-
Content count
7634 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Koko Ricky
-
That addresses dynamic shadows. I'm talking about Mario 64-esque blob textures attached to entity feet. They look kind of stupid as they overlap the dynamic shadows. Really would like to turn them off.
-
Quake Live nixed all blood and gore, and was dependent on whichever servers and maps were officially supported. Really limits gameplay.
-
Purely aesthetic question: Can the blob shadows be turned off via console?
-
It was 3D0 that hired her and they weren't the dinguses. The real culprit is Randy Scott, who purchased a 3D0 Doom license from id and forced 3D0 to let him helm development. They had no choice since he beat everyone else to the license.
-
It's 60% bots and most of the humans are either jacking off, bickering about subjects they don't understand, or harassing/scamming people. There's an enormous wealth of good that happens too, but it's far outweighed by bullshit.
-
A solid 1 as there's nothing particularly interesting, funny, thought-provoking or informative about this image.
-
Is There Any Way to Make Money from DOOM? (Legally and not "Scammy"?)
Koko Ricky replied to DoomyWoomy's topic in Doom General
I would love to see small teams receiving *optional* tip jars while they work on big projects. But whenever I bring it up it seems to bother people here. -
Best video game ever (that's not DOOM)?
Koko Ricky replied to FireballCaco's topic in Everything Else
I've put a LOT of time into Sonic 3 & Knuckles over the decades and find it hard to top. Not by any means a perfect game or series, but I love how OG 2D Sonic games, at their best, become these pinball-like kinetic playgrounds. The Genesis era "classic" titles, along with Sonic Mania, are an absolute thrill. -
Rise of the Triad: Ludicrous Edition - DEMO AVALIABLE!!!
Koko Ricky replied to Auron's topic in Everything Else
Dunno if this is an unpopular opinion, but tile-based raycasting games are so architecturally constrained that it's almost impossible to make level design compelling. -
What's the biggest regret in your life?
Koko Ricky replied to MrHellstorm17's topic in Everything Else
I'm at the point where I have no desire to regret anything. Why would I? That implies I cannot accept an action from the past. I accept them all, even the ones that were poor decisions. -
A huge nonlinear factory-themed map for Doom 2 MAP 01. It's limit-removing, but you'll need an .mp3-friendly source port to hear the custom music I made. This is easily the biggest and most complex map I've made to date, with lots of new graphics and plenty of Doom cute. One could easily get lost in this map for an hour if they wanted to explore everything. This map first went into production years ago, influenced by the oppressive architecture and interiors of places I've worked. It's very personal in a way, but also a map that I've had a lot of fun creating and refining. Shoutout to @Kappes Buur who really helped me out with cleaning up the mess I initially made of the texture lumps. Check out the link for a more detailed description, as well the the story. https://www.moddb.com/engines/doom-engine/downloads/hell-on-earth-uac-factory-cleanup
-
Hell on Earth: UAC Factory Cleanup
Koko Ricky replied to Koko Ricky's topic in WAD Releases & Development
Thank for checking! I thought I saved the new upload but I hadn't. It should be updated now. -
Hell on Earth: UAC Factory Cleanup
Koko Ricky replied to Koko Ricky's topic in WAD Releases & Development
The link has been updated. There have been several notable fixes including: - An elevator texture that was incorrectly pegged has been unpegged - Ventilation shaft is much easier to access - Exit is a lot more obvious due to exit sign placement - IOS does not become alerted until the player enters the exit chamber for the second (and final) time -
What, in you mind, is the definition of a "boomer shooter", both historically and among current releases?
