• Content count

  • Joined

  • Last visited

Everything posted by Grazza

  1. This is the continuation of the "Post your Doom picture!" thread, which was the longest in the forum's history and had become so large that the forum software was straining under its weight. The topic is simple: if you have any interesting pictures of Doom simply post it here. You may post picture of wads in progress if you wish. Note: The forums' image-posting rules are here. NB: 800x600 Max, and no more than 200K. Thumbnails are a good idea if you want to link to a bigger image. Note on using thumbnails: Most of the main image-uploading sites provide thumbnails that have a similar file-name to the image itself. For, the thumbnail image has "_th" added before the file extension. For imageshack, you add ".th" (so a jpg filename would end ".th.jpg"), and for, you add "s" for a small thumbnail or "m" for it to be medium sized. For photobucket, add "th_" at the start of the file-name. For, add "_e" before the file extension.
  2. map05 (Flipside by Mark Snell), UV Pacifist/Speed in 0:23 Not quite the time I was hoping for, but I think this shows that with a bit more luck, it could go very much sub-20. The funny thing is that the imp happily walks into the teleporter all on his own.
  3. This is the thread to post your demos on the classic megawad Icarus by Team TNT. This is a vanilla Doom2.exe-compatible wad, so it makes sense to record demos in that format. Feel free to use Doom2.exe, Chocolate-Doom or of course Prboom+ with -complevel 2. For a table of existing demos on Icarus, look here. -------------------------------------------------- (There follows the original thread-opener:) This demo is just to demonstrate that a standard exit trick can be used in many maps in Icarus. From the text-file: Icarus map24 NM Pacifist in 0:18.
  4. map10 (Bridge by Ty Halderman), UV Pacifist/Speed in 0:04 A one-second improvement over my 0:05 demo from April 2004(!). This one also has the advantage of being a vanilla-compat demo, rather than Boom (used back then only due to the lack of good recording options). This took a lot of attempts - way more than it should. It's all skill of course - no luck at all involved here. :p The zip includes a couple of fails, where I demonstrate why it is a good idea to run in the right direction. I'll try for 0:03 in 2031.
  5. Yes, but then you can only do it in one direction, not both. That's the trade-off that people who used this set-up always had to make.
  6. Please be aware that in the eyes of some (maybe many), this de-legitimizes your demos.
  7. Why? The fix for that abomination has been out for a while.
  8. I noticed that Icarus was rather lacking in the UV Speed department, with some maps having NM runs and even Strollers, but nothing decent on UV. So as a first step towards fixing that... map04 (Engineering by Jim Lowell), UV Pacifist/Speed in 0:12 Took a moderate number of tries. The chaingunner normally either rips you to shreds in no time or else seems strangely disinterested in shooting you.
  9. The desert base might be desert base.
  10. Besides, I imagine some people are downloading these videos and may or not not be using a player with a progress bar. I've only noticed thanks to this that my old Stroller is still the UV Speed record on Icarus map05. LOL. And for a few other maps, ideas used for NM or strollers weren't employed in UV.
  11. If you do want a good book, then I can recommend With Speed and Violence. Written by a good communicator and scientist, and does an excellent job of explaining how climate change is much more than just sea level rise, and how the evidence from many angles shows how things could get dangerously out of control faster than humankind could deal with. Very readable, factual and insightful. Originally published in the UK under the title The Last Generation. Same book, but lower price. Edit: I should mention I have an MA in Applied Mathematics / Theoretical Physics, and didn't feel I was being talked down to by this book. Non-technical, but not dumbed-down.
  12. Aqfaq: Yes, presumably this can be used with anything that can be "used", though as with any research one must be cautious and not assume anything until it has been verified. I was thinking that there might be doors keyed from one side but not from the other that could be opened in this way. Of course, you need the geometry to be such that you can get close enough to the far side. I have also wondered whether some grabs could be done in a similar way (obviously then you don't need to be mashing the use key at the same time); I do recall some grabs working like this, but didn't note the details. ZeroMaster010: That's a lot of useful info. The useless one in Doom e3m6 is east-facing and 32 units
  13. Is anyone maintaining a list of maps where the Impse Glide is confirmed to be possible? This might be useful, especially for anyone planning TAS movies, etc. Anyway, on that topic, impse glide confirmed possible for: Dystopia 3 map06 exit switch (avoiding the need for an archie jump) (There's also Doom.wad e3m6 secret exit switch, but also completely unimportant since it can of course be pressed using a normal switch trick.)
  14. Wekless Endangerment by Fonze UV Pacifist/Speed in 0:08 [-complevel 8] Yeah, kind of dickish demo, not to be taken too seriously!
  15. Been watching some sci-fi recently: Dark Matter, Travelers and Continuum - all pretty good (or very good). Thanks, Canada. I've even been gradually catching up on Enterprise, which I didn't watch when it first came out, as I felt it would be too great a time sink. Standard and somewhat formulaic Star Trek fodder, but watchable. Of the Autumn* TV shows (returning or new), I'll be watching Designated Survivor, but maybe not a whole lot else. * No, can't call it 'Faaall'. I'm not that American yet.
  16. You should expect criticism when you selfishly insert yourself and your port into what should be a discussion about someone else's incredible personal achievement. Anyway, since your link shows no cndoom uploads at all, I am not even sure what point you are trying to make.
  17. Unrecognized by whom? cn is dead. Sorry to be so blunt, but that's the reality.
  18. To paraphrase Jon Stewart, if in some distant future aliens arrive on earth and the sole remnant of the human race they find is pa02-2057.lmp, I will be fine with that. What, that was accidental? I assumed that was a key part of your plan (along with getting monsters stuck on doortracks, etc.)!
  19. Cameron Prosser's Doom.wad E4M6 NM TAS should be marked as Pacifist.
  20. By the way, questions relating to demos are likely to be answered best and most quickly if they are asked in the demos forum. It's what it's there for, after all.
  21. This is like a hotel that feels the need to claim it has "clean rooms". You just know it's going to be disgusting.
  22. Unless you want to research intercepts overflows, or want to play back a demo that features one, it makes sense to turn off emulation of them. Options -> General -> (five screens) -> Warn on Intercepts Overflow: No Try to emulate it: No Or in the cfg: overrun_intercept_emulate 0 (Keep spechits overflow emulation enabled - this one doesn't have any bad effects, and it avoids deyncs.) The upshot then is that the map won't fall apart if you get an intercepts overflow, and your demo won't get trashed - you'll end up with a demo that will play back, albeit not with the vanilla exe.
  23. I dare say you meant no disrespect and your recollection was honest (if inaccurate), but I am going to stand by what I wrote. Here are the two demos in question: hr02-042 hr02p015
  24. Mount Erebus. I was there in late 2008.
  25. I've just finished writing a book called 125 Chess Opening Surprises. (Well if that isn't a literally "surprising" fact, I don't know what is.)