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TheUltimateDoomer666

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About TheUltimateDoomer666

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  1. I got Chasm: The Rift today (brand new).  Comes in a big box with a slipcase.

    Unboxing pics:  https://www.dropbox.com/sh/oocu690reetwb3x/AABxNZ-M1W0tTtV7CYDIbvmta?dl=0

    sealed chasm - the rift unboxing 1 (sealed).jpg

    • Myst.Haruko, Ex Oblivione and Gothic like this
  2. Photo of Quake collection.  It's complete in terms of the official PC series (minus Enemy Territory), although I don't have every release of each game (e.g., Quake: The Offering; QII: Colossus; big box version of Ultimate Quake; CD version of Quake 4; individual big box releases of QIII Arena, QIII: Team Arena, and the QII add-ons; shovelware and TCs...)  Not pictured:  Malice for Quake jewel case (inside the Quake and DOOM compilation box).

    18-04-11 - quake.jpg

    1. TheUltimateDoomer666

      TheUltimateDoomer666

      And some other id/Raven stuff (plus the Quake and DOOM compilation contents).

      18-04-09 - games.jpg

    2. TheUltimateDoomer666

      TheUltimateDoomer666

      And Duke Nukem 3D big box games.

      18-02-12 - duke 3d 960x480.jpg

  3. Any Heretic/Hexen fans here?

    The PlayStation version of Hexen is pretty terrible. It suffers from fewer sprite frames and a slow, jerky framerate. The DVD case versions of Hexen II and Heretic II are very cheap (like $5-$10), while the large boxed versions are around $20-$50. Portal of Praevus seems to be the most expensive of the Heretic/Hexen games in terms of eBay prices ($80-$100 complete).
  4. Any Heretic/Hexen fans here?

    I have boxed physical copies of all 6 games (Heretic, Hexen, Deathkings, Hexen II, Portal of Praevus, and Heretic II). I like the series, although some of Hexen's puzzles stumped me until I read online walkthroughs (which is a minor problem I have with more puzzle-based games). I recently played through Heretic II a second time, this time with the enhancement pack update, which allows quick switching between third-person and pseudo first-person views among other nice improvements.
  5. Doomworld Musicians, serenade us with your beautiful music!

    The lead is basically just a saw that sounds thin and tinny on its own (and the bass is a generic, clean synth bass sound with no distortion). A lot of the power comes from the mixing and processing of the song itself. The settings for mixing are going to be very different depending on the song, so simply re-creating the saw preset isn't going to sound the same. The final sound is a result of many factors: chorus and distortion effects, the punch of the drums and bass, extra compression and drive applied to the entire track, and of course sidechaining the lead and bass to the kick/snare.
  6. Doomworld Musicians, serenade us with your beautiful music!

    A short experimental thing that kind of sounds like Carpenter Brut. I used a saw preset as a base but edited it into a giant wall of distortion.
  7. New DoomWiki-based game: 6 degrees of fraggle howard

    https://doomwiki.org/wiki/MAP11:_Teleport_Center_(The_Rebirth) -> Music -> OPL emulation -> Chocolate Doom -> Fraggle
  8. So,how did the MIDI standards decline in modern operating systems?

    Sound Canvas VA emulates an SC-8820, which happens to have an SC-55 mode, but even then it still sounds different from the real SC-55. The only way to get an authentic SC-55 sound is to use an actual hardware SC-55. Here's an example with the Briefing music from Descent II: 0:00 is hardware SC-55 (recorded by MusicallyInspired). This is the original "correct" SC-55 sound. 1:34 is Sound Canvas VA in SC-55 mode. Notice how the synth strings do not sound right. 3:12 is an 8 MB wavetable from a Creative VIBRA128/AudioPCI card. I am yet to hear any software synthesizer or soundfont that accurately emulates all of the SC-55 patches, especially when it comes to the "synthy" patches. Heck, even that 8 MB AudioPCI sound card bank sounds a lot more interesting than a lot of soundfonts, which tend to have pretty bland or monotonous sounding synth patches. More comparisons, this time with DOOM music (I've posted this before in some older threads):
  9. DoomWiki.org data loss (Dec 23 - Present)

    Attached a zip of the 33 images I uploaded. theultimatedoomer666_screenshots.zip
  10. Can Android Smartphones Get Viruses?

    I'd say so, considering fake pop-ups like that exist which are clearly designed to trick users into installing malicious software.
  11. Flaws in Doom 3 : BFG Edition.

    The scrapped version of DOOM 4 looks nothing like a DOOM-style classic shooter. The classic DOOM games are also not what I would call military shooters.
  12. Doom v1.1 (Registered) Floppies

    If it was the mail-order CD-ROM version instead of the floppy version, I would probably be interested (although a CD-ROM version would likely be extremely expensive due to its rarity). I don't really collect floppy disks aside from very specific releases of certain games (and only if they have relatively low prices, as I don't really like paying a lot of money for something that may not work or I may not be able to use...even if it is a collector's item).
  13. Doom v1.1 (Registered) Floppies

    I have seen some listings that include a separate addendum booklet. Is it missing, or was it not included in all mail-order copies?
  14. Doomworld Musicians, serenade us with your beautiful music!

    I make mostly MIDI- or keyboard-based stuff (yeah I know some find MIDI music to be cheap and bland, but I think it has its charm) and tracked chiptunes. Does that still count? Chiptune music: And some random chugga-chugga metal things: Please note that the volume levels may vary drastically between tracks, as I'm still experimenting with different sound styles.
  15. My first midi

    It is extremely unlikely for someone unfamiliar with music to write a good song on their very first attempt, so if you practice a lot and listen to a lot of music from other composers, you'll get better over time. Some specific comments: Test - It's dissonant and the instrument choice is weird. Reminds me of the music from Gateworld by Homebrew Software, actually... Space Odyssey - The song is too long. It doesn't need to be 5 minutes when literally nothing changes in those 5 minutes. Rock Test - This does not sound like "rock" music to me. It sounds like, uh, "Gateworld" music. Some more advice: Try to add more variation and melodies to make tracks less repetitive. Currently, the tracks use sets of measures of clashing notes copy-pasted too many times. Compare those tracks to, say, The Demon's Dead from DOOM II. While that track's main riff repeats throughout, the whole song still manages to be interesting to listen to by having an intro and progression, and by varying the instrument sounds and drums.
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