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Everything posted by GoatLord

  1. If I'm on say, Realm667 and see stuff I want to add--new enemies, props, power-ups, etc.--is there a way to insert them directly into a map for use, or is it only feasible by manually editing the map in something like SLADE?
  2. NOTE: Use a port that supports .OGG if you want to hear the custom music. https://www.moddb.com/engines/doom-engine/downloads/uac-m2#downloadsform This is the second in my UAC-M series, which focuses on recreating Knee Deep in the Dead as a series of self-contained maps. This reimagining of E1M2 ended development with a focus on telegraphing flow and secrets to the player as clearly as possible while attempting to avoid hand-holding. A few criticized my first map for being occasionally vague, so I hope this one makes everything really clear while still offering a sense of mystery.
  3. GoatLord

    My 2nd map for Doom 2: UAC-M2 (limit removing)

    Ah, crap! I didn't notice that. Thanks for the tip. I would have tested it in Boom/prBoom but I couldn't get the port to run on my computer.
  4. GoatLord

    The song Sign of Evil is based on

    You really think Romero gave Bobby this kind of music for inspiration?
  5. GoatLord

    How to make teleporting monsters in Doom:Doom 2 format

    Here's something fun: connect two sectors as mentioned so the monsters wake up when you fire a weapon, but have the sector for the monster teleport line at too high an altitude to cross. Once they're alerted, any switch or walkover trigger could be used to lower the monster's teleport sector, allowing you to time it exactly.
  6. GoatLord

    John Carmack on the Joe Rogan show - it happened!

    Can't help but wonder if "Super Doom" would have been a dark chapter in the community, or if it would have been embraced...Would a Quake-esque Doom game have usurped OG Doom modding?
  7. GoatLord

    Doom Neural Upscale 2X [v 1.0]

    Could improvements to the algorithm eventually produce 16x rotations and smooth motion for all animation?
  8. GoatLord

    Doom: Annihilation update

    The problem with a movie being entirely first person is you negate the possibility of methodical, carefully framed compositions. While the perspective itself is interesting, without anything to contrast it, the look becomes predictable, which is why some critics complained of viewer fatigue. Have you seen the original "Robocop"? There's a brief smattering of POV shots during his "waking up" process, and because they're the only POV shots in the film, they're extremely interesting. Another example, albeit less related, is the one handheld shot in "Who's Afraid of Virginia Woolf?," a 1966 film that has otherwise conventional cinematography. It really stands out. Video games, due to their nature as an interactive medium, can get away with—and typically benefit from—being visually consistent, particularly in regards to the camera.
  9. GoatLord

    Doom: Annihilation update

    Pretty sure that's just icing for the post. There's clearly some "fancy editing" that accompanies the framing of the clip as well.
  10. GoatLord

    Doom: Annihilation update

    Director Tony Giglio has states the movie is based on the original game, but there are clear nods to the series as a whole. The barrel, for instance, looks like the Doom 64 barrel, but has Doom 3-ish UAC logo.
  11. GoatLord

    Doom 64 coming to PC and modern consoles?

    Why do companies get in legal hissy fits over modding when it's those very communities that keep their IP relevant?
  12. GoatLord

    Doom Levels In The PS1 Version?

    Well, there's accusations of greed/laziness on id's part, and it could be true. I think with a couple extra months of development, it would have been possible to add a few more maps, truncating where necessary. There's no way that those 30 maps took up all the space on that CD, considering that Master Levels had literally thousands of maps.
  13. GoatLord

    Doom Levels In The PS1 Version?

    Keep in mind that Final Doom pushed for much larger maps than the original. Notice that the ones omitted from the PSX are the biggest. To get to a 30 map count, they threw in some slightly smaller Master Levels maps. Now of course, there's talk of how this port was something of a cash grab; that probably contributed to a lack of better optimization so that more maps could be included. At the time, id was working on Quake and overseeing Doom 64, not to mention they had recently finished PC Final Doom, and a few months before that had released the Master Levels compilation. They were pretty busy.
  14. GoatLord

    John Carmack on the Joe Rogan show - it happened!

    That's only a problem if you're too stupid to identify bad actors with crummy info.
  15. GoatLord

    TV Tropes Addiction

    It often isn't as thorough.
  16. GoatLord

    Ion Fury, a new Build Engine game out now.

    I'd also like to add that I love juvenile humor; I still watch old "Tom and Jerry" cartoons to this day. But I think there needs to be motivation behind humor in an entertainment medium. Daisy the rabbit in Doom being found impaled; Mario 64's "UH-OOH!" when he lands too hard; the sarcastic comments of some of the dragons you free in Spyro; the violently ironic endings to characters in Twisted Metal 2; the absurd animations and voice acting of Earthworm Jim...in all these examples, humor is being used in different ways, but they're all linked by strong movitation. We know immediately why it's funny, even if it barely elicits a chuckle (I find all these examples to be funny myself). If anything is offensive about the "Ogay" reference, it's the complete lack of motivation. I don't like when jokes are just there because it sprang to mind, as opposed to being carefully thought out. Even a fart joke should be considered and not just thrown in willy-nilly!
  17. GoatLord

    Ion Fury, a new Build Engine game out now.

    I don't understand how a gay joke that isn't even clever was so important to the devs they had to make sure it got in there. I mean these folks aren't 12, why even add it? You throw in visual gags because they're funny.
  18. GoatLord

    Post your Doom 64 picture

    It's no secret that I'm a Doom 64 fanboy. With the release of the first community project, I want to encourage further development through this thread. This is a work in progress, the idea being that a building on Earth has been corrupted by demonic influence. As far as I can tell no one has tried an Earth setting yet.
  19. GoatLord

    Ion Fury, a new Build Engine game out now.

    Slightly off-topic, but did someone make the Doomguy's face explode after the fact, or was that an id creation that was unused?
  20. GoatLord

    Best way to experience Doom 64 today?

    Doom 64 EX is the most accurate and is the only version that allows for nodding based on the original engine.
  21. GoatLord

    Ion Fury, a new Build Engine game out now.

    I suspect there's too much going on in this version of the engine for a 486 computer to run. Maybe a solid Pentium from the same era...
  22. GoatLord

    Doom: Annihilation update

    Have you seen Nina Bergman (one of the lead actresses)? I go to the gym and she's more buff than me. Now, you're probably referring to Amy Manson, who plays Lt. Dark, and yeah, she's slender...but she doesn't look weak.
  23. GoatLord

    Doom: Annihilation update

    This idea that a nameless, silent character whose face has only been shown a handful of times over a 25 year period, who the creators said is just placeholder for you, is somehow so important that the movie can't work without his immediate, constant presence, is beyond silly. The setting is the star. Characters are very secondary in Doom, even the player. As long as there are likable space marines with guns, there's no need to push for an exact representation of Doomguy.
  24. GoatLord

    Doom: Annihilation update

    That is simply not true. Trailers are not made by the filmmakers, typically. Whoever puts it together may not even have access to the final cut. They might get the tone wrong or otherwise misrepresent it.
  25. GoatLord

    Doom: Annihilation update

    I don't understand people saying a movie with practical effects, sets, props, costumes, decent CG, solid lighting and competent looking camera work "looks like shit."