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TheUltimateDoomer666

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Everything posted by TheUltimateDoomer666

  1. TheUltimateDoomer666

    I had no idea this Classic version Doomguy figure existed

    I also ordered it as soon as it became available, although I haven't received it yet as I'm in Australia. I also ordered the Astro Slayer variant, as it comes with the Crucible Sword. The Astro figure is exclusive to BigBadToyStore and is due to ship in October.
  2. TheUltimateDoomer666

    New SC55 Soundfont 266MB (all new 44.1k samples)

    LoopMIDI isn't needed for programs that have built-in support for FluidSynth (or other synths). Since Woof already supports FluidSynth, loopMIDI is being bypassed entirely.
  3. TheUltimateDoomer666

    New SC55 Soundfont 266MB (all new 44.1k samples)

    For Rise of the Triad, the opening music is at 0:13, and for Tyrian, the menu music is at 35:59. For MIDI downloads, VGMPF has MIDI rips from many classic games available. Here's the page for Rise of the Triad. Tyrian is a little different in that its music is in LDS format and was written specifically for AdLib cards. Regardless, here's a download for the General MIDI versions of the songs: MIDIs recorded by Borg No. One.
  4. TheUltimateDoomer666

    New SC55 Soundfont 266MB (all new 44.1k samples)

    One downside with the way the samples are recorded is that the loops are too short, so longer notes in some MIDIs sound like a "broken record". This is noticeable in the opening music from Rise of the Triad and the menu music from Tyrian.
  5. TheUltimateDoomer666

    What Was Your Last Purchase?

  6. TheUltimateDoomer666

    Trevor0402's SC-55 soundfont

    https://en.wikipedia.org/wiki/Cymbal_choke
  7. TheUltimateDoomer666

    Trevor0402's SC-55 soundfont

    It was an intentional limitation designed for realism. There is some information about it in the original SC-55 manual. There are even different percussion sounds that can't be played at the same time (as it would be impossible to do so in real life with a single instrument). SCVA not emulating that feature is an oversight from the programmers.
  8. TheUltimateDoomer666

    Bethesda, can you please add more replayability to Doom3 BFG?

    There is pretty much zero chance of Bethesda updating DOOM 3 BFG Edition, especially considering DOOM 3 already got an updated re-release in 2019 (this version is called the "Bethesda.net Edition" on Steam). I can't imagine that being easy to implement at all with how weapon progression works in the game. Playing later levels with a starting pistol wouldn't be feasible, as the game was designed for continuous play. For replaying levels, you can just use manual saves. Would there be an audience for this? id Software and Bethesda are not going to spend time and resources adding additional modes to DOOM 3 when they are busy with current projects. Those have already been added to the standalone re-releases of DOOM and DOOM II.
  9. TheUltimateDoomer666

    Megadeth Vortex's riff sounds curiously similar to E1M1.

    No it was not. Bobby Prince himself has explained that E1M1 was not inspired by any specific song. He came up with the riff while "goofing around on the guitar" (source).
  10. TheUltimateDoomer666

    Megadeth Vortex's riff sounds curiously similar to E1M1.

    Originally posted by Tristan in this thread:
  11. TheUltimateDoomer666

    What is the best SC-55 soundfont?

    Because "Roland Sound Canvas" alone doesn't imply GS compatibility. A number of Sound Canvas synths are GM only, such as the SC-7 and RAP-10. In addition, making GS-only versions of the music would have been too much work in most cases. The composer would practically have to re-make the tracks to take advantage of the hundreds of new instruments that GS adds.
  12. TheUltimateDoomer666

    What is the best SC-55 soundfont?

    The SC-55 can apply reverb to GM tracks, while some other synths are dry. Most SC-55 recordings of GM soundtracks are done with the reverb enabled. It's all General MIDI. Very few games made use of the additional GS features, as doing so would have caused problems for those without GS synths (e.g., the wrong instruments would play if the composer used instruments that aren't in the GM standard).
  13. TheUltimateDoomer666

    What is the best SC-55 soundfont?

