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About mouldy

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    Yes, the guy with the videos
  1. Time for some more map tinkering, carrying on from last time
  2. Wow, cool stuff. I hope you are going to 3d print all the animation frames, paint them and then photograph the models from multiple angles to use as sprites for the game ;)
  3. Cool. Is there any reason doom builder doesn't just have an option for monsters to activate?
  4. I havent read through the whole thread, so someone might have suggested these already, but here are a few ideas.. Timed actions: have it so you can set a time delay on any action, just to save a bit of voodoo doll faffing. Auto-active monster flag: so that monsters are automatically awake without having to be woken by the player. Linedef flag that blocks players but not monsters. Or alternatively that blocks everything except flying monsters, so cacos can fly over midtex railings. More lighting options: ability to change brightness of tagged sectors by a specific amount, up or down. Some way of joining sectors that have different texture/brightness/height, so that they all move by the same amount and if one stops they all stop. So lifts made of multiple sectors dont mess up when player hits the ceiling. Monsters can activate floor/ceiling actions "Scroll wall using sidedef offsets" means you can't align adjacent textures properly, so some way of doing that would be nice. Also, can there be a way to scroll midtextures vertically where they repeat in the same way that horizontal scrolling does? Fix the crushers I guess.
  5. Doing a bit of messing about in doom builder this afternoon, nothing serious
  6. cool, makes more sense now, cheers
  7. Hmm. Well i didnt really get a swampy vibe from it, truth be told. Can't say I did from the original either. Shame old doom doesn't have the brown liquid flat..
  8. Just had a go at this, nice map. I like all the abandoned shacks, and the way it all plays out around the same central area. Things got pretty tricky when the map started filling up with meat. What is a slough anyway? There was plenty of despair.
  9. Just played this map for the first time. Really enjoyed it, some real genius moments in here. At first I was like where the hell do i go and gimme some health man, but then after a few deaths and some exploration it all becomes a bit more clear. Favourite bits: the fireball bullet hell, love that the crazy floor trap, looks amazing the disappearing floor cyber fight, really like how you lead up to that too Bit that gave me the most trouble: the baron/pinky plasma battle, enjoyed it though. Lots of drama and chaos, excellent stuff.
  10. Thats a real shame, was definitely one of the maps that really captured the spirit of the project. But yeah, I can totally see how it was destined to life a life of its own.
  11. Sectors within sectors really multiply the VPOs. So all those borders around the teleports are probably the problem.
  12. Dunno if its just my settings or whatever, but the amount of dead space in these posts does my head in. Any way to make what people are saying bigger and everything else smaller?
  13. Crazy though this is, I'm more interested in why he has a toaster in his car.
  14. Doing some more TNT revilution in a mo
  15. I'm gonna do a second stream of this in about 20 mins (3pm gmt) Think I got up to map 12 or so last time.