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Koko Ricky

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Everything posted by Koko Ricky

  1. Koko Ricky

    The Worst Doom Wads ever

    Why focus on the worst?
  2. Koko Ricky

    FPS novelty weapons?

    Blood's voodoo doll is surprisingly effective when used st the right moment.
  3. Koko Ricky

    How do you feel about the concept of tip jar modding?

    Yeah, I definitely don't like the idea of the free-until-it's-not bullshit. I'm really talking about optional donations. I like the idea of people getting a bit of moola for their time. I'm not talking about actual salaries or anything like that.
  4. Koko Ricky

    Would it be legal to sell a DOOM mappack?

    You can literally pay anyone for anything if you do it right. If you sold me a map pack and I cashapped you $10, I don't have to say what it's for and there's no way to legally prove why I gave you those 10 dollars. I could easily say that it's a generous gift from me. I could claim you helped with some unrelated manner. Now, is it a good idea? Not in this age, no, because there's no established market in which people buy and sell maps.
  5. @Kappes Buur, thank you so much for fixing everything! I couldn't for the life of me figure out how to sort out the texture problems after many failed attempts. It's running really nicely in Crispy Doom now, which makes me feel confident it's a highly compatible map. However, I did notice the file size is about three times its original. What accounts for this? Also, does that really matter, or should it be closer the original size?
  6. Koko Ricky

    What stresses you out about being a mapper?

    What stresses me out is that I've been mapping since 2012 and still don't understand a lot of the basics, and have been ridiculed on here for being a slow learner (it's possible there's an undiagnosed cognitive dysfunction at work). It makes me rather upset to see someone post their first map and it's a very technically accomplished UDMF wonderland; meanwhile, after a decade of experiments, I can barely mod for limit removing and have gotten confused a number of times while using UDMF.
  7. Apparently I don't, because I appear to have added a bunch of textures incorrectly.
  8. I don't think I'm equipped to understand this information. It's a bit beyond what I know about modding.
  9. This is a little beyond me, can you go into detail? I don't understand what you're saying here.
  10. I don't understand what I'm supposed to do with this file.
  11. A voxel vehicle couldn't be programmed to roughly mimic this?
  12. Wait...Apogee didn't have the source to the engine they were using? How could they purchase the license and not have source access?
  13. That's a very odd way to move sectors. Was there just not a better solution for moving them in the mid 90s?
  14. I've been trying to play entire Blood maps without saving, and it's so much fun to strategically plan everything. Unlike Doom, it can get very exact when trying to rush through the level. The way I can rapidly switch between Napalm fireballs, dynamite, shotty, and Tommy gun almost instantly feels Doom Eternal-like.
  15. I first realized this when I saw a video demonstrating how easy it was to break Duke 3D. With a few simple moves the geometry just fell apart. I guess it's not surprising considering the engine was developed almost entirely by one person.
  16. I've been playing through Blood again and everything about it is awesome. I love how the levels seem big and complex; and yet, the running speed is insane, and the layouts are easy to follow. I can start the same map over and over, slowly mastering it until I can power through it without saving. Never once needed a walk-through, though some of the secrets are especially cryptic. Now, Redneck Rampage? What a pile of shit, in terms of layout and combat. The unique setting, strong art direction, and infectious sense of humor are all negated by maps that are bland, confusing and barren feeling; meanwhile, gunplay never feels right, there's not enough enemy types, and collision detection is super wonky. Build isn't the best 2.5d engine; it's a bit unstable, overlapping sectors can be glitchy, and its flexibility is dwarfed by UDMF. However, it's a well-crafted engine that unfortunately was used in several underwhelming titles. Anyone remember NAM?
  17. Koko Ricky

    Truth

    That's not really what the issue is. The issue that humans have a specific set of sensory organs, a specific biological evolutionary history, and a specific way of using verbal and symbolic language to build a mathematical framework for describing different parts of reality. While other organismic systems that reach our state or beyond would likely develop their own mathematical frameworks that bear similarities to ours, their history will be different, and thus "2+2=4" will be conceptualized and represented differently, even if there's a 1:1 correlation between our framework and theirs. Now, the application of a mathematical function is probably a bit more universal, and that's closer to being objectively true; that a framework could distinguish between different phenomena as a means of measurement. But whoever comes up with the framework will embed within them their own cultural idiosyncracies, and that is definitely subjective.
  18. Koko Ricky

    Do you do any drugs?

    I enjoy the taste of fancy drinks but I don't enjoy getting drunk at all. I don't understand the apparent uninhibited state that the buzz causes; I'm already uninhibited. If I drink I just fall asleep.
  19. Koko Ricky

    Do you do any drugs?

    I get ya but the chances of drug stories on a niche forum getting someone into actual trouble are very close to zero.
  20. Koko Ricky

    Do you do any drugs?

    That's kind of a you problem. I don't think anyone else is irked.
  21. Koko Ricky

    Post a picture...that you took

    Took this on my phone using a detachable macro lens.
  22. Koko Ricky

    Do you do any drugs?

    THC can definitely make the mind feel a bit blurry, but I've developed a bit of an addiction because I have a few medical problems that have resulted in chronic pain for years. Constantly staying high helps keep me from getting too stressed about all the physical pain I experience.
  23. I know, I know. There have been numerous, mostly pointless arguments on how many dimensions Doom has, and so the subject has become very eyeroll.gif. Despite this, I had a thought the other day I'd like to share. If Doom's maps are constructed from 2D lines, and the renderer adds a limit Z-axis for height, then you have 2D map data and limited 3D rendering. It's both, simultaneously. If Doom's entities are 2D sprites, but have 3D hitboxes, then you have 2D objects with 3D collision. It's both, simultaneously. Yes, there are sprites with infinite height checks, the renderer omits three-point perspective in favor of two, and complexity of 3D structures is uniquely limited; this doesn't change the fact that 3D calculations are required for certain aspects of the game to work. Ultimately, if we want to be as objective as possible--and this requires an agnostic approach to the legitimacy of a given dimension's characteristics--we must admit the game is both, working together to create a hybrid experience.
  24. Truth is perhaps an attempt to correlate one's perceptions with one's descriptions of those perceptions. This mostly confines truth to internal models in our minds, making truths outside of those models just about impossible to access. Let's think about a few "truthful" statements: "Life has no purpose." "Earth is about 90 million miles from the sun." "'The Room' is a poorly made movie." Each statement comes from a different model. In this case, it's models of existentialism, of science, and of taste. In making those statements, one could be referencing their own model, multiple intersecting models, or a consensus model from a group; in either case, truth never leaves the model. An interesting side effect of this approach to truth--and really, this is just another model--is that it's extremely difficult to declare something that isn't model-dependent; you end up with obvious phrases like "It is what it is" or "It is not what it is not," which are true in all circumstances, but have little meaning. To conclude, truth declarations should ideally be consistent with perception, and it's each person's responsibility to develop their own fact-checking models for determining if their perceptive models are accurate. This is an admittedly circular exercise, albeit one that can be helpful in reducing the occurrence of poorly thought out narratives.
  25. Well I guess I'm wrong! Close the thread ;-)
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