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Grazza

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Everything posted by Grazza

  1. This is the continuation of the "Post your Doom picture!" thread, which was the longest in the forum's history and had become so large that the forum software was straining under its weight. The topic is simple: if you have any interesting Doom images, post them here. You may post screenshots of wads in progress if you wish. Thumbnails are a good idea if you want to link to a bigger image. Most of the main image-uploading sites provide thumbnails that have a similar file-name to the image itself. For tinypic.com, the thumbnail image has "_th" added before the file extension. For imageshack, you add ".th" (so a jpg filename would end ".th.jpg"), and for imgur.com, you add "s" for a small thumbnail or "m" for it to be medium sized. For photobucket, add "th_" at the start of the file-name. For minus.com, add "_e" before the file extension.
  2. Grazza

    Miscellaneous demos (part 3)

    Been doing a few Fasts and Tysons on Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott. Intended to record a bunch before uploading any, but I won't be in a position to record anything for the next few weeks, so I might as well upload these before I've forgotten what was going on in them. UV Fast on Map02 in 0:54 r2c2f054.zip UV Tyson on Map02 in 1:10 r2c2t110.zip UV Tyson on Map05 in 3:00 r2c5t300.zip (the most interesting of these three, though also a bit frustrating when I discovered that monsters could escape into the void)
  3. Grazza

    My Dexter wad for ZDoom and GZDoom

    Oooh, are we are to play "unmask the ban evader"? I have no theories, but the custom title "FULL OF SHIT" might be worth resurrecting.
  4. Grazza

    My Dexter wad for ZDoom and GZDoom

    Like a boss. Like a pro.
  5. Grazza

    Go 2 It... anyone done it?

    Reminds me of this thread.
  6. Grazza

    Miscellaneous demos (part 3)

    Nice. Some more that I hadn't done earlier on Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott: UV Pacifist on Map08 in 0:52 r2c8p052.zip UV Stroller on Map01 in 0:06 r2c1s006.zip UV Stroller on Map03 in 0:55 r2c3s055.zip (includes a fail demo) UV Stroller on Map04 in 1:00 r2c4s100.zip UV Stroller on Map05 in 0:15 r2c5s015.zip (I had done a Stroller on this map before, but on a dumb, albeit more exciting route) UV Stroller on Map07 in 1:05 r2c7l105.zip The remaing Pacifists and Strollers look hard or aggravating. Also: GALAXIA.WAD (The Ultimate Czech Level) by Pavel Hodek UV Speed on E1M9 in 0:17 gal9-017.zip Don't get too excited: this is just the small extra level, not the famous one. Uses an impse glide.
  7. Taking Earth was really bad, and lends credence to the view that Netflix will take just about anything nowadays. I quit after about 20 minutes, not because I didn't realize earlier it was probably a turd, but because I thought it was surely going to get better (but it just got worse). Far more unwatchable than, e.g., Plan 9 from Outer Space or even Human Centipede 3. Some of the scenery was nice, but then they should have just filmed it for the Landscape Channel.
  8. Grazza

    Miscellaneous demos (part 3)

    Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott Here are the four remaining UV Respawns: Map04 in 1:58 r2c4r158.zip Map05 in 1:19 r2c5r119.zip Map07 in 2:12 r2c7r212.zip Map08 in 1:56 r2c8r156.zip And the last NM 100 I think I'll be doing (since Map09 looks like something for masochistic NM specialists only*) Map10 in 1:08 r2c0s108.zip * Actually, let's use reverse psychology and see if anyone bites. It's impossible.
  9. Grazza

    Miscellaneous demos (part 3)

    Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott The seven UV Maxes I hadn't done previously: Map01 in 1:58 r2c1-158.zip (fun map for Max) Map02 in 0:57 r2c2-057.zip (carbon copy of Respawn) Map04 in 1:54 r2c4-154.zip Map07 in 2:28 r2c7-228.zip Map08 in 1:57 r2c8-157.zip Map09 in 2:51 r2c9-251.zip (missed monsters r us) Map10 in 1:41 r2c0-141.zip More detailed comments in the txts. For convenience, here are the previous three Maxes: r2c3-148 r2c5-126 r2c6-218
  10. Grazza