Koko Ricky replied to johnboy3434's topic in Doom General
I find it to be an asinine term because it implies that using it precludes any sort of basic knowledge of how culture defines different generations. If they wanted to call them gen-x shooters, I'd be more than happy to comment further. But to purposely conflate two entirely different generations because it sounds cute when combined with the word "shooter" doesn't really demand any real investigation, as the term doesn't seem to want to take itself seriously. -
I want to say at least two of those wads had PG-13 textures of partially nude women, and yeah, it was fairly shocking back in the day for pubescent me (maybe a bit hot, too). Maximum Doom is such a clusterfuck of often banal, ugly and poorly designed maps. I wonder if, given the occasionally questionable content, id just downloaded maps willy nilly and didn't even playtest most of them. I seem to remember a mall themed map that looked really promising, but would never load.
-
Hell on Earth: UAC Factory Cleanup
Koko Ricky replied to Koko Ricky's topic in WAD Releases & Development
@baja blast rd., thanks so much for the criticism. I want to make more balanced and enjoyable maps and this helps me understand where my design ideas might not always work, or when progression is overly cryptic. I think I made some of them weapons too hidden and the exit is not really clearly marked. In my next map I think I'll go for something a bit smaller scale and make things more blunt and clear. -
Hell on Earth: UAC Factory Cleanup
Koko Ricky replied to Koko Ricky's topic in WAD Releases & Development
When it was in testing phase, yes. . -
Map is 99% complete! Help me with a couple of issues please =)
Koko Ricky replied to Koko Ricky's topic in Doom Editing
Thank you again @Kappes Buur. I really wanted as much compatibility as possible and you've been integral to making that happen. -
Map is 99% complete! Help me with a couple of issues please =)
Koko Ricky posted a topic in Doom Editing
Hell on Earth: UAC Factory Cleanup is a single player map for Doom 2, MAP01; a large scale, nonlinear factory with tons of secrets and exploration. It's 99% complete, with the remaining issues existing beyond my abilities; thus, I need assistance in completing the last few tasks. It's also possible there are gameplay/visual issues, so feel free to point those out as well, if you happen to find any. 1. When saving and sometimes playtesting, Doom Builder displays the following errors: "The instruction at 004135e7 referenced memory at 0043d382 / The memory could not be read from / Click OK to terminate the application" "Unable to build node: The nodebuilder failed to build the expected data structures. The map will be saved without the nodes." 2. When playtesting using Crispy Doom, Doom Builder displays the following error: "P_InitPicAnims: bad cycle from IDHOLO01 to IDHOLO04." https://drive.google.com/file/d/16bEe7CkFuWuQQGEJYyCtEyPd67buvUR7/view?usp=share_link -
Map is 99% complete! Help me with a couple of issues please =)
Koko Ricky replied to Koko Ricky's topic in Doom Editing
So not to be a nagging Nancy, but I'm kind of stuck here until someone can help me. I would really like to release this map. -
Some already do this. I'm not sure if it's a growing trend or not, but there are definitely modders out there who use digital tip jars. If those involved are going to release the mod regardless of tips, I see no issue with it, as it's entirely optional. Legally, you don't have to connect those tips directly to the copyrighted material being modified. Those tips could be motivated by anything, and no one has to disclose their motivating factors. If you find this to be inappropriate, that's fine...but if a team of people are working regularly on a very complex mod they plan to release to the public for all to enjoy, what would be the problem with sending donations? If something like that were going on here, I wouldn't feel weird at all about donating a few dollars to relieve some of the stress of all the work going into a mod. And of course, it's fun to imagine being part of a team that is getting regularly paid to mod. Perhaps this is inappropriate, for some small timer who makes effortless crap and charges people to play their low-quality experience. That's definitely not cool. But sometimes I get a bit melancholy when I think about people working passionately on something and there being no payoff for all the hours spent. What do you think?
-
Map is 99% complete! Help me with a couple of issues please =)
Koko Ricky replied to Koko Ricky's topic in Doom Editing
So what exactly do I do here? I'd like to release the map soon. -
Map is 99% complete! Help me with a couple of issues please =)
Koko Ricky replied to Koko Ricky's topic in Doom Editing
What does that mean? -
Just so you know, our community doesn't really appreciate it when people make bad mods on purpose.
-
Why did you intentionally make bad mods?