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Everything posted by TheUltimateDoomer666
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NO MORE 3D CURSED MODELS FOR DOOM
TheUltimateDoomer666 replied to BaianĂ£oDoido's topic in Doom General
It's a good start, but I think animating the models and making the movement look natural is going to be the most difficult part of this project. Currently the Imp moves more like a damaged Terminator than an organic creature. I think one of the reasons that there is yet to be a complete DOOM model set that actually looks good is that it's nigh impossible to create models that are faithful to the original sprites without them looking out of place. Additionally, DOOM's relatively simple AI with zig-zagging monsters means even well-animated models may still look weird in motion. In case anyone is curious, images of the previous two DOOM model packs can be viewed here: -
That isn't even relevant. mrthejoshmon's point still applies.
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All drinks contain water.
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Rocchetta Plin Plin SoundFont V 2.03
TheUltimateDoomer666 replied to SimonePiervergili's topic in Doom General
Except that last part is irrelevant because you're not just using free sample libraries but instead are distributing copyrighted samples from various commercial libraries and VSTs. -
Pizza.
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Essential stuff for fans of Lee Jackson
TheUltimateDoomer666 replied to Michael Jensen's topic in Everything Else
I've always wondered what that installer's MIDI was from. I had no idea it was an early ROTT track! -
Things about Doom you just found out
TheUltimateDoomer666 replied to Sigvatr's topic in Doom General
This is not related to the game itself, but some (not all) UK copies of the Depths of DOOM Trilogy box have the border of the id logo embossed. Also, these alternate boxes have much "deeper" embossing, especially around the Cyberdemon's hips and the edges of the games' box shots. The entire box is also glossy, while on the more common US-style box only certain parts are glossy, such as the game covers and screenshots. -
I haven't had those problems with a GTX 1060 3GB. I'm running the game with most settings enabled at 1080p, and it seems to be a consistent 60 FPS (I also checked this with an FPS counter). Not to dismiss the poor performance you're experiencing, but I would guess there is some issue somewhere unrelated to the game's optimization given the age of my card.
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That entire website is AI-generated. I guess this is the future of the Internet. Endless machine-generated garbage. Regarding the game, I've never heard of it before, but I see it has a number of Steam reviews positively comparing it to DOOM 3. I guess I'll take a look at it, although I'll be wary of glowing praise for it due to that ridiculous article.
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Which 90s fps games have the best story, gameplay, and soundtrack?
TheUltimateDoomer666 replied to TheNoiseClassicDooMfan's topic in Everything Else
Story: Half-Life. I really can't think of anything else. Gameplay: DOOM and Duke Nukem 3D. Soundtrack: Quake II and Turok 2. -
Is this Mac/PC Doom source code on ebay legit?
TheUltimateDoomer666 replied to Light37's topic in Doom General
The percussion in E1M1.MID.2 is almost completely different from the normal version of E1M1. I would guess that it's maybe been optimized for FM synthesis, as it certainly does not sound good with "wavetable" synthesis. As for E1M2, there are some noticeable timing differences between the two versions. In the normal version of E1M2, the strings start immediately, while in the .2 version, the strings do not come in until the second measure, meaning the strings play for a shorter amount of time before the first claves notes play. -
What is the funniest thing you have read online?
TheUltimateDoomer666 replied to coderamen's topic in Everything Else
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Identifying ALL physical releases of DOOM? - Official retail, mail order, big boxes, floppys, CD-ROMs, etc
TheUltimateDoomer666 replied to Doomkid's topic in Doom General
An auction for a boxed v1.2 Manaccom release has been listed by a seller on eBay. This is a pre-OFLC release which lacks the printed rating on the cover, but interestingly there is a "parental guidance" sticker on the box which I have never seen before. I don't know if the sticker is something Manaccom did or if it was added by some retailer. Additionally, the contact information in the manual has been obscured with a Manaccom label (this is presumably normal for Manaccom manuals as it is not the only one I have seen like this): The floppies, which are a little different from the ones in BFG_retro's photo in the above post: A photo of all the contents: Note the box includes the 5 1/4" floppy request form, which is absent from some copies I've seen. Given that the spine of the box says details for ordering 5 1/4" floppies are enclosed, I would assume all Manaccom boxes originally included the form. -
What were the first Pwads you've ever played amd completed?
TheUltimateDoomer666 replied to MS-06FZ Zaku II Kai's topic in Doom General
Probably Doomsday of UAC, as it was on a CD I looked at before I had Internet access. -
Things about Doom you just found out
TheUltimateDoomer666 replied to Sigvatr's topic in Doom General
There is an early/alternate version of the Hexen box art that appears in several different official sources, albeit not in very high quality. In this alternate art, the dark figure on the cover appears to have a slightly visible mouth. A drawstring is also present in the image. Hexen95: id Stuff (even though I took this screenshot, I didn't realize at first that the art was different): Interestingly, the id Stuff program shows a picture of the actual game box, which implies the art was going to be used for the box at one point. The alternate art is also used a few times in the official Hexen strategy guide, but not on the front cover. The image used in the book is extremely dark and is not very big, but the drawstring is still clearly visible, and it's possible to just barely make out the figure's mouth. -
This is a minor issue, but in the Ground Zero intro cinematic where the subtitles say "[unintelligible]", I can clearly hear the marine saying "We're not pulling free." Additionally, the story in the original Ground Zero manual confirms that the dialog there is "Dammit! We're not pulling free."
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Potato salad.
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Pressure Point only plays for the first section of the Inner Chambers stage. The Final Showdown stage and actual Makron fight have different initial track assignments. On another note, I find the track assignment in PS1 Quake II to be rather strange, especially since different copies or releases of the game bizarrely have different initial tracks assigned to the levels. Compare part 2 of Inner Chamber in these two videos for example:
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Things about non-Doom video games you just found out
TheUltimateDoomer666 replied to Individualised's topic in Everything Else
The Barracuda Sharks in Quake II will drown if they are out of water for too long. -
Doom 1 E1 unrealistic space
TheUltimateDoomer666 replied to natashanightmare's topic in Doom General
According to Romero, the original black sky from the alpha "made for rather drab outdoor areas. So we decided to give Phobos and Deimos semi-breathable atmospheres. We attributed their miraculous appearance to the power of the Anomalies." (Source: Interview from The Official Doom Survivor's Strategies & Secrets) -
Is there a reason the behavior of the anti-aircraft gun in Research Hangar is different? In the original game, the gun would fire at the hangar doors and gradually destroy them, but in the remaster the doors instantly explode as soon as you activate the terminal, which doesn't make much sense.
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First DOOM experience: DOOM95 on a shareware CD. First DOOM II experience: The DOOM II disc from the Depths of DOOM Trilogy, purchased by a family member in the 90s. First Final DOOM experience: The 2003 release of DOOM - Collector's Edition, which I purchased myself in a local game store.