    Unreal Gold is currently free on GOG

    Qupada, IIRC. A bit more info here.
  11. Grazza

    Post Your Doom Picture (Part 2)

    I'm glad you "like" it. The composition took a little work, in terms of what HUD crap I had displaying on screen, when I peaked at the automap and when I took the screenshot so there was still redness but a good deal of HOM while retaining a certain balance. I was inspired mostly by Picasso's Guernica.
  12. Grazza

    Post Your Doom Picture (Part 2)

    No cheat used. This was the result of a void glide. The red screen is due to telescratching where the void wraps around. post video
  13. Grazza

    Post Your Doom Picture (Part 2)

    Real in-game screenshot.
  14. Grazza

    Beat/Fill '94 PWADs Month

    Yeah, '95 is a natural follow-up, but your previous comment appeared to rule it out more or less. This kind of thing has to be kept pretty simple from an organizational viewpoint. It's possible, of course, that the last month has been an anomaly and there will never be anything like as many entries for a future 'Beat' month, regardless of the theme. I believe you are right that the compilation wads were very much a '94 thing. Even compilation wads released in '95 were mostly based on wads from '94, for whatever reason. By '95, most multi-level wads were released by the maker(s) of the maps themselves. I think these events work best if there is little restriction on the category, since everyone has different preferences, and many wads work better for one thing than another. And often work on one category suggests ideas for another. My suggestions were aimed at leaving a lot of freedom in that respect, while still encouraging people to try modes of play that are a little away from the norm. On the other hand, I wouldn't mind the next theme to be less appealing since I have lots of work to do, a book to write, and some travel plans, etc. :p
  15. Grazza

    Beat/Fill '94 PWADs Month

    Yes, a good month. Not too much cheap point-grabbing, and a fair amount of reasonable quality. I was actually surprised how many of these early wads had been previously recorded on. Ideas for a future month: * Movie runs only (5 or 10 maps at a time, the whole of a multi-level wad, or a full episode of a Doom1 megawad) * Beat demos from a previous "Beat ..." month (that way at least there will already be a DSDA page for the wads) * Dehacked wads only (beat previous demos or record in undone categories); that is, wads that use dehacked for more than just level names and intermission texts. A list could be provided to get people started (though obviously any suitable wad that people find could be included). Here is a list I made years ago:
  16. Grazza

    Beat/Fill '94 PWADs Month

    And on that note... Just kidding. But two more while it is still Thursday in California at least. Living Quarters by Jonathan Masseo NM Speed/Pacifist in 0:12 bas3n012.zip (demonstrating a north-to-south flat-faced glide) BOXING.WAD by Mal Blackwell UV Tyson/Max in 1:57 boxit157.zip (lol)
  17. Grazza

    Beat/Fill '94 PWADs Month

    Still plenty of time for someone to drop in a last-minute bomb of trivial DM-wad Maxes. It's still afternoon in the UTC-12 time zone!
  18. Grazza

    The Official 'Trying to Find a Specific WAD' Thread

    Was it Wheel of Time?
  19. Grazza

    Beat/Fill '94 PWADs Month

    OK, two more: Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott Map07 NM 100S in 1:05 r2c7s105.zip Map08 NM 100S in 1:32 r2c8s132.zip The map08 demo required some planning. And since I hadn't done a regular NM on that map: Map08 NM Speed in 1:07 r2c8n107.zip (this demo sucks)
  20. Grazza

    Beat/Fill '94 PWADs Month

    From the south for a west-facing linedef is, as far as I understand it, impossible. The player drifts slightly to the left when moving forward.
  21. Grazza

