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Everything posted by GoatLord

  1. GoatLord

    Post your Doom textures!

    I'm working on a map right now and made myself a couple of transparent pipe textures from some modified online images. They look really good when hanging below a ceiling but above the player.
  2. GoatLord

    How to create simple portals (teleporters in Doom)

    Also worth noting: If you want to go between two teleports, then let us for example label them A and B. If A's linedefs have the same tag as B's sector, and B's linedefs have the same tag as A's sector (along with teleport destination things on both pads), then you can teleport between them. You can also have different lines corresponding to different destinations.
  3. GoatLord

    Post Your Controversial Opinions About Doom

    I have about the same amount of fun whenever I replay both games in terms of level design, but there is something about Doom 2 that feels more obviously refined. There's some janky, weird maps in Doom 1 (Mt. Erebus being perhaps the biggest offender) that don't feel very good in terms of flow. The progression in Doom 2 is smart, sometimes chaotic, and highly memorable, maybe just a bit more than the original. I agree on the textures. Maps that I used to think were cruddy are often fun to replay, and I realize now it was because I was kind of turned off by all the incessant brown.
  4. GoatLord

    What songs do you think should NEVER be in a Doom wad?

    Any commercially released music being that 1) it's illegal without permission and 2) most commercial music isn't really appropriate for a gaming setting as non-diegetic music has a different compositional approach, typically.
  5. GoatLord

    Should there be a new Quake Port?

    Quake with Darkplaces + I'd like to see this too, but wouldn't this inevitably involve having to implement a proper narrative, as well as modern mechanics and upgrade systems? Can it still feel Quake-y at that point?
  6. GoatLord

    Unexplored Themes?

    Cities are used a good deal but we don't see a lot of suburban or apartment settings.
  7. GoatLord

    Any Doom-related dreams?

    Years ago, I dreamt I was in a city-like environment, in what appeared to be Doom 64, although the graphics seemed modern and detailed. It was very dark and sinister with a lot of deep blues. There was a spider mastermind under a building supported by pillars. I shot out one of the pillars and the building collapsed on the spider, instantly killing. I always thought this would have been a really cool mechanic in-game.
  8. GoatLord

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    One could, it's just hard to say how well-received it would be. I think Doom, especially with PSX aesthetics, works best with darker scores. A different approach to mapping/art direction could make an upbeat soundtrack more appropriate.
  9. GoatLord

    Dune trailer

    South Park--a silly cartoon that pokes fun at everything--got in so much trouble for depicting Mohammed that they had to put a black bar over him. A couple of those French cartoonists were killed for depicting him as well. Criticism of Islam in mainstream art tends to spark problems from (primarily politically motivated) Islamists whose radicalism can become violent. While they are in the minority, it's enough of an issue that it isn't worth risking the potential backlash. That's not really a PC stance so much as a studio trying to make sure no one gets decapitated.
  10. GoatLord

    Dune trailer

    I'm completely avoiding the trailer even though I love the book, the Lynch film and the 1992 PC game. I want to be as surprised as possible. In all honesty I think all the teases and trailers kind of dampen the experience a bit.
  11. GoatLord

    Doom Eternal Confession Session

    I play BattleMode throughout the week (solely as Slayer) but after months of practice I win maybe 1 out of 15 rounds or so.
  12. Unless you have access to all the separate tracks for each piece, all you can really do is limit/compress the master. That doesn't really allow you to adjust the compression that was applied beforehand.
  13. Bumping to keep this alive. Is this project still in the works?
  14. GoatLord

    Post Your Controversial Opinions About Doom

    There was never any reason for any source port to feature texture filtering, as assets did not become high resolution to necessitate filtering until the 6th console generation. It was only added because it was a hip new calculation in games at the time, regardless of whether the game actually benefitted from it.
  15. GoatLord

    Things about Doom you just found out

    This is more of a "Can someone confirm this?", but do the PSX Dooms have a slight grain filter over their assets? As a kid I noticed it seemed like there were a few more colors on sprites/textures but I was never entirely sure.
  16. GoatLord

    Doomworld Members' Sketchbook

    "Reproductive Demon"
  17. Like the snout of a dog or what?
  18. GoatLord

    Composer's Block?

    I'd also suggest just becoming aware of the techniques you hear in your favorite music. There's also endless professional YouTube videos documenting everything you could possibly want to know about theory. One thing I've found especially useful are analytical videos that dissect a specific song. Here's one that comes to mind. It's a really cool breakdown of "Deacon Blues." Steely Dan is my favorite band so I'm pretty biased.
  19. GoatLord

    Composer's Block?

    The more theory you learn and the more non-Western music you jam, the more diverse your ideas will be.
  20. GoatLord

    Things in modern gaming that you dislike

    I don't really like how some games are reliant on DLC to provide the full experience. My roommate recently purchased "Predator: Hunting Grounds," and while it's a really fun game, it only came with like three maps. Given its cost, whatever additional maps are coming down the pipeline should have been there to begin with.
  21. Quake vanilla sucks at implying sunlight which Doom handles more easily due to it lighting entire sectors uniformly. In Quake there's no global light sourcing, forcing outdoor areas to have these weird pools of light that aren't realistic.
  22. I can't say anything about ports, as I always used DosBox which, if tweaked properly, can get you playable framerates at 640x480. But obviously a decent port is preferable. The extra episode is really good. The whole game is fantastic and on par with OG Doom in terms of a quality FPS experience.
  23. GoatLord

    What are you listening to?

    Rob Zombie - "Spookshow Baby" The whole HellBilly Deluxe album is a fantastic slab of catchy industrial metal. Rob has a very particular take on the whole carnival/horror/occult thing and he accomplished something really special on this release.
  24. UAC-M4 is the fourth in my series offering a personal vision of "Knee Deep in the Dead" as standalone maps. This is a remake of E1M4, with several design goals: 1) Maintain the general layout ideas of the original, but while experimenting heavily with expanding on its ideas. 2) Utilize tricks like vanilla bridges and transparent doors that can work in multiple ports, and is part of the gameplay as opposed to being a pure visual gimmick. 3) Make dramatic use of light and shadow to enhance atmosphere. 4) Marking all secrets as clearly as possible while still challenging the player to find them. 5) Creating something of a playground where puzzle elements aided by visual queues are juxtaposed with highly non-linear exploration. 6) Accommodating not only difficulty settings but also play styles, i.e. both casual and speedrun players. 7) Maintaining player interest with distinct environments and a strong aesthetic. 8) Providing quality combat from start to finish. 9) Strengthening the experience with high quality music from Visplane Overflow. DOWNLOAD ALPHA 1: https://www.dropbox.com/s/om8tet5c2epwlih/UAC-M4 - ALPHA.wad?dl=0 DOWNLOAD ALPHA 2: https://www.dropbox.com/s/v5p3sgovntp9hs9/UAC-M4 - ALPHA2.wad?dl=0