    I've seen this discussion a few times on Doomworld and VOGONS. I think it was done simply for clarity and to avoid confusion (not every Sound Canvas owner would know to select "General MIDI"). It's sort of like how there are separate music options for AdLib and Sound Blaster, even though they're the same thing in terms of music synthesis (the Sound Blaster is 100% AdLib compatible). There are also way more games than ROTT and Duke 3D that have identical-sounding options for General MIDI and Sound Canvas. DOOM does this as well. Even this obscure platformer does it: That would hardly be a scam because even with GM-only MIDIs, the SC-55 would still significantly improve the quality of the MIDI playback compared to whatever non-Roland MIDI synth the user previously had. In fact, Apogee even recommended the Roland Sound Canvas in some of their catalogs for the best music quality in games like Raptor: Call of the Shadows, despite the fact that game's music is GM.
  14. TheUltimateDoomer666

    DOOM's music remastered in OPL3

    I listened to the finished pack. I noticed Sign of Evil (E1M8) is missing the drums. Was this intentional? Also, the OGG versions need to be re-rendered because they sound...weird. Listen to Dark Halls (E1M3) for example. The notes are all wonky. In fact, there are several oddities throughout the OGGs. There's a noise at the start of E1M8 and several other tracks, and the OGG for E2M1 sounds horrible. As for my opinions on the pack, I like that many instruments make use of stereo effects and are made to sound much more aggressive. The drums also benefit from OPL3's features by sounding heavier. However, there are just a few parts where I prefer the OPL2 sound due to personal preference. I think the guitar vibratos in E1M1 sound better in the original version; the sustained notes have quite a nice effect to them. In the OPL3 version, the sustained notes sort of just fade out slightly; they don't really sound like vibratos. Also, I think the guitar in the OPL3 version of E1M8 sounds more like a violin as it lacks the sharp attack from the original version. Some may find the slower attack makes the lead in the OPL3 version less grating, though.
  15. TheUltimateDoomer666

    Doom Rtx is insane!

    That last screenshot with the excessive glow on the green ooze reminds me of the mid- to late-2000s when the trend was to drench everything in bloom. You can barely even see any texture detail in this part of the screenshot. It's just a giant featureless smear of green.
  16. TheUltimateDoomer666

    Shareware box that came first

    The version without the border is advertised in the DOOM II manual, implying it is the later version. However, I saw a copy of the version with the border on eBay that contained Shareware Version 1.2 with a copyright year of 1993-94 (the seller posted images of the disks' installer). It's possible both editions of the box were updated to contain newer shareware disks. One thing I noticed is the difference in product codes on the boxes: No border: 04-30592 Border: 04-30704 Oddly, all the boxes I've seen contain disks with labels that say 04-30592 and are copyrighted 1993. Perhaps this means the borderless 04-30592 box was the first one produced, and that the disk labels were simply never updated to reflect the newer shareware releases?
  17. TheUltimateDoomer666

    What Was Your Last Purchase?

  18. TheUltimateDoomer666

    DOOM's music remastered in OPL3

    There is some hiss in the OPL2 version, although I don't think it's intentional; it's just a side effect of the FM synthesis. The instrument used in that track is Tremolo Strings; it should sound like a soft violin. I do like the interpretation of the OPL sound representing background noise from the computers in the level rather than an instrument, however.
  19. TheUltimateDoomer666

    DOOM's music remastered in OPL3

    As bertrandguegan mentioned, MIDI files don't actually contain any audio at all, so a MIDI pack of these recreations wouldn't change the sound. The songs are remastered by changing the FM instrument sounds, which in DOOM are stored separately from the song files. The songs could be rendered to audio files however (such as OGG) for use with ports. Sort of. Provided DOOM's GENMIDI format has full OPL3 support, it should be possible to create a bank with the new OPL3 instruments. There is a catch, however. General MIDI only has 128 melodic instruments, so it won't be possible for different songs that use the same GM instrument slots to have unique instrument sounds (e.g., every song that uses "Overdriven Guitar" will have exactly the same guitar sound). Since I think unique OPL3 instruments are being created for every song, it won't be possible to get a faithful SoundFont version. I think the best way to use the remastered songs ingame would be with an OGG pack.
  20. TheUltimateDoomer666

    What is the best SC-55 soundfont?