    Beat/Fill '94 PWADs Month

    Do you have in mind a void glide too? It looks like it should be feasible (though I haven't actually done it, and opening that alcove isn't too simple) and there is a convoluted route wrapping around the void to get to the exit, but it's hardly an easy point up for grabs. Talking of which... Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott Map01 NM 100S in 0:17 r2c1s017.zip Map02 NM 100S in 0:37 r2c2s037.zip Map03 NM 100S in 0:29 r2c3s029.zip Map04 NM 100S in 0:48 r2c4s048.zip Map05 NM 100S in 0:19 r2c5s019.zip 3 and 5 are probably the most entertaining.
  22. Grazza

    Beat/Fill '94 PWADs Month

    Return to Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott Map03 UV Max in 1:48 r2c3-148.zip Map05 UV Max in 1:26 r2c5-126.zip Also Map05 UV Pacifist/Speed in 0:08 r2c5p008.zip - improving on my earlier run. Yes, I somehow missed this simple direct route, which should also be used for NM and Stroller. Revved: I'm sure you're right about that. A lot of early wads had this type of issue - it crops up in many of Michael Novikov's demos (he'd often stop to punch the air a few times at that point in the demo, but obviously that only makes sense if you're not trying to speedrun). It's always worth mentioning it in the txt (likewise for unkillable monsters), as this means other people won't assume you've just missed it completely, and if they do wish to investigate, they know what to look for. elmle: Just wondering if you have nuked the sound replacements in your copy of JCM2, and if not, how you can stand to play it with them.
  23. Grazza

    Beat/Fill '94 PWADs Month

    Terror Mall! v1.0 by David G Shrock (use the text deh - tmall.deh - from tmalldeh.zip) E3M1 Pacifist in 0:27 tma1p027.zip E3M9 Pacifist in 0:58 tma9p058.zip E3M8 Speed in 1:08 tma8-108.zip Terror Mall! v2.0 for Doom II by David G Shrock (use the text deh - tmall2.deh - from tmalldeh.zip) Map14 UV Pacifist in 0:28 tm14p028.zip Map15 UV Pacifist in 0:51 tm15p051.zip Map32 UV Pacifist in 0:34 tm32p034.zip Map16 UV Pacifist in 0:11 tm16p011.zip With the above two wads, if you see breakable glass and trees firing at you (and when they "die" a marine falls out of the tree), then it is working correctly. TheKeep2 by Norman Scott UV Pacifist in 0:13 thkpp013.zip NM Speed/Pacifist in 0:12 thkpn012.zip (no points for this, since the map is = E3M2 in Wadpak3) Processing Plant by Curtis Turner II UV Pacifist in 1:25 procp125.zip WOP Hall Of Monsters by Baluk/WOP UV Pacifist in 2:00 wophp200.zip ASDOOM by Andy Sheppard Map01 UV Pacifist in 0:36 a1s1p036.zip Map02 UV Pacifist in 0:56 a1s2p056.zip Map03 UV Pacifist in 1:40 a1s3p140.zip Map04 UV Pacifist in 0:44 a1s4p044.zip
  24. Grazza

    Beat/Fill '94 PWADs Month

    Assorted stuff: PJS01.WAD by Patrick Steele; UV Max in 2:07 pjs1-207.zip Field of Screams by Robin Andrews; UV Pacifist in 2:41 screp241.zip The Building by Nick Paske; UV Pacifist in 0:07 bldgp007.zip Paint the town red by Nick Paske; UV Pacifist in 0:26 twn4p026.zip Cliffs11.WAD by Karl Romike; Nightmare! Speed in 0:16 clifn016.zip Cliffs11.WAD by Karl Romike; UV Stroller in 0:37 clifs037.zip Security to the Bidet! by Arthur Young; UV Speed in 2:08 scum-208.zip BLASFEMIA, L'EXODE DELS DEUS blasphem.zip by Byte & Byte Associats; UV Pacifist in 1:06 blasp106.zip Gah, making the txts and posting all that was more work than recording them.
  25. Grazza

    The DooMed Speed Demos Archive returns!

    When the releases have different file-names, and were actual releases (as opposed to WIP, betas, etc.), then it seems reasonable to include them.
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