin