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Grazza

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Everything posted by Grazza

  1. This is the continuation of the "Post your Doom picture!" thread, which was the longest in the forum's history and had become so large that the forum software was straining under its weight. The topic is simple: if you have any interesting Doom images, post them here. You may post screenshots of wads in progress if you wish. Thumbnails are a good idea if you want to link to a bigger image. Most of the main image-uploading sites provide thumbnails that have a similar file-name to the image itself. For tinypic.com, the thumbnail image has "_th" added before the file extension. For imageshack, you add ".th" (so a jpg filename would end ".th.jpg"), and for imgur.com, you add "s" for a small thumbnail or "m" for it to be medium sized. For photobucket, add "th_" at the start of the file-name. For minus.com, add "_e" before the file extension.
  2. Grazza

    Do People Really Like Classic Doom For What It Is?

    Just for the record, the original OP was definitely inflammatory. Whether intentionally so, is harder to say. Over and out.
  3. Grazza

    "Caco" in "Cacodemon" is pronounced:

    Since my old reference to the Latin verb cacare has been brought up, a few comments seem in order. 1) No one can be wholly sure how the Romans pronounced words. We have no sound recordings, and while Latin has continued to be used in some form until modern times, a couple of millennia is a long time for the sounds to evolve. 2) Cacare is very much the verb "to shit", not poop or defecate. Much as futuere is the latin verb "to fuck", not make love, fornicate, copulate or lie with. Thus the well-known expression "Futue te ipsum!". 3) Apparently it is from ancient Greek anyway, but the same comment applies about our uncertainty regarding how they pronounced words. fraggle's poll is a good example of why phonetic symbols are needed in any discussion such as this. Even within British pronunciation, "carko as in taco" is going to cause a lot of confusion. To anyone from northern England, it is a head-scratcher. "If you pronounce castle like 'carstle' you sound like an arsehole" as an archaeologist friend of mine once explained. Scottish and US pronunciations are different again. Taco seems a particularly inappropriate example, since this does have an original Spanish pronunciation that certainly has no 'r' sound of any kind in it. Anyway, there isn't any real need to guess on this topic. Cacodemon isn't a word that was made up for Doom. It predates the game, and it is pronounced: /kækəˈdiːmən/ Problem solved. :P
  4. Grazza

    Does XDRE have a walkcam?

    The problem (in this case) is that at soon as you have a demo that desyncs in one of them, you can't then work on it in that exe.
  5. Grazza

    TAS (tool-assisted) demos: part 2

    Good stuff, but there's a slight error in the packaging: the zip for the Nightmare demo includes the nomo lmp instead of the Nightmare one.
  6. Grazza

    Which monster hater is most annoying?

    And thus quasi-isomorphic to the earlier and more visceral demolition allegory? And meta-depth in its own right? I find your intimation a little shallow, frankly.
  7. Grazza

    PrBoom-Plus, ver. 2.5.1.4

    That is exactly what is supposed to happen. It is not a bug. It also works that way in vanilla and choc. If you are not observing it, then it can only be due to different mouse sensitivity.
  8. Grazza

    Which monster hater is most annoying?

    He should send that in to the Reader’s Digest. They’ve got a page for people like him.
  9. Grazza

    Which monster hater is most annoying?

    People who hate the blue keycard would really get on my nerves, but there aren't any because everyone loves that guy.</olddwmeme> Chaingunner haters simply baffle me. Learn to strafe/aim/plan, ffs. I sometimes wonder if it's because they're using a port that "fixes" the blockmap "bug", so these guys miss less often than they should. But the correct answer is of course arch-vile haters. I mean, come on.
  10. Grazza

    Icarus Demos [-complevel 2]

    A couple of NMs. Recorded about a year ago, and basically WIPs that I lost interest in trying to improve. map05 (Flipside by Mark Snell), Nightmare! Speed/Pacifist in 0:22 ic05n022.zip map10 (Bridge by Ty Halderman), Nightmare! Speed/Pacifist in 0:04 ic10n004.zip
  11. This is the thread to post your demos on the classic megawad Icarus by Team TNT. This is a vanilla Doom2.exe-compatible wad, so it makes sense to record demos in that format. Feel free to use Doom2.exe, Chocolate-Doom or of course Prboom+ with -complevel 2. For a table of existing demos on Icarus, look here. -------------------------------------------------- (There follows the original thread-opener:) This demo is just to demonstrate that a standard exit trick can be used in many maps in Icarus. From the text-file: Icarus map24 NM Pacifist in 0:18.
  12. Grazza

    Nomonster speedrunning

    Returning to some tricks I demonstrated 14 years ago: Icarus map19 Nomonsters Speed in 0:31 ic19o031.zip
  13. Bike? The title and OP said nothing about a bike.
  14. Grazza

    Random Image Thread

    I wish! But my time is flexible, so I fit as much travelling as I can around my work. This was just a quick visit to NM for the Trinity Site open house, and I fitted a few others things in on the way there and back.
  15. Grazza

    Random Image Thread

    All taken in New Mexico last Saturday: Trinity Test Site, White Sands Missile Range. The site is open to the public two days each year. Random piece of earth near Ground Zero. If you zoom in, you can see small pieces of Trinitite. Very Large Array. The dishes were in the tightest of their four formations. They were more spread out when I was there two years ago. La Ventana Arch, El Malpais National Monument. It's a surprisingly little-known c. 200 foot high arch. So little known, that I couldn't find accurate information online about its height.
  16. Grazza

    PrBoom-Plus, ver. 2.5.1.4

    I'm not sure I quite understand what you mean by "doesn't move for one tic". A tic is 1/35 second - a very short amount of time and not really humanly perceptible. Are you recording and then analysing with LMPC? If you mean that it is possible to move the mouse a little to the side and have no turn register, then yes, this is absolutely vanilla behaviour (when recording - and therefore with "short tics"). How much movement is needed to clear the threshold for the minimum shorttics turning angle depends on the mouse sensitivity, which might explain how you are observing this in some vanilla-emulating ports and not in others.
  17. Grazza

    What do you think DoomGuy couldn't win against?

    Venetian blinds.
  18. Grazza

    Ultimate Doom demos [-complevel 3]

    Yes, an intercepts overflow occurs around 0:05.09. Linedef 0 is close to the player start position, which helps make overflows more likely as the sergeants will tend to shoot towards it.
  19. Kind of reminds me of this journey I did in December 2012. 72 hairpins, 5200 feet gained. Dirt road with rocks, dust and crap for the last section. Cold and very windy at the top, hot at the bottom. However, the road did not have "hill" in its name. "Paso" will have to do, I guess.
  20. Grazza

    Share a random fact about yourself

    Perhaps it's a 25 limit (I don't recall seeing signs) or maybe they use that as a rule of thumb for unpaved roads. Depends on the vehicle and conditions. In a Land Rover Discovery, you could do it pretty fast. :) The road was dry and in a more regular AWD without high clearance, I took about half an hour. After heavy rain, it would be awful. Even as it was, it was not a useful short-cut timewise, and very bumpy in places. I've driven far worse roads, but generally they were shown as very minor roads on maps.
  21. Grazza

    PrBoom-Plus, ver. 2.5.1.4

    All I can suggest is temporarily changing your desktop resolution before playing Doom (i.e. to match what you intend to play with), and then changing it back again afterwards. I'm surprised to hear that any modern computer can't handle 1680x1050 smoothly. I recall my bog-standard desktop machine back in 2003 handling Nuts.wad pretty decently at 1600x1200 or whatever. Using longtics cocks up precision positioning for things like glides and so will hamper your speedrunning. If shorttics behaviour really feels awkward to you at present, I suspect it is because your mouse sensitivity is too low. Push it way up and it should feel better. Experiment with differing degrees of acceleration. You'll get used to it quicker than you expect.
  22. Grazza

    Ultimate Doom demos [-complevel 3]

    Very much looks like it, but you'll need to show us the lmp file to say for certain. I strongly recommend turning off intercepts overflow emulation (except in those once-in-a-million cases where you are deliberately hoping to make use of it because there is a damage/exit sector). At least that way, your attempt won't get trashed if an intercepts overflow occurs. The demo may not play back with vanilla or chocolate, but at least it will exist.
  23. Grazza

    PrBoom-Plus, ver. 2.5.1.4

    I've always found it works best if the resolution you use in Prboom+ matches that of your desktop.
  24. Grazza

    TAS (tool-assisted) demos: part 2

    An amazing achievement, realizing a long-standing dream for many Doomers. I believe it was Cameron Prosser first raised such a possibility, but mistakenly thought it could be done with revenant missiles. That at some point led on to the vile blasts, but I think everyone imagined it would remain an undone task for ever, even assuming it might be a theoretical possibility. And, uh, I can't help but mention another motivation:
  25. Grazza

    Share a random fact about yourself

    Today I crossed the North American continental divide nine times. How? By driving NM-603. However, I do not recommend this route to anyone. Oddly enough, like the guy in this video, I missed the road first time around, and turned around at exactly the same suboptimal spot.
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