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TheUltimateDoomer666

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  1. I recently found music I recorded from DOOM, DOOM 2, and Final DOOM played on a Creative VIBRA128 (8MB waveset) sound card. I recorded the music years ago, and all I have left of the card is the installation CD and the three ECW wavesets, which are now pretty much useless.

    I might upload the recordings, if anyone wants to listen to them, and if I'm able to (my Internet connection is being atrocious)...Unless there's already recordings of it. The VIBRA128 played some MIDIs, including the DOOM music, with some missing notes and I don't know why.

    The VIBRA128 was one of the first sound cards I got that had wavetable synthesis (the other one being a card by ESS, which had both an FM synth and a wavetable synth). The very first sound card I had was a Yamaha OPL chip. Later I got the card by ESS. I remember the electric guitars sounding very "boingy" on that card compared to the Yamaha OPL chip. Then I got the Creative VIBRA128.

    The 8MB ECW had pretty cool sounding instruments. I *love* the synth bass in the "DOOM" track, the synth strings in the DOOM 2 intro, the guitar in "Sign of Evil", and the ending of "The Demon's Dead".

    I also later got the Yamaha S-YXG50 soft synth. I have all the DOOM music recorded on that, too.

    Back onto the VIBRA128: It's the only card I've heard that used a "unique" sound for "Ad Lib" music. For example, the bass in Duke Nukem 2 and Bio Menace songs sounded like a normal bass, instead of the "boing" sound I always hear, and the drumkits in the Monster Bash, Nitemare 3D, Vinyl Goddess from Mars, etc. music sounded like actual wavetable drums instead of the poofy FM synth drums. Other cards and Ad Lib emulators I use always seem to have the same boingy synthy sound. Are there any emulators or something that play Ad Lib music with "normal" sounding instruments instead of the same old boing-boing-poof sound? Oddly, when I selected Ad Lib music in DOOM (instead of General MIDI), the music sounded extremely weird....it used different instruments from when I used the General MIDI option, and didn't sound like the Ad Lib on the other sound cards.

    Well, I'll probably never hear the VIBRA128 again, but at least I have the DOOM music recorded on it. These days I use soundfont 2.0, emulators, etc. but I still liked the sound on those old cards.


    DOOM music download links

    VIBRA128

    DOOM
    http://www.mediafire.com/download.php?moa5wp5d89vudf8

    DOOM 2
    http://www.mediafire.com/download.php?6zyk07sj387fjnz

    Final DOOM
    http://www.mediafire.com/download.php?r770q36hj52ww5o

    S-YXG50

    not yet uploaded

    1. Show previous comments  2 more
    2. Bucket

      Bucket

      Interesting. I have a laptop with an ESS688 sound chip, but I haven't tried Wolf3D on it yet.

    3. Maes

      Maes

      WildWeasel said:

      Anybody ever try playing Wolfenstein 3D on an Ensoniq SoundScape? Since those don't have OPL chips on them (apparently), they try to interpret the AdLib instruments with the on-board instrument set, which results in such hilarity as Wolfenstein's main menu music being played back on vibraphones...


      I doubt that this is what happens, as it seems the Ensoniq had no OPL2/OPL3 nor was it AdLib compatible (by the time it came out, this was pretty much becoming irrelevant).

      What really happened with a game such as Wolf3D is that the card gets used in General Midi mode, not Adlib-compatible, and so simply uses whatever instruments are mapped to a specific MIDI patch number. It doesn't automagically interpret real-time streams of OPL2 commands, FM operators and envelope effects and try to translate them to something else that makes sense, that would be ridicolously complex and pointless.

    4. wildweasel

      wildweasel

      Maes said:

      What really happened with a game such as Wolf3D is that the card gets used in General Midi mode, not Adlib-compatible, and so simply uses whatever instruments are mapped to a specific MIDI patch number. It doesn't automagically interpret real-time streams of OPL2 commands, FM operators and envelope effects and try to translate them to something else that makes sense, that would be ridicolously complex and pointless.

      Is Wolfenstein's music system actually General MIDI?

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