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Serge Jkn

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About Serge Jkn

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  1. Serge Jkn

    [WIP] Doom II: Annie - Episode 2

    Each of the 4 episodes will have 4 maps. We'll try to keep consistency while making sure there's enough variation between the maps for this episode as well.
  2. Serge Jkn

    [WIP] Doom II: Annie - Episode 2

    Some new screenshots of the progress on the first map.
  3. Serge Jkn

    [WIP] Doom II: Annie - Episode 2

    @Doctor NickThanks! Yeah, There will be a total of 4 episodes with 4 levels each so 16 in total :) @NuclearPotatoWell the second episode is technically more advanced than the first one. Hopefully I can increase the fun factor as well. @AL-97Yeah saw that video a while ago. Very nice playthrough and you put up a good fight ;) Zanieon is indeed a great addition to the project.
  4. Serge Jkn

    [WIP] Doom II: Annie - Episode 2

    Hey everyone! It's been quite a while since I last wrote an update of my project on Doomworld, so I've gathered a couple of screenshots and a bunch of other stuff to give you a good idea of what I've been up to with the second episode of Doom II: Annie. First of all, I've been working closely together with Zanieon on the second episode. He's going to help me out with additional texturing and detailing. We'll be using a custom texture pack that's very different from the first episode. Let's look at some screenshots of our combined efforts so far: There are some additional screenshots here in the Moddb article below. Note that these are from the second map which is still under heavy construction. https://www.moddb.com/mods/annie/news/an-overview-of-the-demonic-sewers-e2m2-of-doom-ii-annie I've recently released a short news video where can get an overview and some other brand new screenshots of the project so far as well as a little information about the third map in the episode: There's still quite some work to do but we're getting there. A couple of days ago, I started working with sector portals for the very first time as well. I wrote a small article with a screenshot to show the progress here: https://sergejaeken.com/2019/08/13/introducing-sector-portals-into-doom-ii-annie/
  5. Serge Jkn

    Annie: Episode 1 version 1.1 released (11/8/2018)

    Version 1.1 is now available. See OP for details and download.
  6. Serge Jkn

    Annie: Episode 1 version 1.1 released (11/8/2018)

    Thank you! There have been quite some changes to the GZDoom engine since I released the demo in 2012 and there are some great projects available that make good use of them. I'm also planning to implement some of the newer features for episode 2.
  7. Serge Jkn

    Annie: Episode 1 version 1.1 released (11/8/2018)

    If her health is down to 50%, she'll spawn some Arachnotrons. I hope that will encourage the player to move :) It will require quite some additional scripting, unless someone can come up with a simpler solution?
  8. Serge Jkn

    Looking for some music to use in my upcoming project

    Thanks for the suggestions guys! I'll see if I can find something that I can use.
  9. Serge Jkn

    Scripting question

    Works like a charm! Thank you so much!
  10. Serge Jkn

    Scripting question

    I tried it but unfortunately it doesn't work...
  11. Serge Jkn

    Scripting question

    Hi everyone! I've been looking into some scripting tutorials but I seem to be stuck with this one. I'd like to spawn some additional monsters when the monster with TID 16 has reached 50% health. When I start fighting the creature and eventually kill it, nothing happens. The creature has a total of 3000 health points. Every TID has been assigned correctly in the map. I'm not sure what I'm doing wrong here. Any help would be greatly appreciated! script 6 OPEN { while(1) { if(GetActorProperty (16, APROP_Health) <= 1500) { Thing_Spawn (12, 6, 0); Delay (35); Thing_Spawn (13, 6, 128); Delay (35); Thing_Spawn (14, 6, 192); Delay (35); Thing_Spawn (15, 6, 64); Terminate; } } }
  12. Hi all. I've nearly completed the first episode of my Doom II project called Annie (https://www.moddb.com/mods/doom-ii-annie) I've spent the last few days looking for some cool soundtracks to use, mainly dark ambient industrial tracks. Preferably game ost remixes. I'm looking for some tracks that resemble this: https://www.youtube.com/watch?v=ueIpx5TynMM If anyone knows some good tracks I can use, please let me know.
  13. Serge Jkn

    Annie: Episode 1 version 1.1 released (11/8/2018)

    Don't make me quote Carmack about story in games ;)
  14. Serge Jkn

    Annie: Episode 1 version 1.1 released (11/8/2018)

    Well, not exactly a full megawad. There will be 16 levels so let's say a half megawad ;)
  15. Annie: Episode 1 - version 1.1 is now available for download: https://sergejaeken.com/annie-episode-1/ Changes: ⦁ Lowered the height of a couple of doors in A1M2 where the player could go underneath before they were opened; ⦁ fixed a bug in the blue key room of A1M4 where the player was able to squeeze through the hole in the brick wall to reach the Invulnerability Sphere secret; ⦁ replaced the Soulsphere and Blue Armor with Megaspheres in Annie's lair; ⦁ fixed some minor visual texture alignments. Screenshots: https://media.moddb.com/images/members/1/356/355152/profile/A1M1.png https://media.moddb.com/images/members/1/356/355152/profile/A1M2.png https://media.moddb.com/images/members/1/356/355152/profile/N2S1.png https://media.moddb.com/images/members/1/356/355152/profile/A1M4.png
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