    Indeed it is. I just tested it with some of my own MIDIs. It's borderline unusable, as none of the instruments have been sampled correctly.
  21. TheUltimateDoomer666

    Trevor0402's SC-55 soundfont

    Yes, you just need both a virtual loopback cable (such as loopMIDI) and a VSTi loader (such as Falcosoft Midi player) running. LoopMIDI will need to be set as the input port from within Midi Player and the output device from within the game. Do be aware that SCVA is very expensive, and you still won't be getting native SC-55 emulation. Instead you'll be getting a reasonably good virtual SC-8820. The SC-8820 includes maps from previous SC models such as the SC-55, but some instruments sound different.
  22. TheUltimateDoomer666

    Favourite menu music?

    To be pedantic, this is one of the level tracks, first heard in the first level. The menu has no music, although the game credits Rob Zombie for a "Quake II Theme Song", which I believe plays during the opening cinematic. Anyway, menu music I like:
  23. TheUltimateDoomer666

    DOOM, DOOM II & DOOM 3 Limited Run PS4/Switch

    My Switch Special Edition arrived on the 24th. Overall, I am very satisfied with this box set. Photo: Here are my comments on the individual items: Outer slipcase: Smooth and glossy with metallic logos. Note that this is only a very thin, flimsy slipcase that requires the inner box for support. Inner two-piece box: Made of thick, sturdy cardboard. Features metallic, embossed logos on the front, sides, and top of the box. Reversible cover insert: Excellent print quality. Full-color manual: Includes the stories of all 3 games, along with descriptions of their weapons, items, and enemies. I like how images of the DOOM 3 equivalents of the classic DOOM monsters are included in the enemies section. There's a minor printing mistake where the DOOM 3 security card is shown under the sections for both DOOM 1/2 and 3. Also, the enemy descriptions are from the SNES manual (e.g., the Cacodemon has one "horrendously" big mouth). SteelBook: I don't collect SteelBooks, so I can't say how the quality of this one compares to others, but it seems nice enough to me. The case has a metallic finish. DOOM Shareware Disk USB drive: Cute novelty that imitates the appearance of a DOOM Shareware floppy well enough. PVC keychain: It's rubbery and has nice detail. Metal keycard replica: This is the weakest item in the whole set. It's made of heavy metal and is very solid, but the paint simply does not stay on it. Mine arrived with the paint slightly missing on all corners (this isn't really noticeable in the photo), exposing the silver metal underneath, and light handling is enough to make the red paint fall off. It's nice to look at, and the detail is great, but I don't recommend handling it much, unless you're okay with repainting it. Art prints: I think these are gorgeous. They are very glossy, and the artwork is extremely sharp. The DOOM 3 art print differs a bit from the initial design; it now depicts the classic DOOM 3 Hell Knight cover and is landscape oriented. DOOM Comic reprint: The cover is thin cardboard (as opposed to paper), giving the book a bit of support, and the pages are glossy. The print quality is decent, although some colors and outlines are a bit grainy.
  24. TheUltimateDoomer666

    get anything cool for christmas?

    Sonic merch, including a T-shirt by Caprice. Independence Day: 20th Anniversary Edition Blu-ray (2-disc set) The War of the Worlds (1953) Imprint Blu-ray
  25. TheUltimateDoomer666

    Alien Vendetta MIDI Pack - Now on idgames!

    As with the other MIDI packs I contributed to, I had fun writing music, and I am looking forward to hearing everyone else's work!
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